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04-24-24 09:09 AM |
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Main - Posts by Gota7 |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 61/66 EXP: 27190 Next: 2707 Since: 04-09-17 From: Same as above. ^ Last post: 2029 days ago Last view: 1274 days ago |
Posting to just give awareness that there is a demo out.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 62/66 EXP: 27190 Next: 2707 Since: 04-09-17 From: Same as above. ^ Last post: 2029 days ago Last view: 1274 days ago |
If I feel like modeling, then yes. The final game will include courses from SS1, and bonus courses from SS2. Maybe I'll make some, but I already have a lot of models to choose from and my modelling skills are not that good.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 63/66 EXP: 27190 Next: 2707 Since: 04-09-17 From: Same as above. ^ Last post: 2029 days ago Last view: 1274 days ago |
You can't just expect people to just make ASM for you, especially since a lot of these things are very ambitious. Here is what I know of so far:
1. That requires editing how the game saves and loads saves. A lot of work. Same goes for 5. 5 is even worse because the game will need to actually have to be able to count it, and another star would have to be added to the selection screen. 2. Kinda counter intuitive, but just use red-coins. Idk how this works at all. 3. Already has been done, you just haven't look hard enough. It's in the Additional Patches in the editor itself. 4. I'm sure this shouldn't be too hard, just overwrite some code somewhere. 6. I want this too, so if I do make it, I'll share the code. However, it requires object hacking which I don't know much about. But the best solution is to actually go and learn assembly. Look up some ARM assembly tools. Once you do that, you can learn how inserting custom code works with NSMBe's make and insert. Start out with simple hacks like changing the number of lives or coins, then make you lose a life when you get a coin, etc. Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 64/66 EXP: 27190 Next: 2707 Since: 04-09-17 From: Same as above. ^ Last post: 2029 days ago Last view: 1274 days ago |
Lol, StarPants Ninja'd me when I was making the code. :p
@ Make conditional check for Mario never despawn feather. ovr_020B2ED4_ov_02: nop @ Pretend Mario is getting the wings. ovr_020E03E4_ov_02: mov r0, #0x0 @ Same thing as above, but for ? boxes. ovr_02149AAC_ov_66: mov r4, #0x0 Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 65/66 EXP: 27190 Next: 2707 Since: 04-09-17 From: Same as above. ^ Last post: 2029 days ago Last view: 1274 days ago |
I use both of them. Sketchup for making from scratch or sometimes editing Pie's models, and blender to clean up UVs or lower polys.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 66/66 EXP: 27190 Next: 2707 Since: 04-09-17 From: Same as above. ^ Last post: 2029 days ago Last view: 1274 days ago |
What do you mean cutscenes only work on emulators? All the cutscenes I made work on real hardware flawlessly.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Main - Posts by Gota7 |
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