Views: 19,993,516 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-19-24 07:47 AM |
Guest: |
Main - Posts by Showin |
Showin |
| ||
Newcomer Normal user Level: 4 Posts: 1/2 EXP: 152 Next: 127 Since: 05-06-16 Last post: 2887 days ago Last view: 2872 days ago |
I'm aware that this thread is quite old but I was wondering if anyone else is interested in actually making vanilla sm64ds start off with Mario. It feels so off starting off as Yoshi.
I know about the ar code but that simply doesn't feel the same. I suppose you could remove the code for the L+R+DOWN buttons but that leads to an issue involving the character constantly changing to Mario and such. It would be great if anyone could give me any info on this. I've been looking around here for some hacking info and such because I'm very interested in modding this game. This is the type of hack I would greatly appreciate. Thanks. |
Showin |
| ||
Newcomer Normal user Level: 4 Posts: 2/2 EXP: 152 Next: 127 Since: 05-06-16 Last post: 2887 days ago Last view: 2872 days ago |
Posted by Hiccup I believe you need some sort of entrance parameter for the warp pipe entrance which should be placed within the warp pipe. I can't remember it off the top of my head but you can just load up tiny huge island in the editor and check what entrance parameters are used for such. |
Main - Posts by Showin |
Page rendered in 0.013 seconds. (2048KB of memory used) MySQL - queries: 22, rows: 104/104, time: 0.010 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |