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12-14-24 03:52 PM
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Main - Posts by Staryu Trek

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Staryu Trek
Posted on 11-02-24 06:14 PM, in Super Mario Stardust Moon RELEASE (sm64 romhack) (rev. 4 of 12-08-24 10:08 PM) Link | #101833
Posted by Staryu Trek
×
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Well, well... the textures could have been better, to be honest (and WHY use the Wing Cap block model for the Invisible Secret? It looks... weird because it always faces the camera. You could use sparkles instead, or an air bubble with an exclamation mark in it. I can draw that for you), for example the sand textures in the desert level make it look quite empty. Some textures are also mapped in a way that they don't align with adjacent faces with the same texture, but hey, even Nintendo overlooked a few misaligned textures! The level design, especially in that forest level with the Wall Kicking part and the Bowser arena, is quite good though. I would definitely play it if I had time to now!



Oh, BTW Fares, if you want help with improving your textures, I can help! I sent you a private message about it. If you don't want my help, it's OK.

EDIT: Not meant to be rude or anything, but I see you haven't read the private message I sent you yet. Even if you do not need my help, I would appreciate it if you read the message, just so I know that you read it. And eh... putting the Star Crystal Marker under the Christmas tree was a good idea. It is a sort of present indeed, so...
And of course, I see your hack is slightly more difficult than the original, which is a good thing too. My ROM hack (of the DS version) is slightly harder too. More difficult jumps, timed challenges and less 1-Ups are some of the things I have. Keep making good hacks, Fares242!

EDIT II: I decided to give your hack a go on my 3DS (DaedalusX64 3DS, plays at half the framerate at most, but eh). I really liked the gimmick of putting invisible secrets (in course 1, they are invisible. How come they aren't in your trailer? An ASM hack?) inside Keronpa Balls. Very creative, I'm honest. That is good level design. I've read comments saying that your hacks are subpar, and yes, some parts are, but there's definitely some good level design out there too. Another example is the placement of the Red Blue Coins (and the Blue Coins have been turned into Red Coins @_@ headspin). The way you placed them, really encourages exploration. They're scattered all across the courses, often in nooks and crannies, so you actually have to search for them instead of finding them on your path to another Moon Crystal like in the original SM64. That is really well-done! I currently have five Crystals, but I will keep playing until I've found all Crystals (and all places where you can BLJ ;) )!



 "To boldly glitch where no one has glitched before" - Staryu Trek

 
Hover!
Posted by kikilxve
he's rly nice
  
SM64DS body horror (hacking fail)fail
  
Weird quote
Posted by me to someone I know, joking
Flareon shoarma doesn't need to be baked anymore, it's pre-baked.

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Main - Posts by Staryu Trek

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