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04-25-24 05:51 AM |
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Main - Posts by StarPants |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 21/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
Do i need to pay for IDA to use that? And what's in that file anyway? |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 22/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
Nothing? |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 23/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
Nintendon't maybe |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 24/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
The version of IDA Freeware i have only supports x64 code and i suppose ARM support is needed. I don't know what kind of data exactly is in that file though. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 25/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
Umm... Here's a link. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 26/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
What kind of problems? The original SMS iso runs just fine on nintendont on my vWii. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 27/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
So does the unpatched but modded game work? Or are the whatever tools you're using to hack the game causing the problems?Posted by Smg1hackingCould happen to anyone haha I'll try to be a little less ambiguous next time i'm talking about that software. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 28/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
So you need apply some kind of xdelta patch to the unmodded iso before you can edit it? That sounds quite interesting to someone like me who has only hacked ds games. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 29/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
Ok i was just wondering if the game you modded but didn't patch works for you on Wii. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 30/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
Skelux recently posted a demo for his hack called 'Mario's Holiday'. Coincidence? |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 31/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
I don't think it's a problem either, just pointing out the obvious Skelux references |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 32/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
I've never heard of sms64 but your post is even more off-topic than i initially thought when i misread 'sms64' to 'sm64ds'. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 33/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
So you meant this? I was thinking about some sm64 hack (on nintendo 64) when i read 'sms64'. Anyway, i think that thread is the place to go. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 34/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
1. Make your texture image transparent
2. In the CLPS editor, set the 'Water' value of your water material to 1 3. For the waterfall, you probably want to use texture animations. You can use the animation editor for that. Here's Gota7's tutorial if you need. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 35/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
I apparently forgot about some of the steps. Here are the sub-steps for the step 2 in my last post:
1. When importing your model, make sure to scale the collision map with the same number you scale the model. 2. In the Collision Map tab, give each material a collision type number, write them down and click assign. 3. After importing the model and collision map, open the CLPS editor and delete all existing collisions. 4. Create a new row for each collision type. The numbers in the leftmost column correspond to the numbers you assigned for the materials in the importer. 5. Give each of your collision type the parameters you like. See this. The 'Texture' column isn't named very well since it basically tells what sounds the material will make when player walks on it. The sounds can be different in different levels. (Are these like, documented somewhere?) For the water, it's safe to leave everything to default except the 'Water' boolean to 1, of course. Posted by Shugabush At least for me, this is not necessary and deleting texture animations is enough. (edit: And of course the music bytes need to be changed in order to change the music but no need to import the whole xml) If you still don't get it working, could you post a patch of your rom here? |
StarPants |
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StarPants |
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Red Koopa Normal user Level: 24 Posts: 37/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
idk what you did wrong but i re-imported the (internal) level model and edited the CLPS and it works now: https://kuribo64.net/get.php?id=WUCMalczfpTap343
Here are the collision types of each material: 0 _Material4_maguma_png 1 _Material2_ice_jpg 2 Default_Material 3 _Material6_isi_a_png 4 _Material8_ki_png 5 _Material7_isi_d_png 6 _Material1_water_png 7 _Material3_wood_png The water behaves now literally like lava as you wanted. I set the traction of ice to slippery and it may be too slippery in some places, if that's the case then try changing it's traction to slippery slope instead. I also moved the default view to a nicer place By the way, i like your level. It has good circumstances for doing those fun long jumps from cliff to cliff. I would recommend some shading with vertex colours tho. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 38/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
I kinda agree because sm64ds was also made that year.
My second favorite mario game, Luigi's Mansion was made in my birthyear tho. |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 39/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
I don't think i want to use the same model in my hack but i'll take some inspiration at least |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 40/124 EXP: 74802 Next: 3323 Since: 04-12-16 Last post: 1370 days ago Last view: 11 days ago |
I should finally get a switch
Too bad i have so many other things to do that i could never play it. |
Main - Posts by StarPants |
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