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04-20-24 01:39 PM
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Main - Posts by Splitwirez

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Splitwirez
Posted on 06-27-14 01:18 PM, in Mario Coins Link | #43157
Posted by TheSpeedyMouse
You know what you should do next? All Starbits are Luigi!

THAT IS BRILLIANT!!!!!

Splitwirez
Posted on 06-30-14 10:29 AM, in SM3DW Galaxy Development Thread [Long time] [little progress] [faster now] Link | #43316
Posted by PaperplateismGuy
I do have three other planets modelled, technically two, one is needs a few changes. I don't know if I can texture many other planets. I would love to help, but Im going to be in a position in which I don't have access to a windows computer or a wii, so under normal circumstances I could help, but it's a bit hard at the moment. I will be, in three weeks time, be able to texture some again. Ill see if I can bring a computer along though. I think there is a Mac version of blender though so maybe, I can help after all.


There certainly is blender for @pple computers. Dolphin too! (probably also sketchup)

Splitwirez
Posted on 06-30-14 03:32 PM, in Clarification: Blue Star Chips and Cosmic Mario Races (rev. 2 of 06-30-14 03:33 PM) Link | #43326
Posted by NWPlayer123
Okay, so I was talking to SunakazeKun over PM about Blue Star Chips, and apparently they were deprecated in SMG2. When I did the test for them, all I did was check to make sure the level loaded, I didn't actually go to check it (mistake number 1) and so when I spread all this info that it worked and was really simple I was actually really wrong and didn't know (mistake number 2) so my bad.

That being said, it /MIGHT/ be possible to get them working again with a small ASM hack to redirect the blue chip code to yellow chip so it loads the model and gui for the counter and everything (or just copypasta the bytecode to the function for it) but that would still take quite a bit of research, it's on about the same level as the powerups in terms of difficulty.

As for Cosmic Mario Races, as far as I know they're deprecated too, I did a bunch of messing around with it, the comet loads like a normal star (minus the comet animation at the star select screen) which means the comet value itself in the scenario file is deprecated, not to mention my trigger to start the race did nothing either (so ghostplayer and everything is deprecated too).

This would take a LOT LOT LOT of work to get working because since it's directly porting code from SMG1 to SMG2 (not to mention quite a bit of it, we have to find a place to write all this code to so it doesn't overwrite and break other code) we have to find and understand all the addresses it's pointing to with the vtable and everything, so with the current motivation and skill level I put this at a zero for ever happening.

rather than ASM hacking for blue Star chips, I recommend you try patching the model and modifying the UI with Wii layout editor. a lot simpler and with the same result.

Splitwirez
Posted on 06-30-14 03:38 PM, in Clarification: Blue Star Chips and Cosmic Mario Races Link | #43330
Posted by Luigi
I wasn't saying you didn't know how it worked, lol. I was just telling Splitz that that part is easy, the ASM is the utter pain in the ass. :P

But why go to all the ASM trouble to replace the yellow ones with blue when you can do exactly the same thing with a file patch?

Splitwirez
Posted on 06-30-14 03:42 PM, in Clarification: Blue Star Chips and Cosmic Mario Races Link | #43332
Posted by Luigi
BLUE STAR CHIPS WORK DIFFERENTLY.

Not everything is just a copypasta, y'know.

I've already done it. I already replaced the model. Shouldn't the goal be to add them in standalone, rather than replacing the yellow chips?

Splitwirez
Posted on 06-30-14 03:46 PM, in Clarification: Blue Star Chips and Cosmic Mario Races Link | #43337
Posted by Luigi
We aren't replacing yellow ones. We're making a new object for it.

oh. in that case disregard what I've previously said. I misunderstood. That explains it. Nothing I can do to help but wish you guys luck, so GOOD LUCK!!!

Splitwirez
Posted on 06-30-14 04:18 PM, in Clarification: Blue Star Chips and Cosmic Mario Races Link | #43340
Posted by NWPlayer123
We want to minimize replacing other objects as much as possible so it's compatible with other levels, because if they replace the same object you can have one or the other. Simple logic :P

Good idea. I wish I knew how to help with that.

Splitwirez
Posted on 07-06-14 09:21 AM, in Discoveries Link | #43681
I remember hearing something about needing to patch in the model for the falling meteors. Perhaps that's the key...?

Splitwirez
Posted on 07-06-14 10:34 AM, in Discoveries (rev. 2 of 07-06-14 10:38 AM) Link | #43685
Posted by SunakazeKun
Thank you. I forgot to place the falling meteors. ^-^

Wow. I thought for sure you'd done that and it would be some ASM thing. Great news that it was that simple!
Posted by Anthe
We should really start creating a big index for these end things. Of course there's the object DB, but things like this should be written somewhere.

Good idea. But perhaps it could be a "more info" or "mandatory file patches" field in the ObjectDB...?

Splitwirez
Posted on 07-06-14 12:28 PM, in Discoveries Link | #43692
Posted by SunakazeKun
It crashed :/
-----
OtaKing:
obj_arg0
obj_arg1 = 0
obj_arg2
obj_arg3 = 0
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR
SW_DEAD = 1001
SW_A = 10
SW_B
SW_AWAKE
SW_PARAM

MeteorSrike x4:
obj_arg0
obj_arg1 = 4
obj_arg2
obj_arg3
obj_arg4
obj_arg5
obj_arg6
obj_arg7
SW_APPEAR = 22
SW_DEAD
SW_A
SW_B
SW_AWAKE
SW_PARAM

OH NOAGH!! HOW COULD DIS HAPPUN!?

Splitwirez
Posted on 07-06-14 10:13 PM, in Discoveries Link | #43722
Posted by Luigi
"mandatory file patches" already exists, just look at the ObjectData section.

How about some kind of label or colour coding to indicate whether the files are there in SMG2 or need to be patched in...?

Splitwirez
Posted on 07-07-14 01:00 AM, in Discoveries Link | #43741
Posted by Luigi
Isn't it common sense that you can't just add an object in from another game without adding it's files

So uh, yeah. That explains it.

That's not strictly true. Flying Mario, for example, is an exception to that rule, and works just fine via transformation codes. Too bad the Red Star didn't recieve the same fate. It isn't always intuitive like that.

Splitwirez
Posted on 07-07-14 09:51 AM, in Discoveries Link | #43744
Posted by Luigi
uh, what? You need to have the Mario model and red star model.


The suit works unmodified. You just can't access it because the star is broken. Fortunately, we have gecko codes - namely the transformation code. My point was that not everyone knows which models are present and which need patching in.

Splitwirez
Posted on 07-07-14 10:42 PM, in Discoveries (rev. 2 of 07-07-14 10:42 PM) Link | #43779
Posted by Luigi
>gecko code

We didn't use the gecko code. ASM was what we did.

I know. I wascreferringvto the code that was around before the ASM stuff. Flying mario needs no files added. Ice Mario does. Many people would not know that. Not everyone knows. That's all I wanted to make clear, that some files are present on the disc, others not.

Splitwirez
Posted on 07-08-14 09:26 AM, in Discoveries Link | #43804
Posted by Luigi
No shit Ice Mario isn't present on the disc.

Also, gecko codes are annoying and you can't build custom levels with gecko codes on, usually. But also, once again, it's common sense that if the files aren't there, it won't work.

Trying to not act like staff but uh, can we get back to discoveries rather than gecko codes..? :<

Obviously if the files aren't there it won't work. I'm saying that which files are and aren't there needs documenting.

Splitwirez
Posted on 07-08-14 04:22 PM, in [Cancelled] Neo Mario Galaxy Link | #43824
Posted by SunakazeKun
No, the round things with spikes.
You can kill them with this drill-like enemy called topman. ^_^

Drill-like Topmen? I thought diggas were drills and topmen were...spinning tops.

Splitwirez
Posted on 07-09-14 02:45 PM, in [Cancelled] Neo Mario Galaxy Link | #43870
Posted by SunakazeKun
It's not only custom galaxies. There are new things. And I'm also known as Aurum.

So then you're going to ASM hack and add new stuff?

Splitwirez
Posted on 07-09-14 05:26 PM, in [Cancelled] Neo Mario Galaxy Link | #43885
Posted by SunakazeKun
I only add enemies which have code in SMG2 (like Ice Swoopers or Shoal Urchins).

Both urchin colours are in SMG2. go to cosmic cove and battle belt galaxies.

Splitwirez
Posted on 07-09-14 05:53 PM, in [Cancelled] Neo Mario Galaxy Link | #43888
Posted by SunakazeKun
The Shoal Urchins are a special variant without the water particles.

Urchins generate particles? Oh. I did not know that.

Splitwirez
Posted on 07-11-14 10:21 PM, in [Cancelled] Neo Mario Galaxy Link | #44004
Posted by SunakazeKun
I know how to add objects to the ProductBlargTable, but I don't know how to model.

I would rather see poor quality custom models than no custom models at all. There's less wrong with trying and failing that not trying to begin with.
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Main - Posts by Splitwirez

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