Views: 19,855,469 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
03-29-24 09:39 AM |
Guest: |
Main - Posts by Gimzie |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 81/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
This is a good idea, but it's not easy to make ASM hacks....
I would personality like a spin jump and in-air twirl. |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 82/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
There's no such way, as far as I know. I did work out a labeling system though.
|
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 83/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
It's just a tile that shows what the invisible tile to the left of it is, along with an arrow pointing left so you know.
|
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 84/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
Nobody wants to work on ASM for this game, except one person.
We can already make semisolid invisibles. |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 85/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
In the Coinkiller tileset editor. Select any white blank tile, and change it's behavior to `Solid on Top`
|
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 86/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
Posted by GalladeGuy Make sure that the zones start at Zone 0 on the second area. If there aren't previous zones in the area, setting the Zone to 1 or greater will cause sprites to disappear. |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 87/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
I'm assuming it's related to how the game handles Zones and Areas.
|
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 88/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
The Co-Op mode was nice to see though, so at least we have that. If we could have those multiplayer coin outlines, that would be cool too.
|
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 89/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
Posted by Imnotstaple Should be dark blue, not black. |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 90/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
It looks okay, but I think you need to do the following things:
- Make sure every level has a theme. The theme should be a gimmick, or sometimes even an enemy. Pick around 3/4 main enemies. - On some levels, introduce a twist on the gimmick halfway through. - Make sure the level increases in difficulty overall, but has little breaks for the player to get a powerup. - Please fix your coin arcs. Remember that Mario can jump over around 5 blocks when running, and 4 blocks when walking. Coins should only be used to lead the player, and as bonus/decoration coins. Make sure Mario can actually get them, and he doesn't need to jump at a specific angle to get them. - Don't make your level kaizo by placing enemies in awkward spots. - You need to put more creative bonus areas in your levels, along with a bit more blocks. Also, try to have the terrain not be flat and boring. Add decorations, and add slopes/mountain ledges to spice the level up a bit. |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 91/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
DEMO RELEASED (LOOK BELOW!!!) This is a modification for the game NSMB2, themed around seasons, that aims to provide a new experience. Features: - Full level replacement of World 1, 2, 3, 4, 6, Star, and the DLC stages. (Only on Gold/Special Edition) - Brand new tileset and world themes, as well as model recolors! Screenshots: Note: These screenshots do not represent the final product! Playing the demo: A trailer might be made eventually, but right now the mod is in its mid-stages, with a demo released. With the current progression of ASM hacking, maybe one or two will make it into this mod. Special thanks to: explos, shibboleet, ElyosOfTheAbyss, pumpkin_pips, Arisotura, RicBent, FouzBerzerk (Logo) I am the only person working on this mod, and aim to release it in Summer 2017. If anyone is curious about NSMB2 modding, shibboleet made a Discord server for it over at https://discord.gg/6nmSXXB (Most of NSMB2 stuff gets done there) |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 92/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
Posted by Toms There are only two suitable snow backgrounds, and this is my only good option. Wait..I thought you were blind... (. ) (. ) |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 93/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
|
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 94/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
Posted by Toms To be honest, I think the background looks fine... |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 95/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
Posted by Hüseyin der Mächtige I actually had World 1 planned initially, but it wouldn't make much sense. |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 96/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
Posted by explos The two bonus worlds are not being done, unless someone has any ideas or something. World 5 is being done partially as a transition world. (Kind of how Newer Summer Sun doesn't have all levels in all worlds) |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 97/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
He responded with that because you literally answered your own question, in the question. You have to load unpacked files, but you're trying to load a rom.
https://gbatemp.net/threads/guide-nsmb2-custom-levels-mods-the-easier-way.437207/ |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 98/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
Posted by TRS You don't need to rerip them, just make a copy of the tileset, name it differently, and use Coinkiller's SARC Explorer to rename every old name inside the sarc to the new name. |
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 99/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
Mod demo now released!
|
Gimzie |
| ||
Paratroopa transphobe. Level: 25 Posts: 100/141 EXP: 88317 Next: 1303 Since: 08-15-16 From: Behind you. Last post: 1844 days ago Last view: 1527 days ago |
Fixing as I speak
|
Main - Posts by Gimzie |
Page rendered in 0.227 seconds. (2048KB of memory used) MySQL - queries: 28, rows: 234/234, time: 0.011 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |