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04-24-24 10:03 AM
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Main - Posts by MK7tester

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MK7tester
Posted on 07-07-12 05:56 PM, in Annoyance Posting Link | #46
Post whatever you want here! But no spamming or innappropriate stuff please.

MK7tester
Posted on 07-07-12 06:07 PM, in The Introductions Thread Link | #55
Hi im Silver, im a Text Editor at SMG2.5, I hope this Forum is a success.

(post in restricted forum)

MK7tester
Posted on 07-07-12 07:25 PM, in IceBats Link | #90
The IceBats from SMG1 seem to be leftover in SMG2, read the objectdb, I tried one in a level but it froze and BasaBasaIce has no .arc file. It might be using BasaBasa's.

MK7tester
Posted on 07-07-12 10:26 PM, in Whitehole suggestions thread (rev. 2 of 07-07-12 10:26 PM) Link | #104
And make sure Areas are easy to make because I want to make Water levels easily. Anarchy is a pain with Areas >.<

MK7tester
Posted on 07-07-12 10:29 PM, in Whitehole suggestions thread Link | #108
That's kind of what i'm saying, make it easy to execute. ;)

MK7tester
Posted on 07-07-12 11:05 PM, in Known issues Link | #110
I couldn't edit the "YoshiEggCapsuleCage" object in the ObjectDB :/
I know what it is.

MK7tester
Posted on 07-08-12 12:01 AM, in List of Maps and Objects Link | #113
Some of the stuff there is incorrect, like the powerups.

MK7tester
Posted on 07-08-12 02:11 AM, in Known issues Link | #123
It says im online when i'm really not. >.>

MK7tester
Posted on 07-08-12 01:10 PM, in The suggestions thread Link | #134
We should have a File Depot like the NSMBW File Depot except for SMG and SMG2 on this site once Whitehole is first released and usable.

MK7tester
Posted on 07-08-12 08:15 PM, in Kuribo64 Town Square Link | #141
Marionumber1 and I found out that Ice Swoopers from SMG1 were left in SMG2's code.

MK7tester
Posted on 07-09-12 06:29 PM, in IceBats Link | #144
They do work in SMG2 actually, but what you said was rather incorrect. :durr:

MK7tester
Posted on 07-09-12 07:12 PM, in Collision tools Link | #147
Blank, we need a model importer like Frauber's obj_import for SM64.

MK7tester
Posted on 07-10-12 01:11 PM, in Mario Kart DS Custom Tracks! Link | #152
I didn't know MKDS coursemaking was even possible, nice track, reminds me of MK7's rainbow road...or...was that the point of it?

MK7tester
Posted on 07-10-12 01:14 PM, in Mario Kart DS Custom Tracks! Link | #154
Ah...I see....anyways good job!

MK7tester
Posted on 07-10-12 05:05 PM, in The first day, activity already happened Link | #165
Erm...I know this is off topic, but could you introduce yourself on the introduce thread? I have no idea who you are.

MK7tester
Posted on 07-10-12 05:11 PM, in The Introductions Thread Link | #168
Umm, hi, don't expect to be seeing just the ACLMLmofemoBLAHBLAHBLAH board members here, be prepared to meet a lot of new people.

MK7tester
Posted on 07-10-12 05:17 PM, in Kuribo64 Town Square Link | #170
Weird how it says "Text Editor" under my thing when i'm really a Local Moderator.

MK7tester
Posted on 07-10-12 05:20 PM, in The Introductions Thread Link | #175
Lol i'm sorry, nice to meetcha.

MK7tester
Posted on 07-10-12 06:06 PM, in Leftover SMG1 Objects (rev. 2 of 07-10-12 06:06 PM by shibboleet) Link | #182
There are a couple SMG1 objects that have code in SMG2.

Ones that work currently:
Tweesters
Ice Swoopers

Not Working:
CataQuacks
Big Galactic Tornadoes

Appears But has no properties:
Mushroom
There are a few more me and Marionumber1 will have to test, for more info on these objects check it out on SMG2.5.
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Main - Posts by MK7tester

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