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10-08-24 09:47 PM
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Main - Posts by Jesse

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Jesse
Posted on 01-10-14 03:29 PM, in My first custom level: Spiky Galaxy Link | #37407
Posted by NWPlayer123
Posted by natnew
what galaxy is it over?

What is the only galaxy anybody uses ever?
I would think it's obvious by the sky, even if you didn't know that

not every one nows that, a little more patience maybe? so I will just say it: the flip flap galaxy

Jesse
Posted on 01-12-14 08:25 AM, in SMG 2.5 Revive Link | #37522
the mario 64 hacking scene has noticed that and we are laughing our ass off, but what a certain person can do with mario 64 is a whole lot more than mario galaxy. I mean we are now able to remove everything and make a whole new game out of it.

but about quality you are very very right, with people like brodute and his random level design doesn't make the image of it better. what mario galaxy 2.5 had was level design and that was very important!

Jesse
Posted on 01-12-14 08:30 AM, in Model Importing Question Link | #37523
I have a question about the new obj2bdl.py and the extended obj exporter.

first I have to say that the vertex colors works fantastic, it makes my model very professionail.
BUT I saw that there was a little scale problem and that the model is scaled 500 times down. this effects also the collision, its horrible. I don't know if it is the obj2bdl or the extended exporter but I ask if you guys could look at it.(I exporter it from blender of course)

Jesse
Posted on 01-12-14 02:27 PM, in Model Importing Question Link | #37532
Posted by Marionumber1
Imported models are usually really small in-game, so we just edit the level to scale them up.

and the collision than? or is that another problem?

Jesse
Posted on 01-13-14 08:59 PM, in An idea Link | #37583
I saw this idea earlier actually, it was rejected because we didn't wanted the low quality of the Mario kart Wii custom tracks. but this might be still a good idea

Jesse
Posted on 01-16-14 01:32 PM, in How long am i banned from The Irc Link | #37679
maybe you shouldn't make so much threats and stuff, idk what you did on the irc but this is a kind of anoying

Jesse
Posted on 01-20-14 08:57 PM, in Whitehole v1.3 Release [unofficial] Link | #37824
BUT about the points of the path, I don't see them. so I can't move the paths

(post in restricted forum)

(post in restricted forum)

Jesse
Posted on 01-22-14 03:59 PM, in My First Custom Level Link | #37887
Posted by Anthe
Posted by Luigi
oh, I forgot to comment about the level.
It looks pretty nice, and I think the levels shouldn't have extra stars, because who wants to play the same level over 5 times..?
Or eight times.

maybe people who played the original level? I'd like to come back to this galaxy a few times

Jesse
Posted on 01-24-14 08:36 AM, in Hello everyone! (Yes, this pertains to SM64DS) Link | #37940
oh pablo *facepalm* xD

(post in restricted forum)

(post in restricted forum)

Jesse
Posted on 01-28-14 06:09 PM, in Finishing Under-Over Link | #38083
is this the finished maze model? are these flat faces the wall? wouldn't you see only one side? just asking :) I am interisted

Jesse
Posted on 02-01-14 03:17 PM, in Help making a minimap? Link | #38188
making a picture of the top view of the level in sketchup xD really its simple

Jesse
Posted on 02-05-14 06:27 PM, in Music Importation Explained Link | #38272
can you use every instrument in the game? or is it like mario 64 that you have different sound packs for each music?

Jesse
Posted on 02-10-14 02:23 PM, in Super Mario Bros. X Link | #38427
the link is broken I see, do you know where else I can get it?

Jesse
Posted on 02-13-14 02:41 PM, in The Donkey Kong Thread Link | #38499
there must be a new dk64!

Jesse
Posted on 02-18-14 02:32 PM, in Finishing Under-Over Link | #38648
I am sorry that it took so long guys but here is the 2d area textured and shaded


[image]

Jesse
Posted on 02-19-14 06:51 AM, in Finishing Under-Over Link | #38703
Posted by PaperplateismGuy
Is this your model or is it a modified version of mine?

I used your model Idea to make this one. so both actually.
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Main - Posts by Jesse

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