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03-28-24 03:14 PM
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Main - Posts by Stomatol

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Stomatol
Posted on 12-21-13 05:33 PM, in Super Mario Sunshine 64 DS (rev. 2 of 12-21-13 06:16 PM) Link | #36451
Whenever I try to launch the room on my Cyclo DS evolution the screen just turns white, I suppose noone knows a fix for this? :/

EDIT: Oh wait, it didn't even patch correctly, can anyone explain to me how to use xDelta?

Stomatol
Posted on 12-21-13 06:25 PM, in The Introductions Thread Link | #36452
Hello, don't have much to say else then that i really know nothing about hacking :P

Stomatol
Posted on 12-21-13 07:02 PM, in Super Mario Sunshine 64 DS Link | #36454
Posted by Fiachra
Posted by Stomatol
... can anyone explain to me how to use xDelta?

You need to make sure you're using a clean (unpatched, untrimmed) European copy of SM64DS.
Open xdeltaUI.exe and select the 'Apply Patch' tab
For 'Patch' select the file 'PiantaVillage(E)14022013.xdelta'
For 'Source File' select the clean EUR SM64DS ROM
For 'Output File' enter the name and location of where you want the patched ROM saved
Click 'Patch'.


That's exactly what i did, but when i tried to open the rom in SM64DSe after i patched it, it was just a normal ROM.

Stomatol
Posted on 12-21-13 07:29 PM, in Super Mario Sunshine 64 DS Link | #36457
Posted by Fiachra
Are you opening the file in you selected in 'Output File', this should have a different name than your clean ROM?

"... it was just a normal ROM" - Did you check all the levels?


Oh well, my bad. I only checked bob-bomb battlefield, still it wont load on my DS, only works on emulators for me :/

(post in restricted forum)

Stomatol
Posted on 12-29-13 12:10 AM, in Super Mario Star Land [Released!] Link | #36860
Looks good, keep up the work! :)

Stomatol
Posted on 12-29-13 12:15 AM, in Super Mario Sunshine 64 DS (rev. 2 of 12-29-13 12:15 AM) Link | #36861
Does the patch include all the completed levels? I can only find Bianco Hills and Pianta Village

(post in restricted forum)

Stomatol
(post deleted) #37156

Stomatol
Posted on 01-04-14 09:58 PM, in Editor development Link | #37217
Posted by Fiachra
Also, ROM's modified with SM64DSe do work with the GW3DS DS flashcart and therefore probably any other flashcart using the Wood firmware.


Can confirm it works on Supercard DSTWO though.

Stomatol
Posted on 01-14-14 08:47 AM, in Super Mario Sunshine 64 DS Link | #37605
Posted by skawo
By the way...
Has anyone tried this on an actual DS?

Desmume, for instance, sometimes lies a bit and will show the level fine (unless you put in there something outrageously hi-poly, I guess), but when you try the levels on hardware polygons start just disappearing everywhere.


It works fine on my DS except sometimes Mario glitches out and becomes part invisible, isn't a big problem though, since it only lasts for a while

Stomatol
Posted on 01-14-14 03:01 PM, in SM64DS Editor Help Thread - Post your questions here Link | #37609
Don't know if this is the right place to ask but, how do we change collision type of a material(like grass, lava etc.)? Sorry for the total noob question but I can't find it anywhere.

Stomatol
Posted on 01-14-14 05:20 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 01-14-14 09:11 PM) Link | #37615
Posted by Hiccup


I still don't get how we're supposed to use the KCL editor, I mean, theres just a bunch of yellow lines and numbers :I I'm again sorry for being so nooby

EDIT: If i get it correctly there's no way to make a collisions based on textures, like it is in the SM64 model importer?

Stomatol
Posted on 01-15-14 07:52 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 01-15-14 07:57 AM) Link | #37631
Posted by Fiachra
Yes there is: when you load a model to import, either in the KCL editor or Model Importer there's a table that lists the materials and the collision types they'll be imported with. Change the collision type per material to the ID of the collision type you want (you can view/edit a level's collision types in the CLPS editor (CLPS in Level Editor)), click on 'Assign Types' and then import the model. It's set to zero by default which in most levels is solid. If you want to use the collision types available in one level in another, you can copy them over using the CLPS editor.


Wait, for me there isn't any table with materials..
This is all there is for me:

[image]
Sorry again for the extreme noob posts

Stomatol
Posted on 01-15-14 10:34 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 3 of 01-15-14 10:45 AM) Link | #37635
Posted by skawo
You're not using the latest version.

Well, I've got this zip file called "SM64DSe_Backup_20140104_R65", but I have no idea how I'm supposed to install it or whatever

Stomatol
Posted on 01-15-14 12:18 PM, in Corrupt-A-Wish (Game) Link | #37636
Granted, but you get a virus on it as soon as it starts up.

I wish I had a wii u

Stomatol
Posted on 01-15-14 04:28 PM, in SM64DS Editor Help Thread - Post your questions here Link | #37639
Posted by Hiccup
Since when have rom hacking tools ever had installers?

Meh, you get my point, I don't know how to use the files inside it.

Stomatol
Posted on 01-15-14 06:02 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 01-15-14 06:06 PM) Link | #37641
Posted by Fiachra
Extract the archive, the executable is in bin/Release/

I package the source as well for if anyone wants to look at it or compile and debug it themselves.


Oh well, didn't look in there. Thanks for the help! Btw, is there a list of collision types somewhere on the forums?

Stomatol
Posted on 01-15-14 06:49 PM, in SM64DS Editor Help Thread - Post your questions here Link | #37644
Posted by Fiachra
Only a very small number are documented; look in bin/Release/CLPS_Types.xml for a list of the known ones. Any known collision types will appear in the CLPS editor "Type/Description" column. You can use this dropdown to set the collision type for that row (ID).

But how do we assign collision types to textures using the CLPS editor?

Stomatol
Posted on 01-15-14 06:58 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 01-15-14 08:42 PM) Link | #37646
Oh nvm, didn't read through your response correctly, sorry!

Edit: Finally got it to work, thanks so much for the help! ^_^
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Main - Posts by Stomatol

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