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04-23-24 06:49 AM |
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Main - Posts by Splitwirez |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 41/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Posted by blimpfruit00 THANK YOU FOR GETTING THIS BACK ON TOPIC. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 42/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Posted by Azeroth You're supposed to acess the folder with stagedata and objectdata in it with whitehole.. Double-click the SMG or SMG2 dump folder (did you name it normal?), not the stagedata folder. Does that help, or is that what you did? |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 43/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
I didn't exactly know where to post this...definitely not SMG hacking tools development, General SMG Hacking is...more about ideas and such, and there isn't a "Other SMG Hacks" Section, but there's a lot of traffic here, so...HERE YA GO!!! DEMOMARIO!!!
Picture: Video: Download: https://kuribo64.net/get.php?id=X4tyj6afj2v0rS9r Here's why I called it DEMOMARIO: http://tcrf.net/Super_Mario_Galaxy#Demo_Mario_costumes |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 44/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Added name inspiration to OP. the answer is there. |
(post in restricted forum) |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 46/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
I...made the launch star, sling star, and star chip...blue. Whoop-Dee Doo. I hope SOMEBODY likes this.
DL:https://kuribo64.net/get.php?id=OlBJtrYJPjphbEZG |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 47/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Posted by Krazyguy75 I presume that the BOOing was a joke, given that the video takes place in the Boo Moon Galaxy, and considering what you said after. But I have a theory on how to correct the star chip counter. If it works, I'll upload the results. Also, this will be part of my upcoming "Glistening Glacier Galaxy" Hack. Regardless, it's good to see that I was't JUST being FailHammered for the Star Chip counter, but also appreciated for what I did right. It convinces me that these hacks ARE worth it. Posted by PaperplateismGuy Tutorial by NWPlayer123 at https://kuribo64.net/?page=thread&id=1423. Posted by NWPlayer123 I tried to patch them back in myself. The level loaded, just not the Blue Chips. Did you add any BSCV entries or was ASM hacking necessary? Because if the answers are no and no, then I don't know what I did wrong. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 48/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Posted by NWPlayer123 That's what I did. But then it failed, so I just patched the BlueChip.bdl into YellowChip.arc and let blue SpinDrivers fly. Oh and btw, I almost ROFL-d at your new avatar image. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 49/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
I've attempted to port all the planets from the Dusty Dune and Sand Spiral Galaxies (Aside from JumboDeathSandPlanet) into Flip-Swap Galaxy. I have the files copied, and reused my modified DesertMovingLand (It works, and is featured in my Star Savannah Galaxy). I've placed all the planets into Flip-Swap, attempted to load it, and it crashed...earlier than normal. Wehen you select a star and press A, the star moves to the center of the screen and all the other ones fly away. Well, the star got about halfway before the game froze. I can try to supply any further info needed. The files I used are here: https://kuribo64.net/get.php?id=NPr4mAV3XTRPzR0b. Any suggestions are wanted. ANYTHING. If there's any chance, even 1:1,000,000 that it will work, I still would like to know. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 50/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Posted by someone Else |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 51/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Posted by NWPlayer123 Well, I removed all the planets, added a few back in, and added those few to PlanetMapDataTable. Still Crashed. I just launched the level with the Debug Screen enabled. Didn't show anything. Does that mean it's an infinite loop? WHAT DO I DO!?! P.S. I had the same problem trying to add the comet observatory parts into MarioFaceShipZone. Could these be the same problem? (No, I didn't try the Domes or Dome-related objects, just the ship models) |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 52/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Just something I noticed recently: Flying Mario's music sounds like an instrument is missing/was removed. Is it? Or did the developers Change that? Also, the sounds that play in SMG1 when Flying Mario starts flying, Hovers, and Stops Flying don't seem to play in SMG2. In SMG1, they only play in the 2 levels that the Red Star is supposed to be in, and adding a Red Star to a different level doesn't help. In SMG2, the sounds play in Bowser's Lava Lair (first star, not tested on 2nd) 1 out of every 2 times the level is loaded and Starship Mario once...ever, so far. If you don't know what I mean, compare this video: https://www.youtube.com/watch?v=qQ9tBq0u7EI&feature=kp to this one: https://www.youtube.com/watch?v=vRzbf0OFIVE . Listen when mario/luigi starts flying, hovers, and drops. First video? Sounds. Second? none. Any idea why this happens or if something can be done about it in SMG2? It isn't a big deal, so if not, that's okay. Just a question, though. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 53/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Posted by jjesss064 Um, in the videos, listen to when he starts flying, hovers, and stops flying. The first one is legit SMG1. Sound fx. The second is (duh) hacked SMG2. No sound fx. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 54/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Please, Please add how to manually patch the textures in manually. That would make my day! |
Splitwirez |
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Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 56/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Posted by PaperplateismGuy Last I tried Cosmic Mario on a wii, CRASH. If you can make him work as a player model, you will be GOD to me. If you can get his voice in there as well, there will be no words left in the english language to describe you adequately. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 57/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Posted by PaperplateismGuy Agh. As much as I'd love that to magically work all of a sudden, it won't. Cosmic Mario's BDL does not work in place of Mario's BDL, with or without the accompanying BTK and BRK files. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 58/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Posted by PaperplateismGuy Yes I did. It crashed, as I predicted. Posted by Luigi If one simply replaces the model, the game crashes. The rigging is identical, but the textures and materials? That seems to be a different story. I tried, several times, to retexture mario's model to look like cosmic mario. every time, I can replace either the face texture, or the eyelid textures, but never both in the same retexture. I don't know why. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 59/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Posted by Rainbow Mario Good luck with that. You're gonna have a lot of animation to replace. Funny and original hack though. |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 60/1207 EXP: 2615578 Next: 113222 Since: 08-28-13 From: ._______________. Last post: 1960 days ago Last view: 1570 days ago |
Posted by StapleButter Well there isn't exactly a section for 'other SMG hacks', and by that logic my texture hacks shouldn't be in here either. |
Main - Posts by Splitwirez |
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