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03-29-24 12:04 AM
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Main - Posts by meme_man64

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meme_man64
Posted on 08-09-17 09:19 AM, in help with custom mario galaxy 2 hacking (rev. 3 of 08-30-17 07:16 PM) Link | #85909
so i made a mario galaxy level but upon loading it the game crashes can someone help me

meme_man64
Posted on 08-09-17 09:29 AM, in help with custom mario galaxy 2 hacking Link | #85911
Posted by StapleButter
sorry to disappoint you, but people aren't going to download a random file without more details


but how would i need to find a solution then?

meme_man64
Posted on 08-09-17 02:42 PM, in help with custom mario galaxy 2 hacking Link | #85916
Posted by JakoNintenCraft
Tell them stuff about in the level, like:

Did you use custom models or models already in-game? If the former, how many polygons and textures are being used for it? What size(s) are the texture(s)?
What enemies/items/power-ups/etc. did you use?
Did you use any NPCs? If so, did you add text so they could speak without a game crash?
If you used launch stars, do they all have paths assigned?

Also there is a debug screen for game crashes that has to be enabled through Riivolution (I assume you know how Riivolution works.) Click here for more info on that. You can run the debug screen patch alongside your mod so that when the game crashes it has one of two options:

1) It will bring up a black screen filled with numbers and code. If this happens, one of the objects in the level wasn't set up correctly. If you can't tell which one, look in the SMG/2 object database (click here) for more info. Also send a picture of the part of the debug screen at and below the part where it says "LR Save". This is at the bottom of the debug screen so use the D-Pad on the Wii remote to scroll down until it's all in view.

2) The debug screen doesn't appear even when it's enabled. This means the game is trying to load something but can't because it's missing or too large. This happens most when custom models are used that have too many triangles/polygons or use too many or too large textures. A nice rule of thumb I use: never have a model with more than 55,000 polygons and textures no larger than 256 by 256 pixels large (any size larger than that is unnecessary due to the Wii's low resolution.)

Hope this helps! :)


i used no npc's and no custom models i also have a lot of twhomps (it's the level theme) placed with mostly the sizes 1 and 0.5 i tried to play it on dolphin and it pops up a lot of errors then when i click ok on all of them dolphin shuts down so hope you can help me

(it would really helpfull if you downloaded the level but i don't force you to do that i am not a troll and when you click the link you can see exactly what you download it is also a rar file so it has no ability to kill your computer)

meme_man64
Posted on 08-10-17 10:20 AM, in help with custom mario galaxy 2 hacking Link | #85964
Posted by TheSunCat
Do you mean errors like: Invalid read from 0x000000, PC=0x1234567 ?

yes i use the run from a folder method

these are the errors: invalid read from 0x41474252, PC = 0x80070aac
intCPU Unknown instruction 00000000 at PC = 00000008 last_PC = 8132ffc8 LR = 80070ac4

would you be satisfied if i change the download format to .zip it is the hacked galaxy maybe you can have a look at if i did something wrong

thanks in advance

meme_man64
Posted on 08-10-17 01:30 PM, in help with custom mario galaxy 2 hacking Link | #85971
Posted by JakoNintenCraft
Oh I see… Thwomps need paths to walk on. If you don't know, there are objects in the game called paths that determine the direction an object can go. All of your Thwomps requires paths so they know where to walk; they don't walk around randomly like in other games such as Super Mario 64. To assign a path to a Thwomp, on the obj_arg panel scroll down until you find the argument that says something like "PathID". Fill this in with the number of the path it will use. Then move the path points around until it makes the path you want the Thwomp to go in. Repeat for every Thwomp.

On another note, some enemies require paths to operate or the game will crash. A few examples are koopas, magikoopas, thwomps, flying goombas, etc. Look in the object database I linked in my previous post to see whether or not any object you're using requires paths.


ah thanks does this apply for the thwomps falling up and down to or only whomps (the walking ones)

meme_man64
Posted on 08-10-17 02:48 PM, in help with custom mario galaxy 2 hacking (rev. 2 of 08-10-17 02:56 PM) Link | #85976
ok one last question because i did add all the paths but it still crashes do the planets need something else? and what about those mario's alre those sort of checkpoints and do i need them?

here is the level if you want to look for yourself not that it does't directly download i am not a troll i just want help

http://www.fileconvoy.com/dfl.php?id=g6836dd3d74535f5d999986536bf7aed5becec1fb1

meme_man64
Posted on 08-10-17 05:52 PM, in help with custom mario galaxy 2 hacking Link | #85985
Posted by Super Hackio
...

I'll check it out for ya. ;)

But if my computer gets a virus, YOU ARE IN BIG TROUBLE! XD


EDIT: Ok no virus. That's good.

So...

1. WHY are you using about a billion death barriers?
2. WHY are you modding Yoshi star galaxy and not Flip Swap Galaxy?
(Flip Swap Galaxy is less prone to crashing, which is why we make custom levels over it and THEN port them over other galaxies)

It would appear to me that you have an unmodified boss. Now, It might be screwed up somehow. However, you didn't even include all of the zones in the download!
You missed: BossJugumZone & MiniGravityZone


Sorry that i am a complete beginner I will try to remake the level in flip swap galaxy how do i port it back over then and how do i add king whomp boss fight?

thanks in advance you all really helped me out

meme_man64
Posted on 08-10-17 06:55 PM, in help with custom mario galaxy 2 hacking Link | #85992
also does someone know how to add zones and if it is really nessesairy to have multiple (for a big galaxy)

meme_man64
Posted on 08-22-17 10:15 AM, in help with custom mario galaxy 2 hacking Link | #86948
Posted by Super Hackio
Galaxys have multiple zones, I'm not sure if that's the reason though...

Adding zones is... Not easy, but not extremely difficult either.
Just add the zone to the zone listing. Easier said than done though...

ok my custom level is done what i want to fo now is:
-port it to the first level (so not the second one anymore)
- change the name of scenario and galaxy
- i think my brain doesn't understand the death area that mutch
- and i dont know how to change the opening cutscene when it shows you where the star is

thanks in advance

meme_man64
(post deleted) #86954

meme_man64
Posted on 08-22-17 01:34 PM, in help with custom mario galaxy 2 hacking (rev. 3 of 08-22-17 01:35 PM) Link | #86959
Posted by TheSunCat
About the death area: It is an area that, when entered, kills Mario. Like when he falls into the void. You can see the area of effect if you click settings, show area size.

The name: Names are stored in MSBT files. You can extract them using WiiExplorer and edit them with Nuntius Novus. The filepath for level names are
/LocalizeData/UsEnglish/SystemMessage.arc/GalaxyName.msbt
/LocalizeData/UsEnglish/SystemMessage.arc/GalaxyNameShort.msbt

ok i can't find the file for sky station
also how do i port my level to sky station

meme_man64
Posted on 08-23-17 09:33 AM, in porting flip swap galaxy to the first level Link | #87011
so i made a custom level and now i want to port it sky station anyone know how to do this or link me to the thread with the information

thanks in advance

meme_man64
Posted on 08-27-17 07:31 AM, in I'm completely stuck trying to port my smg2 galaxy (rev. 2 of 08-27-17 01:19 PM) Link | #87264
so i asked earlier on how to port my level so i got my files renamed them to IslandFleetGalaxy(scenario, desing, etc).arc but then i needed to change the scenario but i can't find a yaz0 decoder and encoder and now i'm completely stuck so if someone can help me that would be appreciated

also is there a thread with all the hash files please link me to them

Thanks in advance

meme_man64
Posted on 08-27-17 02:16 PM, in I'm completely stuck trying to port my smg2 galaxy Link | #87271
Posted by TheSunCat
yaz0enc and yaz0dec are in SMGTools. Do a quick google search and you should find the .zip download for it.

Hint: the download for SMGTools is in K64.


yeah nothing is working

meme_man64
Posted on 08-27-17 06:02 PM, in I'm completely stuck trying to port my smg2 galaxy Link | #87289
no but when i decode it it i still can't find the hash

meme_man64
Posted on 08-28-17 08:10 AM, in I'm completely stuck trying to port my smg2 galaxy (rev. 2 of 08-28-17 05:02 PM) Link | #87325
Posted by TheSunCat
huh......

Can you tell us exactly what you are doing? AKA, what you did, whith what galaxy name, etc?



1. renamed all files from RedBlueExGalaxy to IslandFleetGalaxy (like IslandFleetGalaxyScenario.arc etc)
2. use Yaz0dec.bat to decode Scenario.arc so it makes a diffrent file calld Scenario.arc 0 (.rarc file)
3. i need to replace 4DA2644A with 4B1E172E so i use a hash calculator to search those up (98A9C7EC and 14994B3B)
4. i search it up and nothing found

maybe i have the wrong hashes so where can i find them (have USA version)

meme_man64
Posted on 08-29-17 06:58 AM, in I'm completely stuck trying to port my smg2 galaxy Link | #87373
Posted by TheSunCat
Huh..

I am pretty sure those are the right steps.

I have only ported a galaxy once, though, so I might be wrong. :P

maybe i have the wrong hashes

meme_man64
Posted on 08-29-17 01:29 PM, in What is the best game to get started in hacking? Link | #87385
in my opinion Pokemon Fire red

meme_man64
Posted on 08-29-17 01:34 PM, in I'm completely stuck trying to port my smg2 galaxy Link | #87386
Posted by Super Hackio
Probably the case in this situation.

Posted by TheSunCat
Huh..

I am pretty sure those are the right steps.

I have only ported a galaxy once, though, so I might be wrong. :P


but where can i find the right codes to change

meme_man64
Posted on 08-29-17 05:54 PM, in I'm completely stuck trying to port my smg2 galaxy Link | #87400
Posted by Super Hackio
I dunno.

Try using Whitehole's hasher. Just type the name of the galaxy and presto! (EX: IslandFleetGalaxy, RedBlueExGalaxy)

wait whitehole doesn't have that or it does where can i find it

my mind hurts
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Main - Posts by meme_man64

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