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Main - Posts by Staryu Trek

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Staryu Trek
Posted on 11-06-24 05:46 PM, in Kuribo64 Town Square Link | #101854
Posted by Staryu Trek
×
_


Sorry for the doublepost, but whoo, two new users registered in one day, and both are here for
HAX!!
Not SM64DS this time, though, but SM3DW and... SMG! Two new users in one day! How long ago was the last time that happened?



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
Hover!
Posted by kikilxve
he's rly nice
  
SM64DS body horror (hacking fail)fail
  
Weird quote
Posted by me to someone I know, joking
Flareon shoarma doesn't need to be baked anymore, it's pre-baked.

Layout background by alpha rats_1 on Open Game Art
Sig background from dreamstime.com

Staryu Trek
Posted on 11-06-24 09:03 PM, in Tutorial - SM64DS Level Creation 101 Link | #101855

Chapter 5:
Object Placement

Of course, a level isn't a level without objects. But which kinds of objects are there? And what do they do? Read on to know.

 •Normal objects. These are Goombas, coins, Power Stars, Chomps, platforms etc. Some objects only function if spawned by another object; for example, if you place a Bowser Shockwave object in your level, the level will crash upon loading. The Bowser Shockwave object only works if spawned by Bowser. Furthermore, most objects are part of a so-called object bank. Object banks can be set in SM64DSe's Level Settings. The dropdowns are pretty self-explanatory. If your level contains an object that isn't in a currently-set object bank, the level will crash. Also, if you place a path-following object, make sure the path it follows, is present in the level, otherwise, you guessed it - crash! Oh yeah, and if you place trees, all trees have to be the same type, otherwise the game will eh... right, crash!
 • Warps. Warps come in multiple types:
   1. Teleports: like in the flower patches in Bob-Omb Battlefield. Every teleport destination has a teleport source linked to it (which you can set in the editor). If you want a two-way teleport between A and B, place a teleport source in A leading to a teleport destination in B and a teleport source in B leading to a teleport destination in A.
   2. Doors: if your level has multiple areas (my tutorial won't cover areas since that's more intermediate knowledge), use them to switch between areas. Virtual doors switch areas if you pass through them; normal doors do so if you open them. Character doors switch characters instead of areas and the white door contains a Power Star.
   3. Entrances: essential, because they spawn the player character! Placing entrances is rather self-explanatory, actually.
   4. Exits: these warp you from one level/submap to another. They are assigned an entrance ID (if you view the entrances in the editor, they read [*number*] Entrance. The number is the entrance ID) you get warped to. Horizontal and tilted exits make a sound like the chimney in Cool, Cool Mountain; vertical exits make a painting sound. An exit also specifies a return entrance, which is an entrance in the level the exit is placed, which the player returns to if they die, but not upon victory - that's hardcoded. An exit can be made any desired size.
 • Views. Entrances also have a view ID assigned to them. This is where the camera starts when the player enters the level. Collision faces can also have a view ID assigned in the CLPS. This makes the camera fixed at the coordinates of the view if the player is above these faces. See the castle lobby for example.
 • Paths. Path-following objects follow these. Always remove existing paths before creating new ones! A path is made up of path nodes. A path-following object moves from one path node to the next.
 • Miscellaneous objects. The most important one is the fog. You can personalize its colour etc. for a nice aesthetic effect.

Invisible Poles make parts of the level geometry, like 3D trees or poles, climbable. You can specify a height and whether the player can handstand on it. When placing an object, you can also specify which Star missions (acts) it appears on: all or only one. Think of bosses that only appear during one mission. Also essential for fixing cheese (see next chapter).

The Object Databases on this site and in the editor itself feature important information about the objects and their parameters.

If you're done, save! Now your level is finally playable... hopefully. But... can Luigi make each mission ridiculously easy with its overpowered abilities?
Next chapter: Cheese fixing.

Staryu Trek
Posted on 11-07-24 07:12 AM, in The Koopa Who Stole Christmas [RELEASED] (rev. 3 of 12-02-24 07:33 PM) Link | #101859
Posted by Staryu Trek
×
_


The original SM64DS has two American versions: Revision 0 (v1.0), with some game-breaking bugs, and Revision 1 (v1.1), which fixed those. Their code is clearly different and therefore a hack containing custom code should have a different patch for each revision.
EDIT: BUG REPORT: catching the cap-stealing rabbit on mission 1 of The Lost Valley as Yellow Yoshi crashes the game the instant Yoshi catches the rabbit, due to him not wearing a cap. Great hack nevertheless.



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
Hover!
Posted by kikilxve
he's rly nice
  
SM64DS body horror (hacking fail)fail
  
Weird quote
Posted by me to someone I know, joking
Flareon shoarma doesn't need to be baked anymore, it's pre-baked.

Layout background by alpha rats_1 on Open Game Art
Sig background from dreamstime.com

(post in restricted forum)

Staryu Trek
Posted on 11-07-24 07:25 AM, in Kuribo64 Town Square Link | #101861
Posted by Staryu Trek
×
_


Where is your awesome mod then?
.killux (annoying name, because the period breaks usertags: [user=.killux]) asked a question about SM3DW and because lots of hacking questions don't get answered anymore, I PMed Hiccup if they could look into it.
This weekend, I helped my mom with hooking up her SEGA Mega Drive (Genesis) to her TV (you needed a special cable for that) and now we can play Sonic. Currently on Labyrinth Zone Act 1. The game doesn't save, but luckily there's a level select menu. Read that on TCRF.



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
Hover!
Posted by kikilxve
he's rly nice
  
SM64DS body horror (hacking fail)fail
  
Weird quote
Posted by me to someone I know, joking
Flareon shoarma doesn't need to be baked anymore, it's pre-baked.

Layout background by alpha rats_1 on Open Game Art
Sig background from dreamstime.com

Staryu Trek
Posted on 11-07-24 07:25 PM, in Share your AR codes here! (rev. 2 of 11-08-24 10:26 AM) Link | #101862
Posted by Staryu Trek
×
_


Action Replay codes are hexadecimal cheat codes that are essentially on-the-fly ASM patches. They can easily be translated into ASM. Lots of AR codes have been documented for SM64DS, ranging from codes that have been made into SM64DSe patches, like Skip intro, Infinite health, Choose starting character etc. and there are also funny AR codes like moonjump, walk-through-walls and the ones that allow you to play as Signpost.

This thread is for sharing your Action Replay codes for SM64DS, from useless funny ones to ones useful in ROM hacking, either ones found online or codes you found yourself.

Always specify the ROM version your AR codes work with!

Here I have one. Found on a French-language site, so probably for the European version:
Yoshi won't lay eggs
from eating
enemies/shells/crates
until (R) is pressed
6209B468 00000000
B209B468 00000000
10000677 0000FFFF
D2000000 00000000
I haven't tested it in-game yet, to see if it really works on a 0022 European ROM and if it won't cause glitches when:
 • entering a swimming state (would normally cause Yoshi to auto-lay his egg);
 • collecting a power-up;
 • eating an actor that never turns into an egg, like the Baby Penguin, fire, Ukiki, Bob-Ombs...

It would definitely come in handy in ROM hacks to be able to choose whether or not to lay an egg.



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
Hover!
Posted by kikilxve
he's rly nice
  
SM64DS body horror (hacking fail)fail
  
Weird quote
Posted by me to someone I know, joking
Flareon shoarma doesn't need to be baked anymore, it's pre-baked.

Layout background by alpha rats_1 on Open Game Art
Sig background from dreamstime.com

Staryu Trek
Posted on 11-08-24 09:58 AM, in Kuribo64 Town Square Link | #101865
Posted by Staryu Trek
×
_


Bleh, I'm just too lazy to look up the user IDs in the Memberlist (and to memorize them). There are some UIDs I know by heart, like Arisotura's or mine, and you're #2599, but usually I use the usernames in usertags. NSMBHD only allows for user IDs in usertags.



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
Hover!
Posted by kikilxve
he's rly nice
  
SM64DS body horror (hacking fail)fail
  
Weird quote
Posted by me to someone I know, joking
Flareon shoarma doesn't need to be baked anymore, it's pre-baked.

Layout background by alpha rats_1 on Open Game Art
Sig background from dreamstime.com

(post in restricted forum)

Staryu Trek
Posted on 11-08-24 03:52 PM, in Working on The 2Ds browers (rev. 2 of 11-15-24 08:21 AM) Link | #101867
Posted by Staryu Trek
×
_


Le updatezorz... this is truly amazing: ChapterCheats works on 3DS again after throwing the infamous SSL connection error for a long time! ChapterCheats was the first site where I posted and where I first used the username Staryu Trek (my first posts were derp posts (you've been warned, loltrigger cringe warning!!!) about Pokémon Rumble World, so that's why my username contains a Pokémon reference). I started as a n00by derpo, but eventually another ChapterCheats contributor's posts about SM64DS glitches (I can't really say "user" as you don't need an account on ChapterCheats), STRANGERR's a.k.a. Ghost-2023's got me into glitch research. And as a result my glitch research and documentation inspired him to keep finding glitches in SM64DS too (see SM64DS Hints and Tips » The great player (//heh) Staryu Trek). If he didn't get me into glitch research, I wouldn't have looked up glitch videos on YouTube, I wouldn't have stumbled upon hack playthrough videos and I wouldn't have become interested in ROM hacking! So yeah, that's where it all started! Now that ChapterCheats works on 3DS again, I might start documenting glitches on there again.

EDIT: Offtopic, since it's not about websites or unmodded 3/2DSes, but about AI: there's a homebrew ChatGPT app for 3DS (called ChatGPT3DS) found on the Universal Updater. I tried it, but needed an API key or something.



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
Hover!
Posted by kikilxve
he's rly nice
  
SM64DS body horror (hacking fail)fail
  
Weird quote
Posted by me to someone I know, joking
Flareon shoarma doesn't need to be baked anymore, it's pre-baked.

Layout background by alpha rats_1 on Open Game Art
Sig background from dreamstime.com

(post in restricted forum)

Staryu Trek
Posted on 11-11-24 07:33 PM, in Tutorial - SM64DS Level Creation 101 Link | #101871

Chapter 6:
Cheese fixing

Let's just admit it: Super Mario 64 DS is full of cheese. Luigi's Vanish Cap Flower Power and his backflip are just WAY too overpowered, and Big Boo stands no chance against Metal Wario. Some cheese you will discover during playtesting, but you can already look at your level and make some precautionary tweaks to prevent cheese.

Which characters cause which cheese?

Yoshi

Not a lot, I guess? His Flutter Jump does allow him to cover bigger distances with a Double Jump, e.g. he can reach the floating island in BOB without the cannon. His special abilities are more offensive, so maybe he could cheese a level with enemy spam, but enemy spam is a bad thing.

Mario

Flight is his power. The P-Balloon Flower Power is unexpectedly OP. But his Wall Kicks can cheese a few missions too. Even Nintendo knew his power-ups are overpowered. If you don't want Mario to fly, make it so ? Blocks release a Bob-Omb when Mario hits it in the entire level (that's where JRB went wrong). To prevent Wall Kicks, slightly angle the walls you don't want Mario to Wall Kick off in the collision map, so they are very steeply (max 5º or something) sloped walls.

Luigi

The cheeser extraordinaire. For the Vanish Cap: only make faces you want/allow Vanish Luigi to walk through Vanish-transparent in the CLPS. And if your level contains a gate object Vanish Luigi can pass through, then don't put Power Flowers in that level! Alternatively, if something rewarding is behind the gate (likely a Star), you could make it so that the reward can only be collected during one Star mission and that mission's act/Star ID won't have any Power Flowers. For his overpowered jumps, if you want to keep Luigi from backflipping to a lower ground that shouldn't be reached that way, just block his path with a wall. Place floating islands you don't want Luigi to reach far enough away from the nearest place he can backflip from.

Wario

Not much to say. Just keep Metal Wario far away from Boos. Especially Big Boos. Clever ? Block placement should help. Placing a ? Block in twothirds of the rooms Big Boo appears in, shouldn't. OK Nintendo? Aaand if a windy path is designed to make it difficult for the player to traverse it (see Windswept Bridge in THI), don't place a ? Block at the start of it.
Well, your level should be as free of cheese as possible by now, so you can test for other important issues. Next time: playtesting time!

Staryu Trek
Posted on 11-12-24 02:12 PM, in "Funny DS and 2/3DS screenshots thread" Link | #101874
Posted by Staryu Trek
×
_


I definitely prefer buying original cartridges over piracy (also because they don't take up as much space in the 3DS's memory as ROMs/downloaded games); the only reason I pirate, is because I can be lazy. But modding isn't just piracy. Sure, that eShop clone where you can download games for free (won't mention the name as to not invoke the wrath of Khan Nintendo) is, but most 3DS modding is just homebrew, which is legal. I can make custom HOME Menu themes (Star Trek theme, hell yeah baby), make screenies in every 3DS software etc. etc. etc.

And I'm eagerly awaiting the arrival of Pretendo like a child awaits the arrival of Saint Nicholas, who comes with his steamboat full of presents.

Most people tend to like the rollerskates in XY. Maybe you can post your opinion in the Your controversial opinions thread on Bulbagarden.

But yeah, XY development was rushed, something which you can also tell from the scrapped beta designs of Pokémon that would've been suited to be in the final games, but they didn't make it in and we were left with ~70 something new mons. Oh yeah, and don't even mention Southern Kalos.



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
Hover!
Posted by kikilxve
he's rly nice
  
SM64DS body horror (hacking fail)fail
  
Weird quote
Posted by me to someone I know, joking
Flareon shoarma doesn't need to be baked anymore, it's pre-baked.

Layout background by alpha rats_1 on Open Game Art
Sig background from dreamstime.com

(post in restricted forum)

(post in restricted forum)

(post in restricted forum)

(post in restricted forum)
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Main - Posts by Staryu Trek

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