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11-14-25 01:41 AM
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Main - Posts by Jesse

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Jesse
Posted on 11-28-14 10:58 AM, in Subcon Stars (Collab Idea Thread) [Name] [Temporary] Link | #51882
Posted by Toadario64
Posted by jjesss064
Posted by Toadario64
What if I told you this won't work out seeing there isn't much interest for SM64DS again, I'm not being pessimistic, it's the truth.

You base that on which statics?

Isn't it obvious? The fact there's only like 2 ongoing SM64DS hacks.

Count that to 3.

Jesse
Posted on 11-28-14 09:26 PM, in Subcon Stars (Collab Idea Thread) [Name] [Temporary] Link | #51910
I thought that everyone has the freedom to name their hack whatever they want.

that aside, I would like to appoint that skelux nor cackletta give a flying fuck about this. In matter of fact they have even more fun now.

Jesse
Posted on 11-28-14 09:29 PM, in Subcon Stars (Collab Idea Thread) [Name] [Temporary] Link | #51913
well I mean, Peach eating the whole muschroom kingdom? I mean COME ON. That is obvious skelux trolling. I would suggest you make a different story.

Jesse
Posted on 11-29-14 11:00 AM, in The Minecraft Thread [lock plz] Link | #51935
because that would make the world file too big

Jesse
Posted on 11-30-14 01:02 PM, in The Birthday Wishes Thread Link | #52012
HAPPY 15-NESS EVERYONEwho's birthday is today

Jesse
Posted on 11-30-14 01:27 PM, in Scrolling Textures (BTK stuff) Link | #52014
Yes its a custom model, and yes its tested on the wii and it fully works. I didn't understand that texture matrices stuff anyway...

Jesse
Posted on 11-30-14 07:39 PM, in Subcon Stars (Collab Idea Thread) [Name] [Temporary] Link | #52053
I think these No Culling effects will be added ingame.

Jesse
Posted on 11-30-14 08:38 PM, in Super Mario Galaxy: Plumber's Way [SMG2 Hack] Link | #52063
noice you should UV that. its done with a few clicks!

Jesse
Posted on 12-01-14 04:06 PM, in Super Mario Galaxy: Plumber's Way [SMG2 Hack] Link | #52095
Posted by Rainbow Mario
WOW is there a setting in SketchUp that can convert all textures to PNG when exporting? Please tell how you did it!

No, he used an bad version of a obj exporter plugin. I say bad because it ruins UV mapping and such.

Btw there is always an option to change the texture on faces in blender. at the material tab.

Jesse
Posted on 12-01-14 04:45 PM, in Scrolling Textures (BTK stuff) Link | #52097
Maybe I should post the rarc here, for people to look at. I didn't changed that much actually

Jesse
Posted on 12-02-14 01:00 PM, in Galaxy replacing/adding in SMG1 worldmaps possible Link | #52147
Do you actually have an idea what hardcoded means?

Jesse
Posted on 12-02-14 01:14 PM, in SM64DS Editor Help Thread - Post your questions here Link | #52148
I also got a texture import problem, The all mesh joining tip worked btw. But when I import my map now everything looks fine in the importer. but when I play it all the textures are black. this didn't happen when I had seperated mesh, because then I saw random mesh with a imported texture applied on that.

Besides all of that I got a main rom problem which is that everytime I import a level in bob-ombs battle field or another level, some levels will crash. but not the imported once. Like I imported in bob-omb battle field a level and I cannot go to peaches room to change player.
Skelux actually told me once a "fix" but I didn't get it

[17:54:21] jesse: sounds a little bit like my problem, importing one level and another level crashes
[17:54:37] jesse: it seems that there are unstable levels in the game
[17:55:18] SKELUX: you can fix some of them by manually fixing anomalies in the level script
[17:55:42] SKELUX: like the second test level

Jesse
Posted on 12-02-14 08:57 PM, in SM64DS Editor Help Thread - Post your questions here Link | #52177
yush that would be awesome for gruntilda's lair since its giant.

Jesse
Posted on 12-04-14 03:41 PM, in The Introductions Thread Link | #52217
Welcome Luigixhero, ENJOY your stay (agmhmmmm)

こんいちはYoshimaster96.貴方は歓迎されている!

Jesse
(post deleted) #52297

Jesse
Posted on 12-07-14 08:38 AM, in Questions that don't require their own thread Link | #52372
Posted by SuperMario64DS
Posted by Rainbow Mario
Jesse added a ball to Flip-Swap and it crashed. Any idea why? Does the ball need any text or something? There was a MSBT file named "Tamakoro" that had the text for the ball turorials. Does an new entry in the the text file have to be added and link to the ball or something?


The best thing to do in situations like that is to examine a level that uses the object and compare it to the level you're currently editing. Perhaps it requires the "Star Ball opener" object?

No, the ball itself doesn't need any side object for so far I saw. It is however connected with a death area, but I don't think that has someting to do with crashing.

Jesse
Posted on 12-07-14 11:32 AM, in VGM Vs. Songs Link | #52376
And with song you mean pop music?

Jesse
Posted on 12-07-14 10:15 PM, in SMG Hacking for Me Right Now [Warning:] [Rant] Link | #52446
When I made the thread for scrolling textures I expected people like NWPlayer(no offence) to say that it was easy to do and that a thread wouldn't be necessary. Instead there was a explosion of joy, Even you commented so that would mean I really achieved something in the smg hacking scene. Although I said it was easy to do and I literately only changed a few bytes, nobody ever wondered to do it before. So I am in anyway glad that I gave a boost and motivation for people.

I don't know if I post a lot of "good job" posts. But this might come due to smwcentral. If you give critic there people will be upsad and will see you as a bad person and ask you for proof if you can do it better. as for your bob-omb battle field model, I actually am surprised you did 30 hours about that. This is why I didn't posted anything because see how big of a cunt I look when saying that. I actually have a lot of critic towards your model but I didn't want to say anything about it.

As for my own modelling and trying to make better models its not really what people say. I have a huge designing problem. I cannot make any level because I don't have reference and I can't draw. So by that I actually have respect for peoples designs instead of models, since I have a hard time designing myself. I wish I could learn somewhere how to design a proper level but I can google till I am death, but no tutorials on how to design a Level.

Jesse
Posted on 12-08-14 09:02 PM, in SMG Hacking for Me Right Now [Warning:] [Rant] (rev. 3 of 12-08-14 10:01 PM) Link | #52486
Toadario64: I am not talking about the whole forum honey, I talk about the sm64 section. It happened that when someone gave criticism about someones models that people became angry about it. This is what I have noticed, If you don't agree with that then its oke.

StapleButter: I am not bashing smwc, I gave a reason for my act which is the experience with criticism on smwc (the mario 64 section). Skelux does not want to create a war between you and smwc, Skelux is just trolling you and you are biting. honestly, not much staff on smwc care about the "war" between you and skelux. and nobody cares about skelux and www.kuribo64.com . I wouldn't care either if you didn't involve me into this. I have nothing to do with it, I am not skelux buddy and I do not want to drag the punishment of skelux because He does something wrong. I am not asking for a ban, I am asking to not get involved into this "war". that should be reasonable.

Toadario64, I got a qoute for you, from leod: "leod: you're criticisizing jesse and people on smwcentral will always argue with people who criticisize them, you just gotta post "good job" instead"

I just have to say good job good job good job, and don't say something else or bad stuff will happen

Jesse
Posted on 12-08-14 09:04 PM, in Kuribo64 photo album Link | #52487
Posted by Rainbow Mario
What is that on your nose and mouth on the first pic?

I think its the mirror
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Main - Posts by Jesse

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