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10-08-24 08:17 AM
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Main - Posts by Jesse

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Jesse
Posted on 12-27-13 09:30 PM, in Newer Super Mario Bros. Wii finally released! Link | #36798
why is this map in 2d and not in 3D?

I thought the extension was .brres and that one is very customizeable

Jesse
Posted on 12-27-13 10:09 PM, in Mario Kart 8 Link | #36800
well mario kart U would be possible

Jesse
Posted on 12-28-13 10:32 AM, in New Super Mario Bros. DS Hacking Link | #36819
better question is, why is there a .exe in a ds game?

Jesse
Posted on 12-29-13 08:48 AM, in BETA Supermassive [trailer level] Link | #36869
this looks amazing :D its perfect

Jesse
Posted on 12-29-13 07:20 PM, in Whitehole Private Beta v1.1 on Windows 8 Link | #36885
but 1.2 you can do it right? or is that not an official release?

Jesse
Posted on 12-29-13 07:26 PM, in Whitehole Private Beta v1.1 on Windows 8 Link | #36889
what does 1.2 actually different then? it seems like the same but than with dragable paths

(post in restricted forum)

Jesse
Posted on 12-30-13 02:38 PM, in World Map Editor Link | #36921
(I think he meant vertex colors)

Jesse
Posted on 12-31-13 11:10 AM, in Goodbye Super Mario Galaxy 2.5 Link | #36983
I hope the new forum will not be a dictator like forum, I am sad that this has ended while I even am not here a year

Jesse
Posted on 12-31-13 07:02 PM, in Editor development Link | #37000
so I thought: yay lets import a .dae cuz there are yet two versions with fixed problems. so I imported it and saw nothing. I thought maybe its the scale, so I write another scale: then I see mario is going to another position. so with the scale option you can chance marios position on the x y as xD

I hope you can do something with this story : )

Jesse
Posted on 12-31-13 09:42 PM, in Editor development Link | #37010
Posted by Fiachra
"so with the scale option you can chance marios position on the x y" - You probably just moved Mario with your mouse.

"Actually, it changes the model's position, not mario's... " - It doesn't change the position of anything. Your model may not be centered in which case it might look that way?

"so I imported it and saw nothing" -
Have you applied the model's scale within your editing program?

What program are you using to export the DAE model? If it's Blender there are a few things you may need to do to get it to export correctly.


1. yes it chances mario's position, I wanted that there was a way so I could show it to you. it is really weird.

2. see 1

3. I thought it was the normal size.

4. I think here is the mistake, I use blender.

but that mario's position chances while editing the scale must be a sort of bug.

Jesse
Posted on 01-01-14 11:44 AM, in Editor development Link | #37049
when I select Include Material Textures nothing will be exported(only the .dae of course) however when I select copy it works.

Jesse
Posted on 01-01-14 12:17 PM, in Editor development (rev. 3 of 01-01-14 01:26 PM) Link | #37051
I mean that if I don't do "copy" that the importer says that there are missing textures. it makes sense and it works now

edit:

[image]
it seems that I get this error suddenly.

Jesse
Posted on 01-01-14 04:24 PM, in Editor development Link | #37059
no I really haven't chanced anything after or before the exporting its just total random. however must every material have his own object? oh and everything is just in .

Jesse
Posted on 01-01-14 06:19 PM, in Editor development Link | #37067
everything is in decimal points.

I don't know exactly what you mean but I saw .

oh and everything is just in . <-- I meant that . (dot) xD how confusing of me

Jesse
(post deleted) #37075

Jesse
Posted on 01-02-14 10:25 PM, in Championship Galaxy [The Final] [Frontier] Link | #37165
well, a level with a certain level theme is actually more fun to play. I like to call that exploring. of course your level is fun to and you did a good job with it, but that other level is still better. just because of the exploring.

don't take it like a bad comment, look at it as a learning thing or something... :)

Jesse
Posted on 01-02-14 10:30 PM, in Flying Mario Code with riivolution Link | #37167
no wait this is a good threat to explain how you can install this properly, cause I don't get the official site!

Jesse
(post deleted) #37168

Jesse
Posted on 01-08-14 08:46 PM, in My first custom level: Spiky Galaxy Link | #37316
and is it like a classic custom level or does it have custom planets?
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Main - Posts by Jesse

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