Views: 22,901,464 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
10-08-24 09:47 PM |
Guest: |
Main - Posts by Jesse |
Jesse |
| ||
Member Normal user Level: 53 Posts: 161/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
Posted by NWPlayer123 not every one nows that, a little more patience maybe? so I will just say it: the flip flap galaxy |
Jesse |
| ||
Member Normal user Level: 53 Posts: 162/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
the mario 64 hacking scene has noticed that and we are laughing our ass off, but what a certain person can do with mario 64 is a whole lot more than mario galaxy. I mean we are now able to remove everything and make a whole new game out of it.
but about quality you are very very right, with people like brodute and his random level design doesn't make the image of it better. what mario galaxy 2.5 had was level design and that was very important! |
Jesse |
| ||
Member Normal user Level: 53 Posts: 163/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
I have a question about the new obj2bdl.py and the extended obj exporter.
first I have to say that the vertex colors works fantastic, it makes my model very professionail. BUT I saw that there was a little scale problem and that the model is scaled 500 times down. this effects also the collision, its horrible. I don't know if it is the obj2bdl or the extended exporter but I ask if you guys could look at it.(I exporter it from blender of course) |
Jesse |
| ||
Member Normal user Level: 53 Posts: 164/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
Posted by Marionumber1 and the collision than? or is that another problem? |
Jesse |
| ||
Member Normal user Level: 53 Posts: 165/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
I saw this idea earlier actually, it was rejected because we didn't wanted the low quality of the Mario kart Wii custom tracks. but this might be still a good idea
|
Jesse |
| ||
Member Normal user Level: 53 Posts: 166/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
maybe you shouldn't make so much threats and stuff, idk what you did on the irc but this is a kind of anoying |
Jesse |
| ||
Member Normal user Level: 53 Posts: 167/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
BUT about the points of the path, I don't see them. so I can't move the paths |
(post in restricted forum) |
(post in restricted forum) |
Jesse |
| ||
Member Normal user Level: 53 Posts: 170/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
Posted by Anthe maybe people who played the original level? I'd like to come back to this galaxy a few times |
Jesse |
| ||
Member Normal user Level: 53 Posts: 171/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
oh pablo *facepalm* xD |
(post in restricted forum) |
(post in restricted forum) |
Jesse |
| ||
Member Normal user Level: 53 Posts: 174/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
is this the finished maze model? are these flat faces the wall? wouldn't you see only one side? just asking I am interisted |
Jesse |
| ||
Member Normal user Level: 53 Posts: 175/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
making a picture of the top view of the level in sketchup xD really its simple |
Jesse |
| ||
Member Normal user Level: 53 Posts: 176/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
can you use every instrument in the game? or is it like mario 64 that you have different sound packs for each music? |
Jesse |
| ||
Member Normal user Level: 53 Posts: 177/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
the link is broken I see, do you know where else I can get it? |
Jesse |
| ||
Member Normal user Level: 53 Posts: 178/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
there must be a new dk64! |
Jesse |
| ||
Member Normal user Level: 53 Posts: 179/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
I am sorry that it took so long guys but here is the 2d area textured and shaded
|
Jesse |
| ||
Member Normal user Level: 53 Posts: 180/688 EXP: 1148674 Next: 8445 Since: 09-05-13 Last post: 2544 days ago Last view: 2106 days ago |
Posted by PaperplateismGuy I used your model Idea to make this one. so both actually. |
Main - Posts by Jesse |
Page rendered in 0.015 seconds. (2048KB of memory used) MySQL - queries: 22, rows: 140/140, time: 0.009 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |