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03-29-24 02:13 PM |
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Main - Posts by StarPants |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 41/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Have you tried playing them with cemu?
I didn't like 3D world and 3D land as much as the earlier games, not being able to move the camera freely in a 3D game is definitely not my cup of tea NSMBU was ok but i didn't personally like the music as much as in NSMB and NSMBW Also there are too many worlds themed around food. The devs must have been hungry or something. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 42/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Isn't that just a parallel universe tho
perpendicular universe sounds like a universe that intersects with ours at some point |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 43/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Posted by Swingball From my knowledge, I believe 'perpendicular universe' was just a joke and we missed it |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 44/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Yeah Bullet Bills are a good addition since the game is originally way too easy
Are you planning to make levels from scratch too? Anyway, the story looks interesting and i hope you will finish this! --- Since sm64ds stuff is posted here now, i'd like to share an ASM hacking test i made a month ago with the old header file (sm64ds.h) and NSMBe. I was basically trying to implement Fire Flower using the Bouncing Lava Bubble object and faced a minor problem. After that i have been studying mibts' header files and i think they are very powerful. I might do a decent Fire Flower hack someday but i have another ASM hack thing to do before that. Any tips on how to record desmume with better quality are welcome. I used XSplit Broadcaster for this one. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 45/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
People calling 3D models with clearly more than 2048 polys "low poly" (i'm not saying they use the term incorrectly, it just annoys me) |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 46/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Can't they just map the controls differently for each game? I don't see a reason why they couldn't |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 47/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Isn't the whole point of virtual console to play things of the past? Or is virtual console itself becoming a thing of the past? |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 48/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
why is Swingball in parentheses?
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StarPants |
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Red Koopa Normal user Level: 24 Posts: 49/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Are there other Acmlmboard features i don't know about? |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 50/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Posted by natnew How did i miss that Next time i might use desmume HD for recording, no matter if it lags Posted by natnew I agree that custom levels wouldn't probably work that well with the concept of your hack No reason to be afraid of model importing tho |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 51/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Looks very nice! I like the story
The demo doesn't quite patch tho What version of the rom did you use? |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 52/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Yay it worked
It was quite fun to play and the red coins felt like Nintendo placed them The conflict in Whomp's Fortress didn't feel very much like organised warfare, more like overall chaos and terror. I think that's ok, but you might consider having clearer lines of battle in later courses as the conflict escalates. Off course, the battle doesn't need to look completely realistic, that would be impossible without ASM hacking as the red Bob-ombs are just static and black Bob-ombs just go around in circles. With their original behaviors, it would be quite challenging to make them look like they are aware of each other. But it definitely would be really cool tho if you could make the bombs actually kill each other Just a few thoughts, don't listen to me since you probably know what you're doing |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 53/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
That's not even annoying
It's torture |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 54/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Posted by Swingball I was wondering the same thing. Also, what country is that?! |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 55/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
When i have planned to do some rom hacking during the compulsory swedish class... But it turns out that my school has some kind of theme day going on |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 56/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Sounds like a pretty typical workflow to me |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 57/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
The exe appears to be in SM64DSe\bin\Release as always |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 58/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Well, the address of the general actor spawner function is 0x02010E2C (source: both ASM patch templates) but i don't think you want to touch that.
According to my recent ram watch session, when a Bob-omb explodes and respawns, the unique ID of the respawned Bob-omb is the same as the original Bob-omb's unique ID. Also, exploded Bob-ombs are "alive" in the Actor Death Table. My conclusion is that the Bob-ombs aren't actually despawned and respawned, they are just hidden for a moment. You would need to programmatically detect when a Bob-omb explodes in order to despawn it, but i don't know how to do that. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 59/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Why Bob-omb Battlefield xml? That sounds rather unnecessary |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 60/124 EXP: 74462 Next: 3663 Since: 04-12-16 Last post: 1344 days ago Last view: 16 days ago |
Great job! I tried it and it worked. I wish I was more familiar with No$gba. |
Main - Posts by StarPants |
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