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11-12-24 03:23 PM |
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Main - Posts by Jesse |
Jesse |
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Member Normal user Level: 53 Posts: 461/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
you need to see the animation as an add on. I can make a model with btk but I can also make a model without. The model itself doesn't need bck. |
Jesse |
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Member Normal user Level: 53 Posts: 462/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
33%
"what is the main format" what is that for kind of question |
Jesse |
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Member Normal user Level: 53 Posts: 463/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
Posted by macdachs Well no I guess not, you can try to make a giant texture and paint on it. But the real question remains... Why do you want to do that? |
Jesse |
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Member Normal user Level: 53 Posts: 464/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
That sounds really good. You are really good at this! well done! |
Jesse |
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Member Normal user Level: 53 Posts: 465/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
Posted by Lunarius What is that, Like inches or something? I always hate it how americans use this weird unit system while the rest of the world just uses the metric system. Google says you are 154 cm actually when I do it from inches to cm. I am however 179/180 cm depending on the situation. |
Jesse |
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Member Normal user Level: 53 Posts: 466/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
https://kuribo64.net/?page=thread&id=617 |
Jesse |
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Member Normal user Level: 53 Posts: 467/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
Honestly there are ways to make fludd this low poly. you can even make fludd out of 20 polygons or so I think. |
Jesse |
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Member Normal user Level: 53 Posts: 468/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
^ ^ ^ ^ ^ ^
that is what I mean, It doesn't have to be totally 3d. You won't see it as much and its pretty low poly. Even the bowl can be a 2d picture which always faces the camera. |
Jesse |
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Member Normal user Level: 53 Posts: 469/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
BAS are sound setting files in pikmin(most likely). I haven't tested it but I am almost sure about it that it has something to do with organizing sounds.
I got a (unfinished)documentation here https://sites.google.com/site/jesses064/bas |
Jesse |
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Member Normal user Level: 53 Posts: 470/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
I think you have to remodel some parts of the model to make it less poly. |
Jesse |
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Member Normal user Level: 53 Posts: 471/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
I don't you think understand. "Sound setting file", of course its not stored in aw files. and there is 98% chance that its used for the same purpose. |
Jesse |
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Member Normal user Level: 53 Posts: 472/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
and how exactly can windows understand these files? |
Jesse |
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Member Normal user Level: 53 Posts: 473/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
What is the purpose of yaml files? |
Jesse |
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Member Normal user Level: 53 Posts: 474/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
Indeed I cannot see the cameras either, and the areas seem to be a little box now. But this seems to be a more stable version so I find this a very very helpful release. |
Jesse |
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Member Normal user Level: 53 Posts: 475/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
My rom is still crashing when importing a big level over bob-ombs battle field. The whole rom! You seem to use levels with much textures and polygons, So I would guess I would just work. Or is it normal that this happens? |
Jesse |
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Member Normal user Level: 53 Posts: 476/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
I have not only modified B.O.B. but also shifting sand land. When I import a (oversized) level in B.O.B. the game is already half crashing. I mean that you cannot visit some levels anymore because they will crash. You can also not go to peaches room. And when I import another Not oversized level, the game will crash totally.
I use the 0022 - Super Mario 64 DS (E)(Wet 'N' Wild) rom. Is that a wrong rom? |
Jesse |
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Member Normal user Level: 53 Posts: 477/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
I am pretty sure the rom is not corrupt.
- I imported a level with two textures. Nothing happened. - Then I imported a level with more textures which loads more then 48k in the vram. Other levels crashes but the imported level works fine. - Then I imported the two textured model again and everything was working fine again. The odd thing is that some levels crash and some not. Like lethal lavaland and peaches room crashes. but shifting sandland and B.O.B. never crash. This was all done in a clean rom yes. |
Jesse |
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Member Normal user Level: 53 Posts: 478/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
That looks good. Good Mapping and proper shading. Everytime you post you come with better models, Really good work! |
Jesse |
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Member Normal user Level: 53 Posts: 479/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
In which language is this program written? |
Jesse |
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Member Normal user Level: 53 Posts: 480/688 EXP: 1153587 Next: 3532 Since: 09-05-13 Last post: 2579 days ago Last view: 2141 days ago |
> Don't know what it is?
> Uninstall it. |
Main - Posts by Jesse |
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