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11-12-24 03:23 PM
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Main - Posts by Jesse

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Jesse
Posted on 12-08-14 09:41 PM, in Questions that don't require their own thread Link | #52493
you need to see the animation as an add on. I can make a model with btk but I can also make a model without. The model itself doesn't need bck.

Jesse
Posted on 12-14-14 01:00 PM, in How well do you know SMG hacking? Link | #52689
33%

"what is the main format" what is that for kind of question

Jesse
Posted on 12-20-14 09:37 PM, in Super Mario Galaxy: Plumber's Way [SMG2 Hack] Link | #52880
Posted by macdachs
Is there a way to change vertex colors into normal textures?

EDIT: Maybe UV mapping?!

Well no I guess not, you can try to make a giant texture and paint on it. But the real question remains... Why do you want to do that?

Jesse
Posted on 12-27-14 07:45 AM, in Piano Video( My gift for Christmas ;) ) Link | #53207
That sounds really good. You are really good at this! well done!

Jesse
Posted on 12-27-14 07:57 AM, in Kuribo64 photo album Link | #53208
Posted by Lunarius
Damn, then I must be the tallest user in Kuribo64! :D My height is around 6'4" or 6'5".

What is that, Like inches or something? I always hate it how americans use this weird unit system while the rest of the world just uses the metric system. Google says you are 154 cm actually when I do it from inches to cm.

I am however 179/180 cm depending on the situation.

Jesse
Posted on 12-29-14 10:57 AM, in the camera that follows mario Link | #53379
https://kuribo64.net/?page=thread&id=617

Jesse
Posted on 12-30-14 10:17 AM, in Super Mario Sunshine 64 DS Link | #53448
Honestly there are ways to make fludd this low poly. you can even make fludd out of 20 polygons or so I think.

Jesse
Posted on 12-31-14 09:01 AM, in Super Mario Sunshine 64 DS Link | #53526
^ ^ ^ ^ ^ ^

that is what I mean, It doesn't have to be totally 3d. You won't see it as much and its pretty low poly. Even the bowl can be a 2d picture which always faces the camera.

Jesse
Posted on 12-31-14 09:47 PM, in Making animation/switching-related files clear Link | #53569
BAS are sound setting files in pikmin(most likely). I haven't tested it but I am almost sure about it that it has something to do with organizing sounds.

I got a (unfinished)documentation here
https://sites.google.com/site/jesses064/bas

Jesse
Posted on 12-31-14 10:12 PM, in Super Mario Sunshine 64 DS Link | #53573
I think you have to remodel some parts of the model to make it less poly.

Jesse
Posted on 01-01-15 11:19 AM, in Making animation/switching-related files clear Link | #53596
I don't you think understand. "Sound setting file", of course its not stored in aw files. and there is 98% chance that its used for the same purpose.

Jesse
Posted on 01-01-15 11:48 AM, in New lossy image format! Link | #53597
and how exactly can windows understand these files?

Jesse
Posted on 01-02-15 10:25 AM, in Questions that don't require their own thread Link | #53688
What is the purpose of yaml files?

Jesse
Posted on 01-02-15 12:46 PM, in Whitehole v1.1.3 Release! [All New!] Link | #53691
Indeed I cannot see the cameras either, and the areas seem to be a little box now. But this seems to be a more stable version so I find this a very very helpful release.

Jesse
Posted on 01-02-15 05:22 PM, in SM64DS Editor Help Thread - Post your questions here Link | #53707
My rom is still crashing when importing a big level over bob-ombs battle field. The whole rom! You seem to use levels with much textures and polygons, So I would guess I would just work. Or is it normal that this happens?

Jesse
Posted on 01-03-15 01:40 PM, in SM64DS Editor Help Thread - Post your questions here Link | #53749
I have not only modified B.O.B. but also shifting sand land. When I import a (oversized) level in B.O.B. the game is already half crashing. I mean that you cannot visit some levels anymore because they will crash. You can also not go to peaches room. And when I import another Not oversized level, the game will crash totally.

I use the 0022 - Super Mario 64 DS (E)(Wet 'N' Wild) rom. Is that a wrong rom?

Jesse
Posted on 01-03-15 06:02 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 01-03-15 06:02 PM) Link | #53759
I am pretty sure the rom is not corrupt.

- I imported a level with two textures. Nothing happened.
- Then I imported a level with more textures which loads more then 48k in the vram. Other levels crashes but the imported level works fine.
- Then I imported the two textured model again and everything was working fine again.

The odd thing is that some levels crash and some not. Like lethal lavaland and peaches room crashes. but shifting sandland and B.O.B. never crash.

This was all done in a clean rom yes.

Jesse
Posted on 01-04-15 02:49 PM, in Super Mario Galaxy: Plumber's Way [SMG2 Hack] Link | #53822
That looks good. Good Mapping and proper shading. Everytime you post you come with better models, Really good work!

Jesse
Posted on 01-04-15 02:51 PM, in Aurum's Random Hacking Stuff Link | #53823
In which language is this program written?

Jesse
Posted on 01-04-15 09:44 PM, in Need to fix my infected web browsers. Link | #53861
> Don't know what it is?
> Uninstall it.
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Main - Posts by Jesse

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