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04-23-24 12:48 PM |
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Main - Posts by blank |
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Normal user Level: 26 Posts: 101/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
Posted by Luigi That is definitely wrong. Posted by NWPlayer123 So saying that Whitehole doesn't handle vertex colors is incorrect, right? Anyway, I looked at the source code of Whitehole and as far as I can tell Whitehole only supports RGBA colors and not RGB colors, which could be causing the problem. As for having textures on both sides of a face that is not possible at the moment. |
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Normal user Level: 26 Posts: 102/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
It doesn't even have to be a backflip or a triple jump, even a jump spin can result in you being caught in the wrong gravity and die. It makes that part of the level very annoying to play. Also, the dessert section seriously need a checkpoint at the beginning of it. |
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Normal user Level: 26 Posts: 103/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
I've released a new collision creator program. It runs faster, creates smaller files and the user interface is slightly improved. Download link in the first post. |
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Normal user Level: 26 Posts: 104/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
The list is wrong. It should go
JumpParasol unknown/unused NoDig Posted by NWPlayer123 If you know which one you want you can just select the list and type the first couple of letters of its name. Say you want Sand, just select the list, press 's' and 'a' and then hit enter. As I see it there is absolutely no reason not to use v0.7. |
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Normal user Level: 26 Posts: 105/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
Try uploading your files. It's easier to find your problem if we don't have to blindly guess. |
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Normal user Level: 26 Posts: 106/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
The problem is ProductMapObjDataTable.arc. It is supposed to contain ProductMapObjDataTable.bcsv but it contains another ProductMapObjDataTable.arc. |
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Normal user Level: 26 Posts: 107/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
Are you using the model you uploaded? Because that is way to small to be used. You should scale your model to the correct size before you create the collision. |
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Normal user Level: 26 Posts: 108/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
What is the error when you try to use msbconv?
If this is only a problem with PyQt4 then it could be because you are using incompatible versions of Python and PyQt4. Make sure they are both either 32 bit or both 64 bit. |
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Normal user Level: 26 Posts: 109/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
skawo, what version of python are you using? You need python 3 and it looks like you might be running python 2. |
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Normal user Level: 26 Posts: 110/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
Are you sure? Because the error in the second window in the screenshot you posted occurs in python 2 but shouldn't occur in python 3. |
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Normal user Level: 26 Posts: 111/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
It looks like you've gotten hold of an old version of bmd2bdl. Try this one. |
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Normal user Level: 26 Posts: 112/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
Just a little something I did for fun. |
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Normal user Level: 26 Posts: 113/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
Is a Yay0 compressor even needed? That would make Luigi's Mansion the only Nintendo game I've come across where the files actually have to be compressed to work.
If a compressor is really needed, then Yay0 and Yaz0 are nearly identical and it would be trivial for anybody decent at programming to change say yaz0enc to a Yay0 compressor. |
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Normal user Level: 26 Posts: 114/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
Python 3.4 is supported. Why wouldn't it be?
It looks like you have installed a version of PyQt4 that is incompatible with your version of python. In particular it looks like you have installed the 64-bit version of PyQt4 but the 32-bit version of python. |
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Normal user Level: 26 Posts: 115/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
It's hard to say much based on this, but my guess would be that the first three floats are the base point of the triangle and the next three are the normal. The next two I'm not sure are floats at all. The next four I don't really have any idea about, but if this is supposed to be 10x10 square then 10 is the width/height and 14.14 is the diagonal. The last four are 2 2D normal vectors. How exactly this translate into a triangle I'm not sure of.
As for trigonometric functions I doubt they are involved. Collision testing has to run fast and trigonometric functions are slow. |
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Normal user Level: 26 Posts: 116/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
Taking atan of a very large number is essentially meaningless due to tan's asymptotic behavior. In general if the value of a float is very large it's probably not actually a float.
Do you have some more examples, possibly some entire collision files? It's very hard to say much based on just two triangles. |
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Normal user Level: 26 Posts: 117/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
BTK files are almost identical to BCK files, so documenting their format is not that hard. Here's the TTK1 section header:
But you should note that you can't use BTK animations with models created with obj2bdl as they don't use texture matrices. |
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Normal user Level: 26 Posts: 118/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
I might have been a little hasty when saying that you can't use BTK animations with custom models. The reason I said so is that it really doesn't look like you should be able to, but if you have successfully used a BTK animation with a custom model, then clearly I was wrong. |
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Normal user Level: 26 Posts: 119/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
I've released a new version which should fix the problem with JPG textures on Windows. As I don't have a Windows computer I can't actually test if it works, so if somebody else could test that would be nice.
Download: https://kuribo64.net/get.php?id=WTIHxhDguVLTi5J2 |
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Normal user Level: 26 Posts: 120/129 EXP: 96154 Next: 6121 Since: 07-08-12 Last post: 3339 days ago Last view: 2312 days ago |
Posted by Rainbow Mario And a Windows computer is a computer upon which the Windows operating system is installed. |
Main - Posts by blank |
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