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04-25-24 01:11 PM |
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Main - Posts by blank |
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Normal user Level: 26 Posts: 121/129 EXP: 96177 Next: 6098 Since: 07-08-12 Last post: 3341 days ago Last view: 2314 days ago |
Transparency isn't supported. |
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Normal user Level: 26 Posts: 122/129 EXP: 96177 Next: 6098 Since: 07-08-12 Last post: 3341 days ago Last view: 2314 days ago |
Posted by Yoshimaster96 When trying to run these I get an error telling me that I'm missing MSVCR100D.dll, which as far as I can tell means that the programs are debug versions. |
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Normal user Level: 26 Posts: 123/129 EXP: 96177 Next: 6098 Since: 07-08-12 Last post: 3341 days ago Last view: 2314 days ago |
A couple of people have asked me how I did the collision, so here's the script I wrote to do it: https://kuribo64.net/get.php?id=P8EMtCk4aMmD8Suk. It's a Python 3 script. It converts a Wavefront OBJ file to a Super Mario Sunshine COL file. |
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Normal user Level: 26 Posts: 124/129 EXP: 96177 Next: 6098 Since: 07-08-12 Last post: 3341 days ago Last view: 2314 days ago |
I don't necessarily disagree with your points on SMG, but the thing is, all your points apply equally well to all home console 3D games from the GC and onwards. So saying that there's better games to hack doesn't make sense, unless you're talking about SM64, and suggesting that 3DW should somehow be better to hack is just flat out ridiculous. |
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Normal user Level: 26 Posts: 125/129 EXP: 96177 Next: 6098 Since: 07-08-12 Last post: 3341 days ago Last view: 2314 days ago |
This is python code that converts a triangle given by the vertices a, b and c:
Here v0 and v1 corresponds to your (dx2x1,dy2y1) and (dx3x1,dy3y1) and n0 and n1 corresponds to your unknowns. Also, have you noticed that the collision is divided into a grid? |
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Normal user Level: 26 Posts: 126/129 EXP: 96177 Next: 6098 Since: 07-08-12 Last post: 3341 days ago Last view: 2314 days ago |
cx, sx, cy, sy, cz and sz are floats and are the cosine and sine of the rotation angles. |
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Normal user Level: 26 Posts: 127/129 EXP: 96177 Next: 6098 Since: 07-08-12 Last post: 3341 days ago Last view: 2314 days ago |
You calculate the angles using cx, sx, etc. In my code snippet this is done with the reverse_angle function. |
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Normal user Level: 26 Posts: 128/129 EXP: 96177 Next: 6098 Since: 07-08-12 Last post: 3341 days ago Last view: 2314 days ago |
The code specifically shows how to calculate cx, sx, etc. without first calculating the angles. |
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Normal user Level: 26 Posts: 129/129 EXP: 96177 Next: 6098 Since: 07-08-12 Last post: 3341 days ago Last view: 2314 days ago |
The problem has nothing to do with the feather being made of triangles or squares. The problem is that when you use obj2bdl all the vertices will be attached to the root joint and can therefore not be animated. There are currently no tools that allows you to do what you are trying to do. |
Main - Posts by blank |
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