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03-29-24 10:06 AM |
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Main - Posts by Paul721 |
Paul721 |
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Goomba Normal user Level: 12 Posts: 1/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
Hello.
My name is Paul Jennens, but I prefer to be called Paul721. Most of you may already know me. I am into Super Mario 64 hacking, Super Mario World hacking and New Super Mario Bros. Wii hacking. I am currently working on a Super Mario 64 project. I will make a thread for it once I make more progress. I made accounts at The Red Hat Café and RVLution, too. |
Paul721 |
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Goomba Normal user Level: 12 Posts: 2/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
Wow, those models look really nice. I'll play this when I have the time.
I hope to see more Super Mario 64 hacks from you in the future. |
Paul721 |
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Goomba Normal user Level: 12 Posts: 3/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
I find it odd that people are selling bootleg cartridges containing this hack as opposed to one of your other hacks (nobody should sell bootleg cartridges of any free game, but that's not my point). I mean, this looks pretty decent, but it's not that great compared to some of your other hacks; you even said that you're not too proud of this hack. I'm just wondering, why would people sell bootleg cartridges of this hack out of all of your other hacks? |
Paul721 |
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Goomba Normal user Level: 12 Posts: 4/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
What is your greatest accomplishment? |
Paul721 |
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Goomba Normal user Level: 12 Posts: 5/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
What is your greatest weakness? |
Paul721 |
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Goomba Normal user Level: 12 Posts: 6/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
Posted by StapleButter According to RoadrunnerWMC it isn't. |
Paul721 |
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Goomba Normal user Level: 12 Posts: 7/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
Hello, everybody. Today, I present to you my SM64 ROM hack, Super Mario: Power Star Expedition. Information and screenshots can be found below.
Features - 10 brand new main courses and 9 brand new secret courses; - new textures (from MKWii, NSMBW, SMG2, etc.); - new music; - brand new hub world; and - new backgrounds. Progress Main courses: 0/10 <- Three models are pretty close to completion, though. Secret courses: 0/9 Music: ~5% Hub World: 0% Backgrounds: ~60% <- I didn't make any backgrounds, I just simply resized and imported the ones that I found. Screenshots (from SketchUp Make 2016) Course 1: Goomba Grasslands (about 85% done) http://imgur.com/eBycFsy http://imgur.com/r5VvwPj http://imgur.com/y89utXE Stars Star 1: King Bob-omb on the Tower Star 2: The Star on the Roof Star 3: The Forest Maze Star 4: Obtain the 8 Red Coins Star 5: The Submerged Switch Star 6: Goomba Grasslands at Night Bugs I have to fix and things I need to add - Reposition some textures and fix some collision errors. - Make forest maze for Star 3. - Make slightly modified and darker version of completed model for Star 6. - And more. Enemies that may be in the level - Goombas, - Koopas (their shells cannot be stolen), - Piranha Plants, - King Bob-omb (main boss), - Bob-ombs, - etc. Course 3: Hot, Hot Desert (about 75% done) http://imgur.com/CC3bwLy http://imgur.com/iX2z8nW The textures in this course aren't too great in my opinion, but I guess they will work. If you really don't like the textures and want me to change them, however, I will. Stars Star 1: Climb to the Narrow Cliff Star 2: The Sandy Slide Star 3: Sandy Race with Koopa the Quick Star 4: Eyerok's Dangerous Pyramid Star 5: Red Coins in the Pyramid Star 6: The Five Ancient Coins Bugs I have to fix and things I need to add - Reposition some textures and fix a few collision errors. - Make slide for Star 2. - Make inside of pyramid for area 2 and boss arena for area 3. - And more. Enemies that may be in the level - Goombas, - Koopas (their shells cannot be stolen), - Pokeys, - Fly Guys, - Grindels, - Chain Chomp, - Eyerok (main boss), - Fire Bars, - etc. Course 4: Red Leaf Forest (about 45% done) http://imgur.com/XeMberE http://imgur.com/WD3fdaH Stars Star 1: Shoot to the Star in the Tree Star 2: Race to the Big Tree Star 3: Wiggler's Revenge Star 4: Secret Passageway in the Cave Star 5: Red Coins in the Cave Star 6: Metal Mario Run Bugs I have to fix and things I need to add - Reposition some textures and fix major collision errors. - Make another large portion in the first area of the level. - Make two more different types of trees. - Make Wiggler battle arena for area 2. - Make cave part for area 3. - And more. Enemies that may be in the level - Goombas, - Koopas (their shells cannot be stolen), - Fly Guys, - Wiggler (main boss), - Kuromames, - etc. Course 6: Spooky Ghost Mansion (about 30% done) http://imgur.com/7ABc8tc Course 8: Galactic Spaceway (about 75% done) http://imgur.com/wpekIzr http://imgur.com/EiKMDSP http://imgur.com/Y3Sni3J http://imgur.com/ovIWTW8 http://imgur.com/NWv3Fko Stars Star 1: Climb to the Highest Point Star 2: Inside the Damaged Spaceship Star 3: Shell Ride on Acid Star 4: Scattered Red Coins Star 5: On Top of the Dome Star 6: Secrets in the Craters Course 9: Scorching Volcano (about 90% done) http://imgur.com/bXdhTZ1 http://imgur.com/e8kPu6C Course 10: Heavy Metal Factory (about 35% done) https://i.imgur.com/nPTLScp.jpg https://i.imgur.com/Q6iBamB.jpg https://i.imgur.com/k90y9Vw.jpg Courses Main courses (names can change) Course 1: Goomba Grasslands Course 2: Swampy Cavern Course 3: Hot, Hot Desert Course 4: Red Leaf Forest Course 5: Frigid Lava Land Course 6: Spooky Ghost Mansion Course 7: Foggy, Flooded Cave Course 8: Galactic Spaceway Course 9: Scorching Volcano Course 10: Heavy Metal Factory Secret courses (names can change) - Spooky Metal Cap Cavern - Invisible Cap level <- This level doesn't have a name yet. Also, this level will be similar to Cosmic Cove Galaxy. - Wing Cap level <- This level doesn't have a name yet. Also, this level will be rainbow themed. - King Whomp's Icy Fortress <- This is the first Bowser level. - Bowser's Spooky Castle <- This is the second Bowser level. - Final Bowser level <- This level doesn't have a name yet. Also, this level will contain two Power Stars. - Beach level <- This level doesn't have a name yet. - Sky level <- This level doesn't have a name yet. - Toy level <- This level doesn't have a name yet. Potential story for the game Once again, Peach has been kidnapped. But this time she wasn't kidnapped by Bowser, or that's what Mario believes. Mario thinks that he killed Bowser in Super Mario 64. The truth is that he did, but Bowser came back as a ghost and you have to fight him in the second Bowser level (he is just Big Boo). Upon defeating him in the second castle, Mario is rewared with a key and he believes that he will never see Bowser again. However, in the last Bowser level, Mario meets up with Bowser again--but this time he is in his regular form due to Kamek's magic. (This story will probably be scrapped because it's really bad.) Final notes and help I started making this hack on September 17th, 2016. As you can clearly tell I haven't made much progress in that time span. This is because of school and sometimes--but not very often--my lack of motivation. I really hope that I can complete this hack and make it as fun to play as possible. Also, I need help with music. I can obtain some of the .m64 files from SMWCentral, but not all of them. So if anybody is interested in helping, please send a PM to me with examples of your work. And before anyone asks, that is the only thing I need help with. Anyway, I think I covered everything. Thank you for reading. Oh, and by the way, don't forget to give me some feedback. If a lot of people don't like my 3D modeling, then I might restart since this hack is in its early stages. |
Paul721 |
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Goomba Normal user Level: 12 Posts: 8/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
Well, here's my desktop with the default Windows 10 background:
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Paul721 |
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Goomba Normal user Level: 12 Posts: 9/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
I am currently working on Heavy Metal Factory for some reason. Here are some screenshots:
https://i.imgur.com/nPTLScp.jpg https://i.imgur.com/Q6iBamB.jpg https://i.imgur.com/k90y9Vw.jpg Please give me some feedback. I would really appreciate it. Also, I need to reposition a few textures and find a good pipe texture. If you know where I can find a good pipe texture, then please direct me to that website. Thank you. |
Paul721 |
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Goomba Normal user Level: 12 Posts: 10/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
Thank you!
The vanilla pipe textures don't look too good on the pipes that I made, though. I'm specifically trying to find the pipe texture shown at 00:24 in this video. Do you think you can help? |
Paul721 |
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Goomba Normal user Level: 12 Posts: 11/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
Posted by TMolter Um, what about your "Beta Mines Map"? Did you scrap it for some reason? |
Paul721 |
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Goomba Normal user Level: 12 Posts: 12/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
Oh, I didn't know that one can extract textures from a SM64 ROM hack using Toad's Tool 64. I haven't used it much so far, so that's the reason why.
Also, I suppose I could have asked BroDute where he got that texture from, but he usually doesn't reply to YouTube comments so I thought it would be pointless. And I'll add those pictures to the first post in a minute. |
Paul721 |
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Goomba Normal user Level: 12 Posts: 13/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
That level looks pretty nice. Good work.
Also, how many levels have you made? And have you started the World Maps yet? |
Paul721 |
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Goomba Normal user Level: 12 Posts: 14/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
Thank you, Toms.
Also, because it has almost been a month since my last update, I decided that I should post some new screenshots. So, here are some screenshots of Galactic Spaceway: http://imgur.com/wpekIzr http://imgur.com/EiKMDSP http://imgur.com/Y3Sni3J http://imgur.com/ovIWTW8 http://imgur.com/NWv3Fko Notes regarding the level: - Walls will be added to the outskirts of the level. - I am still looking for textures for the UFO, the Spaceship and the dome. - The giant rock in the last screenshot will be fixed. Feedback would be greatly appreciated. |
Paul721 |
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Goomba Normal user Level: 12 Posts: 15/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
During the past few months, I have got quite a bit done for this hack. I scrapped the old Red Leaf Forest and almost finished modeling the new version; I almost finished modeling the final Bowser level; I finished modeling the first Bowser course but still need to apply and reposition a few textures; I modeled some of the first hub world; I fixed and added a few things in Hot, Hot Desert and Goomba Grasslands; I almost finished modeling Scorching Volcano; and I started modeling Foggy, Flooded Cave.
If you want to see a few screenshots, please request which ones you want to see and I will post them. |
Paul721 |
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Goomba Normal user Level: 12 Posts: 16/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
Thank you, normalstar.
Here is a picture of a course that I had just started recently: Spooky Ghost Mansion Also, here are a couple of screenshots of a course that is very close to completion: Scorching Volcano (name will change) Pic 1 Scorching Volcano Pic 2 For this course, all I need to do is fix a few minor things, align a few more textures, and finish the volcano part. Once again, feedback will be greatly appreciated. |
Paul721 |
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Goomba Normal user Level: 12 Posts: 17/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
Well, I figured that I should post an update for the very few people who care about this project, so here it goes.
So, this project is just over a year old now. That's actually really hard to believe. Unfortunately, in that time, I got very little done. At the moment, I currently have 3 incomplete main level models, 6 incomplete side course models, and some other minor things done. That's it. If you look at the main post, though, you will notice that there are screenshots from more than 3 of the main courses. Well, that's because most of those models have now been scrapped. Specifically, I scrapped courses 1, 4, 8, and 9. So the only old courses that remain are 3, 6, and 10. By the way, I don't have a release date for this. I'm hoping to finish this by next year, but that probably won't happen. Anyway, I'll just leave this screenshot of the secret sky level here (this is the level I'm currently working on): This level will contain three parts, one being a sky area, which is what you see above, another will be a dark cave area, and the last one will a sky/rainforest area. Also, I will finish the UV mapping later. Finally, the only thing not made by me in that screenshot is the cloud next to the starting platform; it's actually from Super Mario Galaxy. So, uh, yeah, that's everything I wanted to say. If you want, you can post feedback. I would really appreciate it. |
Paul721 |
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Goomba Normal user Level: 12 Posts: 18/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
I scrapped all of those courses because they are below my standards now; they just aren't good enough anymore. I also just scrapped the final Bowser course I have been working on for a while, because I decided that I want the level to mostly take place inside of Bowser's Castle.
And thank you for your feedback again. |
Paul721 |
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Goomba Normal user Level: 12 Posts: 19/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
Here's a screenshot of a subarea in Goomba Skylands (yes, I changed the name):
I know it's not a lot to look at right now, but I am aiming to post screenshots more frequently, so you should expect screenshots like this that don't reveal a lot. It's actually a good way to show that I'm still working on the hack without spoiling too much. Oh, and that platform took forever to model, by the way. |
Paul721 |
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Goomba Normal user Level: 12 Posts: 20/27 EXP: 7308 Next: 613 Since: 10-23-16 Last post: 1901 days ago Last view: 1738 days ago |
I made some more progress in course 10. Here are some screenshots:
I know the course isn't too different, but I kind of just wanted to post some screenshots, so there they are. Also, this level already has over 9,000 polygons in it somehow, and I'm not even halfway done. That kind of worries me, as I believe SM64 can only support up to 20,000 polygons. But, I can probably delete quite a few polygons for the collision map, so hopefully there won't be an issue. |
Main - Posts by Paul721 |
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