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04-14-26 07:43 PM
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Main - Posts by bensuz4


bensuz4
Posted on 08-30-18 03:07 AM, in Yoshi's Fiery Adventure (rev. 4 of 11-09-20 06:57 PM) Link | #95760
Hello. I wanted to try to make a hard mode romhack where you have to play as Yoshi because he sacrifices some useful attacks for his tongue, and I like him.
I'm getting into this again.
This hack doesn't have custom stages because I'm not good at modeling yet, but instead have the object placements and enemies changed. I plan to make about 30 stars and change a lot in other stages to make interesting puzzles.

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Single stage demo download Right now is just wet dry world with all new stars, and an interesting gimmick where raising the water could be more harmful than helpful.

Demo2 download Uses USA Rev1 and includes 3 main stages:
Wet-Dry Hot Spring, Lethal Lava Land (still tweaking final version), Big Boo's Haunt (still tweaking final version), A secret Course, and a Bowser stage+fight (which isn't finished)

Demo3 download Uses USA Rev1

Demo 3 focused on balancing everything, Several stars difficulty has been adjusted, mostly more balanced, less annoying, specifically:
Wet Dry Hot Springs 8 Red Coins(sorry)
Big Boo Haunt Switch Star (sorry)
Lava Land Log Rolling maybe more interesting, less vanilla.
Bowser In The Fire Sea red coins/switch star adjustments
+more tweaks to things
Better Signs to better explain some level designs.
Removed Bowser In The Fire Sea warp to crash
Remembered to remove testing warp (oops)

Future Planned Additions:
More stages
More interesting mechanics
Bowser Boss (Currently crashes during a fight as Yoshi)

I tried not to make it like a kaizo but instead have more of puzzles where you should take it slow and plan out your jumps.

I also found many interesting gimmicks with lava/fire so that’s the theme to this hack.

bensuz4
Posted on 12-15-18 05:24 AM, in Yoshi's Fiery Adventure Link | #96734
Anyone know where each collision map for each special_obj KCL pulls the collision type from? I had to set the WDW water to 387 for it to have lava collision, but that has nothing to do with any CLPS collision data in the levels.

bensuz4
Posted on 11-07-20 06:39 AM, in Yoshi's Fiery Adventure Link | #99812
Recently gotten into romhacking again.
I wanted to try and finish this, I think it could be an interesting little hack.

I wanted to start by cleaning it up and balancing a lot, I'm still pretty new to this.
I've released Demo 3 which is the start of that.

Any suggestions/ideas are welcome too!

bensuz4
Posted on 12-01-20 06:55 PM, in Yoshi's Fiery Adventure Link | #99883
Wow, that's cool, thank you! Glad you guys like it. Crazy to think people are speedrunning this, not exactly designed for speed lol. I'll try to find your run of it, i'm really interesetd now thanks!

I'll look at the discord too. Im still really new at this so any help is always good for me lol.

The goomboss warp was intentional, I was still experimenting with the stage. I wasnt planning to officially put it in yet but I thought if you got stuck in town in WDW it would be a nice surprise to try the really early version of it. (lots of stages are still WIP i keep altering some stuff all the time)

The initial idea for the red coins in WDW was to collect coins with the water lowered, then raise the water and collect the higher level ones. You can't swim so if you try to get back into the pipe to exit the town you get stuck so I put the warp in there.

What wasn't supposed to be in was the warp directly to the bowser fight. I was using that for testing as I try to get the fight working without a crash. I forgot to remove that warp in the demo lol.


Main - Posts by bensuz4

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