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12-13-24 02:53 AM
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Main - Posts by Trilly2Busy


Trilly2Busy
Posted on 02-07-16 02:47 PM, in Super Luigi 64 v1.0 Release Link | #67571
Is this compatible with patching to super mario star road?

Trilly2Busy
Posted on 02-07-16 05:57 PM, in Super Luigi 64 v1.0 Release Link | #67580
Posted by GreenThunder1337
Urm no. You need a clean SM64 rom.

You'll know it's clean if it has [!] in the file name.



So we couldn't use this in conjunction with star road at all?

Trilly2Busy
Posted on 02-10-16 12:38 AM, in Super Luigi 64 v1.0 Release Link | #67640
Sooo again, is there no way to use this with star road?

Trilly2Busy
Posted on 02-10-16 08:23 AM, in Super Luigi 64 v1.0 Release Link | #67650
Thank you!!!

Trilly2Busy
Posted on 02-12-16 03:42 PM, in Super Luigi 64 v1.0 Release Link | #67717
Eh, wasn't exactly what I was looking for. Is there anybody who could import this model into Star Road?

Trilly2Busy
Posted on 02-15-16 11:25 PM, in Super Luigi 64 v1.0 Release Link | #67833
A better question, is there anyway to apply the star road patch to a sm64 rom with this Luigi model already patched in, or vice versa? I'm just looking for any way to play through Star Road with this Luigi model. Thanks in advance.

Trilly2Busy
Posted on 06-19-16 05:49 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] (rev. 2 of 06-19-16 05:50 PM) Link | #72254
Any plans of multiplayer? or playable characters other than Mario?

(Huge fan of yours btw, played every rom hack you released and been following this project since the beginning on smw central lol)

Trilly2Busy
Posted on 06-19-16 11:43 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #72290
Posted by Kazeshin
i have no interest in multiplayer, more playable characters might be a thing, but then just as a bonus and not as an actual thing relevant to getting the stars in the game.


That's the best way to do it. I noticed earlier you said nothing is beyond your limitations, and I know you just said you have no interest in multiplayer, but I was thinking maybe a battle mode or race mode could be cool for multiplayer? Just an idea, but I understand if that doesn't interest you either.

Trilly2Busy
Posted on 06-20-16 05:18 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #72306
Posted by Kazeshin
that'd be alot of work for basically no gain.


Understood. Lastly, will any other Mario characters be appearing as either bosses or NPC's? Referring to characters like Wario, Waluigi, bowser Jr, Daisy etc

Trilly2Busy
Posted on 06-20-16 11:25 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #72315
Cool! Can't wait to see, and hopefully you make that October release man!

Trilly2Busy
Posted on 07-11-16 05:11 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #73325
Awesome sauce!! What's the mini game house gonna consist of?

Trilly2Busy
Posted on 07-15-16 07:22 PM, in Super Mario Land 64 - The Super Mario 64 Prologue Link | #73610
will Luigi be playable, and any plans of multiplayer?

Trilly2Busy
Posted on 09-05-16 12:44 AM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #76895
So I was wondering, as far as other playable characters go (if you incorporated them) how would being able to ply as them work? Would you have to unlock them? And would you choose character at the title screen, or would there be a room to switch like in sm64 ds? If that's too much to reveal though I understand


Main - Posts by Trilly2Busy

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