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03-21-25 08:50 PM |
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Main - Posts by MarioBurger71 |
MarioBurger71 |
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![]() Buster Beetle succ Level: 43 ![]() Posts: 461/467 EXP: 547544 Next: 17502 Since: 02-28-17 From: The Succ Zone Last post: 2098 days ago Last view: 1619 days ago |
Have you just completely forgotten this thread exists? ____________________ Just a fucktard |
MarioBurger71 |
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![]() Buster Beetle succ Level: 43 ![]() Posts: 462/467 EXP: 547544 Next: 17502 Since: 02-28-17 From: The Succ Zone Last post: 2098 days ago Last view: 1619 days ago |
Looking great, keep up the good work! ____________________ Just a fucktard |
MarioBurger71 |
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![]() Buster Beetle succ Level: 43 ![]() Posts: 463/467 EXP: 547544 Next: 17502 Since: 02-28-17 From: The Succ Zone Last post: 2098 days ago Last view: 1619 days ago |
The logo has changed, forgot to put up the new one. As for the name, I just needed something more creative that at least sounded less like a hack a 5-year-old would make. I'm not very creative with naming, so this was the best I could think of. As far as progress goes, for anyone wondering, right now I'm working more on reverse engineering the game to get more info on what is what, so I can get what I want out of the custom code this hack plans to implement. Here's how far I've gotten with that, which is not that far, but it's still something: ![]() Also, forgot to send this level preview: ![]() ![]() Old BG: ![]() ![]() ![]() ![]() ![]() And this music preview: https://kuribo64.net/get.php?id=fV8gE7qfMjNyCpAD Changes may occur in the future with all of these, that's all for now folks. ____________________ Just a fucktard |
MarioBurger71 |
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![]() Buster Beetle succ Level: 43 ![]() Posts: 464/467 EXP: 547544 Next: 17502 Since: 02-28-17 From: The Succ Zone Last post: 2098 days ago Last view: 1619 days ago |
#include "SDL.h"
snippet of some shit I wrote for Heroic that I'm currently improving#include "SDL_image.h" #include "MathUtil.h" #include <math.h> #include <stdio.h> typedef struct { float x, y; float dx, dy; float gdx, gdy; float ang; } Man; static SDL_Texture *background = NULL; static SDL_Texture *snans1 = NULL; static SDL_Texture *snans2 = NULL; static void applyForces(Man *man) { const float w = 14*2, h = 22*2; if(man->x < 25) { man->x = 25+5; if(man->gdx < 0) { man->gdx *= -1; } if(man->dx < 0) { man->dx *= -1; } } ____________________ Just a fucktard |
(post in restricted forum) |
MarioBurger71 |
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![]() Buster Beetle succ Level: 43 ![]() Posts: 466/467 EXP: 547544 Next: 17502 Since: 02-28-17 From: The Succ Zone Last post: 2098 days ago Last view: 1619 days ago |
arisocommunism ____________________ Just a fucktard |
(post in restricted forum) |
Main - Posts by MarioBurger71 |
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