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04-18-24 05:10 AM |
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Main - Posts by Marionumber1 |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 41/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
Yesterday, I thought of a possible reason why putting an Ice Flower in a level crashed the game. The Ice Flower is probably trying to load the assets for Ice Mario, and because they're not on the disc, it crashes. This would explain why an Ice Flower crashes the game. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 42/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
That's why I have a table on the Objects Wiki page that has the addresses of object functions in both SMG1 and SMG2. Anyone who finds out anything can feel free to add to the table. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 43/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
I've tried doing that, but it still doesn't work. It's possible that there's something I'm not adding to the SD card. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 44/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
I'm talking about adding the files to the disc using Riivolution. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 45/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
I suggest closing that thread that people keep spamming in. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 46/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
NWPlayer123 is right. I am working on it, but even though it is possible to import objects from SMG1, it will take us time to figure out the addresses. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 47/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
cosmological changed all the specs to see if anyone would fall for it. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 48/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
You should make 'Opposite of Marionumber1 Syndrome'. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 49/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
I think this GAME is pretty weird. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 50/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
BigBubbleGenerator has no code in SMG2, so this won't work. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 51/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
You need to rename the game ID and folder to SB4P01.
Edit: Never mind, it looks like you meant to say that you don't have a PAL disc. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 52/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
If you want to debug your levels, you can try playing them in Dolphin's debug mode. To start it, type "Dolphin /d" at the command line. From there, if your level crashes, you might be able to see the registers at the time it crashed. Post them here, and I might be able to help. Also, sometimes when a level crashes in Dolphin, you get an error message saying that says "LR=" followed by an address. If you give me that address, I might be able to help as well. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 53/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
I find it kind of funny how people ignored my advice and went straight to arguing with each other. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 54/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
NWPlayer123, I hope you ROT for ninja'ing me. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 55/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
Some of you seem to want to do a bad DEED. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 56/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
That's actually strange, because most of the code in SMG2 is exactly the same as the code in SMG1. Nintendo most likely reused the entire SMG1 code and made some changes. While they have taken some things out (like Cataquacks, many bosses, and other objects), it doesn't make much sense that they would bother taking out a small part of code for one object that isn't even used in that many SMG1 levels. Can anyone check if in SMG1, Empty Red Shells home in on enemies? |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 57/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
How do you know that? Red Koopas only appeared in aquatic levels in SMG1. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 58/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
It does function like that, that's what SSL posted a video of. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 59/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
I've tested TeresaBeamKameck in SMG1, and it doesn't show up. |
Marionumber1 |
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Wii U hacker Level: 55 Posts: 60/709 EXP: 1238319 Next: 75870 Since: 07-07-12 Last post: 2209 days ago Last view: 585 days ago |
Also, if you're trying to import a new planet into the game, use ProductMapObjDataTable.arc, not UseResource. |
Main - Posts by Marionumber1 |
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