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09-20-24 01:34 PM |
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Main - Posts by Jesse |
Jesse |
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Member Normal user Level: 53 Posts: 81/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
yeah so I saw that it don't "convert" the alpha on alpha textures. is there a way to make it so? |
Jesse |
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Member Normal user Level: 53 Posts: 82/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
so I can make like water? and will there be ever transparency possible with obj2bdl? |
Jesse |
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Member Normal user Level: 53 Posts: 83/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
mabey you have to make it more like orchestra. |
Jesse |
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Member Normal user Level: 53 Posts: 84/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
area's doesn't have to be in the object data base right? |
Jesse |
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Jesse |
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Member Normal user Level: 53 Posts: 86/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
Posted by PaperplateismGuy I think distance is how far it reach and range how strong it is. (I might be terrible wrong) edit: actually the only thing what matters is the range, its how far the gravity reach. distance can be set to 0 |
Jesse |
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Member Normal user Level: 53 Posts: 87/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
can you explain for the noobs what you can do with this? danke :> |
Jesse |
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Jesse |
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Member Normal user Level: 53 Posts: 89/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
does somebody know if you can export textures from both sides with the extended obj exporter of blender? |
Jesse |
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Member Normal user Level: 53 Posts: 90/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
yeah but I thought maybe there is a special thing or something |
Jesse |
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Member Normal user Level: 53 Posts: 91/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
Posted by planetaryplayer yes I have another problem with converting with obj2bdl. I have the download the latest version and I used the extended obj exporter for blender. I hope there is a solution for this |
Jesse |
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Member Normal user Level: 53 Posts: 92/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
it matters how what number scales you used. distance can always be set to 0. range can be set too a number like this 2500 <-- that is for a small planet, if you want to make it bigger and notice something you have to make it to 3000 |
Jesse |
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Member Normal user Level: 53 Posts: 93/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
now you say that it all make sense. I have fixed the problem and the bdl seems to be maked, but when I look in whitehole I see nothing. I tested it with:
- obj exporter extension blender - obj exporter blender - obj exporter sketchup and none of these work anymore, after the update. so it seems I have to chance python. does somebody then know where I can get a better version? |
Jesse |
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Member Normal user Level: 53 Posts: 94/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
so at the end whitehole doesn't support 0.4 models but 0.3, I can however use 0.4 in the game.
the v0.3 is however gone for me cause I can't download it somewhere and I overwrited the 0.3 with 0.4. I don't know how to make two versions in the same map without overwriting each other or chancing the files name |
Jesse |
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Member Normal user Level: 53 Posts: 95/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
https://kuribo64.net/get.php?id=TGv7Y872Mzp3qPT6
here is the textured model, sorry for me being late. |
Jesse |
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Member Normal user Level: 53 Posts: 96/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
making a custom background is really easy, its just like a planet. or not? |
Jesse |
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Member Normal user Level: 53 Posts: 97/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
(I actually just ment replacing with whitehole) oke ^^ |
Jesse |
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Member Normal user Level: 53 Posts: 98/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
it is possible that the launch star spawns on the place the boo died right? cause you can make the path a little bit away from the planet so that every place will right for launch star to take of |
Jesse |
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Member Normal user Level: 53 Posts: 99/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
the world map editor is not a win-32 application, says my computer. can you make one for win32? |
Jesse |
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Member Normal user Level: 53 Posts: 100/688 EXP: 1146071 Next: 11048 Since: 09-05-13 Last post: 2526 days ago Last view: 2087 days ago |
Way to go Rean it works now on my computer and its fantastic, you are super! |
Main - Posts by Jesse |
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