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11-14-25 01:41 AM |
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| Main - Posts by Jesse |
| Jesse |
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Member Normal user Level: 54 Posts: 441/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
Posted by Toadario64 Count that to 3. |
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Member Normal user Level: 54 Posts: 442/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
I thought that everyone has the freedom to name their hack whatever they want.
that aside, I would like to appoint that skelux nor cackletta give a flying fuck about this. In matter of fact they have even more fun now. |
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Member Normal user Level: 54 Posts: 443/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
well I mean, Peach eating the whole muschroom kingdom? I mean COME ON. That is obvious skelux trolling. I would suggest you make a different story. |
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Member Normal user Level: 54 Posts: 444/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
because that would make the world file too big |
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Member Normal user Level: 54 Posts: 445/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
HAPPY 15-NESS EVERYONEwho's birthday is today |
| Jesse |
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Member Normal user Level: 54 Posts: 446/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
Yes its a custom model, and yes its tested on the wii and it fully works. I didn't understand that texture matrices stuff anyway... |
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Member Normal user Level: 54 Posts: 447/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
I think these No Culling effects will be added ingame. |
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Member Normal user Level: 54 Posts: 448/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
noice you should UV that. its done with a few clicks! |
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Member Normal user Level: 54 Posts: 449/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
Posted by Rainbow Mario No, he used an bad version of a obj exporter plugin. I say bad because it ruins UV mapping and such. Btw there is always an option to change the texture on faces in blender. at the material tab. |
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Member Normal user Level: 54 Posts: 450/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
Maybe I should post the rarc here, for people to look at. I didn't changed that much actually |
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Member Normal user Level: 54 Posts: 451/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
Do you actually have an idea what hardcoded means? |
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Member Normal user Level: 54 Posts: 452/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
I also got a texture import problem, The all mesh joining tip worked btw. But when I import my map now everything looks fine in the importer. but when I play it all the textures are black. this didn't happen when I had seperated mesh, because then I saw random mesh with a imported texture applied on that.
Besides all of that I got a main rom problem which is that everytime I import a level in bob-ombs battle field or another level, some levels will crash. but not the imported once. Like I imported in bob-omb battle field a level and I cannot go to peaches room to change player. Skelux actually told me once a "fix" but I didn't get it [17:54:21] jesse: sounds a little bit like my problem, importing one level and another level crashes [17:54:37] jesse: it seems that there are unstable levels in the game [17:55:18] SKELUX: you can fix some of them by manually fixing anomalies in the level script [17:55:42] SKELUX: like the second test level |
| Jesse |
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Member Normal user Level: 54 Posts: 453/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
yush that would be awesome for gruntilda's lair since its giant. |
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Member Normal user Level: 54 Posts: 454/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
Welcome Luigixhero, ENJOY your stay (agmhmmmm)
こんいちはYoshimaster96.貴方は歓迎されている! |
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Member Normal user Level: 54 Posts: 456/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
Posted by SuperMario64DS No, the ball itself doesn't need any side object for so far I saw. It is however connected with a death area, but I don't think that has someting to do with crashing. |
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Member Normal user Level: 54 Posts: 457/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
And with song you mean pop music? |
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Member Normal user Level: 54 Posts: 458/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
When I made the thread for scrolling textures I expected people like NWPlayer(no offence) to say that it was easy to do and that a thread wouldn't be necessary. Instead there was a explosion of joy, Even you commented so that would mean I really achieved something in the smg hacking scene. Although I said it was easy to do and I literately only changed a few bytes, nobody ever wondered to do it before. So I am in anyway glad that I gave a boost and motivation for people.
I don't know if I post a lot of "good job" posts. But this might come due to smwcentral. If you give critic there people will be upsad and will see you as a bad person and ask you for proof if you can do it better. as for your bob-omb battle field model, I actually am surprised you did 30 hours about that. This is why I didn't posted anything because see how big of a cunt I look when saying that. I actually have a lot of critic towards your model but I didn't want to say anything about it. As for my own modelling and trying to make better models its not really what people say. I have a huge designing problem. I cannot make any level because I don't have reference and I can't draw. So by that I actually have respect for peoples designs instead of models, since I have a hard time designing myself. I wish I could learn somewhere how to design a proper level but I can google till I am death, but no tutorials on how to design a Level. |
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Member Normal user Level: 54 Posts: 459/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
Toadario64: I am not talking about the whole forum honey, I talk about the sm64 section. It happened that when someone gave criticism about someones models that people became angry about it. This is what I have noticed, If you don't agree with that then its oke.
StapleButter: I am not bashing smwc, I gave a reason for my act which is the experience with criticism on smwc (the mario 64 section). Skelux does not want to create a war between you and smwc, Skelux is just trolling you and you are biting. honestly, not much staff on smwc care about the "war" between you and skelux. and nobody cares about skelux and www.kuribo64.com . I wouldn't care either if you didn't involve me into this. I have nothing to do with it, I am not skelux buddy and I do not want to drag the punishment of skelux because He does something wrong. I am not asking for a ban, I am asking to not get involved into this "war". that should be reasonable. Toadario64, I got a qoute for you, from leod: "leod: you're criticisizing jesse and people on smwcentral will always argue with people who criticisize them, you just gotta post "good job" instead" I just have to say good job good job good job, and don't say something else or bad stuff will happen |
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Member Normal user Level: 54 Posts: 460/688 EXP: 1204199 Next: 29671 Since: 09-05-13 Last post: 2946 days ago Last view: 2507 days ago |
Posted by Rainbow Mario I think its the mirror |
| Main - Posts by Jesse |
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