Kuribo64
Views: 20,053,698 Home | Forums | Uploader | Wiki | Object databases | IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search
04-25-24 08:57 PM
Guest:

Main - Posts by cold brood


cold brood
Posted on 05-22-21 08:42 PM, in Super Mario 64 DS 1.2 (rev. 11 of 05-26-21 07:48 PM) Link | #100354
A spiritual successor to Super Mario 64 DS 1.3. This hack is nothing more than a decent sized expansion to vanilla Super Mario 64 DS, with some new dialogue, missions, and MAYBE new models.

Max Stars: 180

Current Progress: 40% finished (Technical Problems)

New Missions:

Castle Grounds Switch Star/Upgraded goodies

[image]

Castle Grounds: Switch Star

[image]

Castle Grounds: Waterfall Star

[image]

Castle Grounds: Toad explaining why cannon is there and how to unlock it

[image]

Whomp's Fortress: Tiny Tiny Islands Star

[image]

Jolly Roger Bay: The Flying Balloon Ship

[image]



Gameplay images will be coming soon of course, and as for newer models, I would like to hear the opinions of users who can recommend a free 3D editing software. Only technical problem so far is the immense lag when I booted up the ROM and that was when I had just had the Mario, Luigi and Wario boxes so far so something is up.


cold brood
Posted on 05-23-21 04:52 AM, in Super Mario 64 DS 1.2 Link | #100359
Posted by LeftyGreenMario
Could you provide images of the mods before you post?


I've been trying to put in the link from imgur while also putting this in= [image] but no luck for some reason so could you tell me how to post the links in from imgur while also correctly showing here?

cold brood
Posted on 05-23-21 04:32 PM, in Super Mario 64 DS 1.2 (rev. 2 of 05-23-21 04:34 PM) Link | #100361
Alright finished correcting the links, but can anyone tell me how to get rid of the lag. Before I started editing this game, the game would run perfectly, but when I had just barely begun editing it and just added the Mario, Luigi, and Wario caps at the beginning of the game, the intro for the game became very laggy to the point where the music was over before the cutscene where Mario jumps out of the pipe even began. Not only that, but while Lakitu was flying around the castle, the textures were very messed up as I could actually see through the castle. And this started happening ONLY when I had just edited in the cap boxes. So, any advice on this? Also my emulator is DeSmuME. No way it can't handle 3 extra objects when I first tried testing this.


Main - Posts by cold brood

Page rendered in 0.022 seconds. (2048KB of memory used)
MySQL - queries: 22, rows: 106/106, time: 0.012 seconds.
[powered by Acmlm] Acmlmboard 2.064 (2018-07-20)
© 2005-2008 Acmlm, Xkeeper, blackhole89 et al.