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02-09-25 12:58 AM |
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Main - Posts by pants64 |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 1/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
Hi I made this account quite a long time ago when I got interested in sm64ds rom hacking but forget about it pretty soon. Recently I've interested in it again so I came here and changed my username and other stuff. |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 2/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
Is it possible to create a custom level with ASM hacking without replacing any old?
If so is it anything similar to what is shown in that tutorial? Please don't tell me to use the two test maps, i'm planning to need more. I'm looking to create a new, 'blank' level or simply copying an existing one, whichever is easier. |
(post in restricted forum) |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 4/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
Nice i have been thinking why don't i see any community hacks here. I have never hacked galaxy before, only sm64ds. Once i have tried doing something simple i'll consider participating in this. |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 5/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
Okay i downloaded it, what am i supposed to do with it? The modded 1ups are still there by the way:
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pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 6/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
You mean i would need to replace a level, right? ![]() |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 7/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
Ok so the opening cutscene is removed, that might be useful when making a hack with a different story than sm64ds. This is what i don't quite understand. Castle grounds model can easily be replaced in untouched roms as well and everything works fine. |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 8/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
Ok i see now. ![]() I just export the level, open it in Blender or SketchUp, make the modifications, yada yada yada, export, import back to the game, delete texture animations, play the game and everything works fine. Both .obj and .dae work for me. There are some imperfections such as wrong colors, wrongly placed textures and absence of lighting/shading, but they don't depend on the opening cutscene and there are ways around them. What exactly happens when you try to change the Castle grounds model in a normal rom? |
pants64 |
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(post in restricted forum) |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 11/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
Oh that would feel like a new fresh START wouldn't it? |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 12/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
I think i've had that same thing a few weeks ago |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 13/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
Posted by iyenal This is so stereotypical French ![]() StapleButter, what adblocker do you use? |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 14/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
Open the mtl file and replace every line starting with "Kd" with "Kd 1 1 1" without quotes. This needs to be done because SketchUp imports the materials with some seemingly random diffuse lighting settings and these need to be neutralized or your models colours will look funny. You probably want to write a script to do this for you because replacing the lines manually is annoying and takes time and effort. I personally use daes more often so i don't have a one to share with you. Maybe this could be done in some code editors too, but i haven't found one yet. |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 15/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
You're welcome! That script might come in handy or at least now i don't have to write it myself if i need to use objs for some reason. |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 16/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
You could fix the UV maps in Blenders UV editor but it won't be exactly the same though. You probably know how to use Blender but in case you don't: In Edit Mode, select all and then go to Mesh->UV unwrap and then click either unwrap or smart UV project and then click on the thing that usually says Default and select UV editing. In the UV editor you can press G to move selected stuff with mouse. |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 17/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
That sounds good, hopefully it works, but environment maps? Aren't those used to make reflections and stuff? |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 18/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
I tried that thing Doopz_JK proposed with sm64ds castle backyards model because i was curious and it changes the textures somehow. I doubt it will fix the UV maps of the coin just as they were but it may be still worth trying. |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 19/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
Can i put some webgl in my post layout? |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 20/125 EXP: 79359 Next: 10261 Since: 04-12-16 Last post: 32 days ago Last view: 17 days ago |
Kill them all! (the processes and services etc.) Oh wait maybe not all... |
Main - Posts by pants64 |
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