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04-18-24 05:10 AM
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Main - Posts by Marionumber1

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Marionumber1
Posted on 01-04-13 08:25 PM, in Flying and Ice Mario (rev. 2 of 01-18-13 12:11 PM) Link | #2809
Yesterday, I thought of a possible reason why putting an Ice Flower in a level crashed the game. The Ice Flower is probably trying to load the assets for Ice Mario, and because they're not on the disc, it crashes. This would explain why an Ice Flower crashes the game.

Marionumber1
Posted on 01-05-13 04:01 PM, in Leftover SMG1 Objects Link | #3167
That's why I have a table on the Objects Wiki page that has the addresses of object functions in both SMG1 and SMG2. Anyone who finds out anything can feel free to add to the table.

Marionumber1
Posted on 01-05-13 05:11 PM, in Flying and Ice Mario Link | #3207
I've tried doing that, but it still doesn't work. It's possible that there's something I'm not adding to the SD card.

Marionumber1
Posted on 01-05-13 05:37 PM, in Flying and Ice Mario Link | #3237
I'm talking about adding the files to the disc using Riivolution.

Marionumber1
Posted on 01-05-13 06:35 PM, in The suggestions thread Link | #3291
I suggest closing that thread that people keep spamming in.

Marionumber1
Posted on 01-05-13 09:23 PM, in [Retro Remix Galaxy] Retro Remix Remade Level Choosing Link | #3365
NWPlayer123 is right. I am working on it, but even though it is possible to import objects from SMG1, it will take us time to figure out the addresses.

Marionumber1
Posted on 01-05-13 10:07 PM, in Post your PC specs! Link | #3438
cosmological changed all the specs to see if anyone would fall for it.

Marionumber1
Posted on 01-05-13 10:40 PM, in Syndrome Milestones Link | #3493
You should make 'Opposite of Marionumber1 Syndrome'.

Marionumber1
Posted on 01-06-13 12:37 AM, in PostCount++ LetterSwapGame Link | #3694
I think this GAME is pretty weird.

Marionumber1
Posted on 01-06-13 12:39 AM, in BigBubbleGenerator Test Link | #3696
BigBubbleGenerator has no code in SMG2, so this won't work.

Marionumber1
Posted on 01-06-13 06:26 PM, in Need a good 2.5 riivo folder (rev. 3 of 01-06-13 06:29 PM) Link | #4166
You need to rename the game ID and folder to SB4P01.

Edit: Never mind, it looks like you meant to say that you don't have a PAL disc.

Marionumber1
Posted on 01-07-13 12:02 AM, in Debug Mode Link | #4295
If you want to debug your levels, you can try playing them in Dolphin's debug mode. To start it, type "Dolphin /d" at the command line. From there, if your level crashes, you might be able to see the registers at the time it crashed. Post them here, and I might be able to help. Also, sometimes when a level crashes in Dolphin, you get an error message saying that says "LR=" followed by an address. If you give me that address, I might be able to help as well.

Marionumber1
Posted on 01-07-13 12:12 AM, in Debug Mode (rev. 2 of 01-07-13 12:12 AM) Link | #4301
I find it kind of funny how people ignored my advice and went straight to arguing with each other.

Marionumber1
Posted on 01-07-13 12:53 AM, in PostCount++ LetterSwapGame Link | #4326
NWPlayer123, I hope you ROT for ninja'ing me.

Marionumber1
Posted on 01-08-13 01:14 AM, in PostCount++ LetterSwapGame Link | #4542
Some of you seem to want to do a bad DEED.

Marionumber1
Posted on 01-08-13 01:18 AM, in Discoveries Link | #4544
That's actually strange, because most of the code in SMG2 is exactly the same as the code in SMG1. Nintendo most likely reused the entire SMG1 code and made some changes. While they have taken some things out (like Cataquacks, many bosses, and other objects), it doesn't make much sense that they would bother taking out a small part of code for one object that isn't even used in that many SMG1 levels. Can anyone check if in SMG1, Empty Red Shells home in on enemies?

Marionumber1
Posted on 01-08-13 09:01 PM, in Discoveries Link | #4686
How do you know that? Red Koopas only appeared in aquatic levels in SMG1.

Marionumber1
Posted on 01-08-13 10:54 PM, in Discoveries Link | #4724
It does function like that, that's what SSL posted a video of.

Marionumber1
Posted on 01-09-13 12:19 PM, in TeresaBeam and TurtleBeam Kameck Link | #4785
I've tested TeresaBeamKameck in SMG1, and it doesn't show up.

Marionumber1
Posted on 01-10-13 02:04 AM, in Adding objects to SMG2 galaxies Link | #4999
Also, if you're trying to import a new planet into the game, use ProductMapObjDataTable.arc, not UseResource.
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Main - Posts by Marionumber1

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