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04-19-24 06:20 PM
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Main - Posts by FireMario74

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FireMario74
Posted on 03-02-16 03:07 AM, in Newer Super Mario Bros. DS Link | #68147
AMAZING! This is the best hack I've seen since Newer Super Mario Bros Wii! I'm currently playing Newer SMBW and I gotta say this definitely meets the standards of the Wii version. Great work so far man! I can't wait to play the finished game! ;)

FireMario74
Posted on 03-02-16 03:22 AM, in Mario & Luigi: Paper Jam Link | #68148
I have really liked Mario and Luigi Paper Jam! The one thing I haven't liked that much is the paper toad mini games. They can get annoying after a while. Other than that it's pretty well done!

FireMario74
Posted on 03-02-16 03:35 PM, in ask shit to StapleButter, get answer 3 months later (rev. 2 of 03-02-16 03:35 PM) Link | #68151
In this post it's inverted, backwards, and rainbow colored. [thumbnail]
Don't believe me? Look here: https://kuribo64.net/board/thread.php?id=2494
Btw I love that broken purple pipe inverted touch. :D

FireMario74
Posted on 03-04-16 04:02 AM, in CoinKiller - Suggestions Link | #68205
Could you maybe make it so you can use it to make custom graphics?

FireMario74
Posted on 03-04-16 04:32 PM, in CoinKiller - Suggestions Link | #68218
No I mean for re-texturing coins and goombas and stuff. Unless it already does that Idk.

FireMario74
Posted on 03-06-16 05:28 PM, in SM64DS Editor Help Thread - Post your questions here Link | #68293
Posted by Fiachra
I didn't set that up using a custom collision type, I modified an existing object's code so that it would set Mario's Y speed to a large negative value upon collision, giving the appearance of him bouncing.

Funny this topic should come up. I've wanted to put music blocks in my hack using this method. Could you share the code with me? I don't know ASM but I could probably apply the code to my rom. Also I plan to learn ASM in the future just so you know. Thanks! :-)

FireMario74
Posted on 03-07-16 07:40 PM, in The Super Smash Bros Thread! (rev. 2 of 03-07-16 07:49 PM) Link | #68322
My top 3 favorite smash (Wii U and 3ds) characters are:

3. Bowser. He has moves that are so much fun to use. But he's not the one I'm best with.

2. Meta Knight. He has some pretty sweet moves and if you get good enough with his sword swipes(A up and A down(when there are others players there)) then he can be pretty relentless. However like Bowser he's not the one I am best with.

1. Lucario. I'm not a big pokemon fan, but I can totally reck when I play as Lucario. I mean he's the only one I could beat the final boss(on classic mode 3ds)on the hardest level.

FireMario74
Posted on 03-08-16 04:33 PM, in NSMB2 Custom Content Link | #68351
That's pretty sweet! On a scale from 1(1 being worst level ever) to 10(10 being amazing) I give it a 6! I have no complaints but it could be a little better done. But nice work all together! Keep it up man! : )

FireMario74
Posted on 03-23-16 10:29 PM, in CoinKiller -- NSMB2 editor upcoming Link | #69027
Posted by Mariomaster
[thumbnail] [thumbnail]

The SARC saving seems fixed now, fixing the tileset saving, which was compleatly fine :)

I cannot put into words how awesome that looks! It looks a bit like newer SMBW's world 1 castle tileset. Anyway great work! :D

FireMario74
Posted on 04-05-16 02:19 AM, in ask shit to StapleButter, get answer 3 months later Link | #69439
How long did it take you to answer all of the questions :P

FireMario74
Posted on 04-14-16 04:59 PM, in ask shit to StapleButter, get answer 3 months later (rev. 2 of 04-18-16 04:40 PM) Link | #69757
What is your favorite word? (I'm guessing derp)

And why?

EDIT: Also what is another word for thesaurus?

FireMario74
Posted on 05-07-16 02:10 PM, in Super Mario Sacred Castle (rev. 2 of 05-07-16 05:57 PM) Link | #70540
I haven't had hardly anytime to work on it recently. Sorry about that I've been rather busy; I should be able to work on it pretty soon though...

EDIT:
Never mind the hack is canceled for a ton of reasons I don't wanna go into(major glitches etc)
Sorry to those of you who were looking forward to this.

FireMario74
Posted on 05-11-16 03:28 AM, in Recruiting a team for SM64DS hacking Link | #70666
I've come to the conclusion that I only need a music person for my hack and a ASM person who I already kind of have a lead for. So I would be very inserested in having you Thierry. Also no plans of canceling any projects in the future however I will start with a minor hack before making a major hack just so I can keep that from happening.

FireMario74
Posted on 05-17-16 01:32 AM, in SM64DS Editor Help Thread - Post your questions here Link | #70771
When I put King Bob-omb in a level he acts perfectly fine until I go to battle him then he kinda glitches out. How can I fix this?

FireMario74
Posted on 05-18-16 03:29 AM, in SM64DS Editor Help Thread - Post your questions here Link | #70805
Posted by Hiccup
Have you read the object data for it in the object database?

I just looked at that and I followed the directions to get some interesting results. When I began testing it, he began to spin in circles really quickly. It looked exceptionally funny but it still wasn't functional. Your on the right track because he was randomly flying through the air as if I had just thrown him off the edge before I tried this. Thanks! : )

FireMario74
Posted on 05-21-16 05:12 PM, in Stupid things you have done (rev. 2 of 05-21-16 05:18 PM) Link | #70898
When I was 5 I had a hamster and I bent the cage bars not thinking it would get out. Of course it got out.

FireMario74
Posted on 05-31-16 07:54 PM, in SM64DS Editor Help Thread - Post your questions here Link | #71284
How do I change the transparent ? Red Box's texture? I looked but couldn't find the model.

FireMario74
Posted on 06-04-16 01:41 AM, in ask shit to StapleButter, get answer 3 months later Link | #71405
When do mosts usually happen?

FireMario74
Posted on 06-06-16 03:15 PM, in SM64DS Editor Help Thread - Post your questions here Link | #71569
Funny this topic should come up. I'm having trouble importing a super mushroom and a 1 UP mushroom. It looks fine in the editor:
[image]
[image]
But it's a bit of a different story in game:
[image]
Anyone have any clue how I fix this? Thanks! ;)

FireMario74
Posted on 06-06-16 06:33 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 3 of 06-06-16 06:44 PM) Link | #71582
All I did was click "Add Object" and then I typed mushroom. And it came up as one of the options as "Super Mushroom" the same thing can be done with the 1 Up mushroom.

EDIT: I fixed the texture issue with the mushroom. I Re-imported it via .Obj file and it turns out when I imported it the first time it was in .dae format. I don't know why the file format mattered but I'm not complaining at least it imported properly! :)
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Main - Posts by FireMario74

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