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04-23-24 12:48 PM
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Main - Posts by blank

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Posted on 12-09-13 06:08 AM, in obj2bdl - Convert Wavefront OBJ to BDL Link | #35862
Posted by Luigi
...doesn't Python33 not work with obj2bdl? That's what I got told.

That is definitely wrong.

Posted by NWPlayer123
Posted by SuperMario64DS
Posted by NWPlayer123
Posted by Luigi
Remember that Whitehole can't render vertex colors.

This is true. You'll have to import the obj using both 0.4 and 0.3 and use the 0.3 version for whitehole, and 0.4 for in-game.


Why was I unaware that Blank released this update? That day happened to be my birthday as well. Certainly news for me, so I have several questions regarding the quotes above.

I get several impressions from the aforementioned quotes, so I'd like to know which is true. Are you implying that Whitehole can't render any vertex colours (I'm aware this is not the case, but MrRean's quote seemed to imply otherwise?), or just vertex colours from these models made with Blank's importer? And with that, NWP seems to imply that Whitehole can't display v0.4 models at all, you must separately import your model using v0.3 in order to view them in Whitehole, and use the actual v0.4 models in game. Is this correct?

Uh, 1) It's just models imported using this because of the way blank handles the materials.

So saying that Whitehole doesn't handle vertex colors is incorrect, right? Anyway, I looked at the source code of Whitehole and as far as I can tell Whitehole only supports RGBA colors and not RGB colors, which could be causing the problem.

As for having textures on both sides of a face that is not possible at the moment.

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Posted on 12-09-13 06:19 AM, in Challenging Trials Galaxy [custom level] [v2.0] [completed!] Link | #35863
It doesn't even have to be a backflip or a triple jump, even a jump spin can result in you being caught in the wrong gravity and die. It makes that part of the level very annoying to play. Also, the dessert section seriously need a checkpoint at the beginning of it.

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Posted on 12-12-13 05:57 PM, in Collision tools Link | #35958
I've released a new collision creator program. It runs faster, creates smaller files and the user interface is slightly improved. Download link in the first post.

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Posted on 12-19-13 06:25 AM, in Collision Values (SMG2 Floor Codes) Link | #36314
The list is wrong. It should go

JumpParasol
unknown/unused
NoDig

Posted by NWPlayer123
Posted by Luigi
This really isn't necessarily needed, because v0.7 puts in the names of the floor codes, sound codes, and wall codes, for you.

Yeah, but scrolling through the tiny list to find the one you want is derpy at times.


If you know which one you want you can just select the list and type the first couple of letters of its name. Say you want Sand, just select the list, press 's' and 'a' and then hit enter.

As I see it there is absolutely no reason not to use v0.7.

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Posted on 01-11-14 05:32 PM, in Model Importing Question Link | #37487
Try uploading your files. It's easier to find your problem if we don't have to blindly guess.

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Posted on 01-11-14 06:29 PM, in Model Importing Question Link | #37490
The problem is ProductMapObjDataTable.arc. It is supposed to contain ProductMapObjDataTable.bcsv but it contains another ProductMapObjDataTable.arc.

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Posted on 01-11-14 07:55 PM, in Model Importing Question Link | #37495
Are you using the model you uploaded? Because that is way to small to be used. You should scale your model to the correct size before you create the collision.

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Posted on 01-25-14 05:23 AM, in obj2bdl Error Link | #37962
What is the error when you try to use msbconv?

If this is only a problem with PyQt4 then it could be because you are using incompatible versions of Python and PyQt4. Make sure they are both either 32 bit or both 64 bit.

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Posted on 07-11-14 05:52 AM, in New to Level Creation? Click here! [Complete] [Guide] [To Everything] Link | #43963
skawo, what version of python are you using? You need python 3 and it looks like you might be running python 2.

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Posted on 07-11-14 07:14 AM, in New to Level Creation? Click here! [Complete] [Guide] [To Everything] Link | #43965
Are you sure? Because the error in the second window in the screenshot you posted occurs in python 2 but shouldn't occur in python 3.

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Posted on 07-13-14 08:40 PM, in BMD to BDL Link | #44110
It looks like you've gotten hold of an old version of bmd2bdl. Try this one.

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Posted on 07-23-14 07:13 PM, in Honeyhive Planet in Super Mario Sunshine Link | #44702


Just a little something I did for fun.

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Posted on 08-04-14 07:33 AM, in Luigi's Mansion Beta Poltergust Restored Link | #45376
Is a Yay0 compressor even needed? That would make Luigi's Mansion the only Nintendo game I've come across where the files actually have to be compressed to work.

If a compressor is really needed, then Yay0 and Yaz0 are nearly identical and it would be trivial for anybody decent at programming to change say yaz0enc to a Yay0 compressor.

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Posted on 08-06-14 04:48 AM, in obj2bdl errors Link | #45564
Python 3.4 is supported. Why wouldn't it be?

It looks like you have installed a version of PyQt4 that is incompatible with your version of python. In particular it looks like you have installed the 64-bit version of PyQt4 but the 32-bit version of python.

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Posted on 11-05-14 05:18 AM, in Let's hack... Super Monkey Ball! Link | #50848
It's hard to say much based on this, but my guess would be that the first three floats are the base point of the triangle and the next three are the normal. The next two I'm not sure are floats at all. The next four I don't really have any idea about, but if this is supposed to be 10x10 square then 10 is the width/height and 14.14 is the diagonal. The last four are 2 2D normal vectors. How exactly this translate into a triangle I'm not sure of.

As for trigonometric functions I doubt they are involved. Collision testing has to run fast and trigonometric functions are slow.

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Posted on 11-05-14 07:12 PM, in Let's hack... Super Monkey Ball! Link | #50862
Taking atan of a very large number is essentially meaningless due to tan's asymptotic behavior. In general if the value of a float is very large it's probably not actually a float.

Do you have some more examples, possibly some entire collision files? It's very hard to say much based on just two triangles.

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Posted on 11-10-14 06:24 AM, in Scrolling Textures (BTK stuff) Link | #51070
BTK files are almost identical to BCK files, so documenting their format is not that hard. Here's the TTK1 section header:

Offset[/td]Size[/td]Description[/td][/tr]
0x00[/td]4[/td]Magic (TTK1)[/td][/tr]
0x04[/td]4[/td]Section size[/td][/tr]
0x08[/td]1[/td]Loop mode[/td][/tr]
0x09[/td]1[/td]Angle scale exponent[/td][/tr]
0x0A[/td]2[/td]Duration[/td][/tr]
0x0C[/td]2[/td]3 times the number of texture matrix animations[/td][/tr]
0x0E[/td]2[/td]Scale count[/td][/tr]
0x10[/td]2[/td]Rotation count[/td][/tr]
0x12[/td]2[/td]Translation count[/td][/tr]
0x14[/td]4[/td]Texture matrix animation offset[/td][/tr]
0x18[/td]4[/td]Index offset[/td][/tr]
0x1C[/td]4[/td]Material name offset[/td][/tr]
0x20[/td]4[/td]Texture matrix index offset[/td][/tr]
0x24[/td]4[/td]Center offset[/td][/tr]
0x28[/td]4[/td]Scale offset[/td][/tr]
0x2C[/td]4[/td]Rotation offset[/td][/tr]
0x30[/td]4[/td]Translation offset[/td][/tr]

But you should note that you can't use BTK animations with models created with obj2bdl as they don't use texture matrices.

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Posted on 11-30-14 09:52 PM, in Scrolling Textures (BTK stuff) Link | #52067
I might have been a little hasty when saying that you can't use BTK animations with custom models. The reason I said so is that it really doesn't look like you should be able to, but if you have successfully used a BTK animation with a custom model, then clearly I was wrong.

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Posted on 12-02-14 01:52 PM, in obj2bdl - Convert Wavefront OBJ to BDL Link | #52149
I've released a new version which should fix the problem with JPG textures on Windows. As I don't have a Windows computer I can't actually test if it works, so if somebody else could test that would be nice.

Download: https://kuribo64.net/get.php?id=WTIHxhDguVLTi5J2

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Posted on 12-02-14 04:26 PM, in obj2bdl - Convert Wavefront OBJ to BDL Link | #52157
Posted by Rainbow Mario
Windows is an operative system, not a computer.


And a Windows computer is a computer upon which the Windows operating system is installed.
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