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03-28-24 11:55 PM
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Main - Posts by FireMario74

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FireMario74
Posted on 01-08-16 10:59 PM, in The Birthday Wishes Thread Link | #66902
Happy birthday to TheKoopaKingdom! :D

FireMario74
Posted on 01-08-16 11:01 PM, in ask shit to StapleButter, get answer 3 months later Link | #66903
What inspired your username?

FireMario74
Posted on 01-08-16 11:03 PM, in New Super Mario Bros. Wii: RiiMIXED Link | #66904
This hack looks like it's really coming along! Great work so far! :)

FireMario74
Posted on 01-13-16 08:46 PM, in SM64DS Editor Help Thread - Post your questions here Link | #67006
How do I re-texture paintings? Thanks!

FireMario74
Posted on 01-13-16 10:52 PM, in Super Mario Sacred Castle (rev. 3 of 02-09-16 01:42 AM) Link | #67010
I have made a demo for my hack! You can press L to view the HUD. And if you press L in mid-air you will spin jump! Download: http://www.mediafire.com/download/xaeljdx8sf66nr7/Super_Mario_Sacred_Castle_Demo_Updated_Patch.zip
EDIT: I will have new screenshots soon. I was going to cancel it but I somehow fixed the fatal glitch.

FireMario74
Posted on 01-15-16 04:54 AM, in Modify Title Screen Link | #67026
How do I open the .bmd files? Thanks!

FireMario74
Posted on 01-15-16 10:03 PM, in SM64DS Editor Help Thread - Post your questions here Link | #67042
Thank you for the help! :D

FireMario74
Posted on 01-16-16 12:39 AM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 01-16-16 04:28 AM) Link | #67044
I have another issue. When I go to my level and look at the map, it is WAY too far north of the actual model to the point where I can't even see 97% of it. Any idea how I can fix this? Thanks!
EDIT: If it helps to know which level I replaced it was Peach's Secret Slide.

FireMario74
Posted on 01-16-16 05:57 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 2 of 01-16-16 05:58 PM) Link | #67051
I followed the tutorial and the map ended up looping once and it didn't show the entire map on the screen. [image]
I tried to line it up and I even tried changing the scaling but no dice. Any ideas? Sorry to be a pain. Thanks!

FireMario74
Posted on 01-17-16 04:33 PM, in SM64DS Editor Help Thread - Post your questions here Link | #67072
It's a 128x128 minimap. I followed the tutorial for that specific one and it ended up just like the screenshot did. The main issue is the fact that it got stretched in such an odd way. Also whenever I move with Yoshi he moves REALLY fast on the map, he moves normal speed in the model but not on the map.

FireMario74
Posted on 01-17-16 04:37 PM, in SM64: Last Impact (SM64 Major Hack, assembly hacks) [WIP] Link | #67073
Every time I finish watching a new preview I am left speechless. Great work Kaze! :D

FireMario74
Posted on 01-17-16 08:19 PM, in SM64DS Editor Help Thread - Post your questions here Link | #67080
I'm replacing Peach's secret slide.

FireMario74
Posted on 01-19-16 09:31 PM, in SM64DS Editor Help Thread - Post your questions here Link | #67101
I did just that and I was resulted with the exact same issue. I figured out one problem though! I fixed Yoshi moving too fast on the map by changing the Co-ordibate Scale to 1.6.

FireMario74
Posted on 01-19-16 09:35 PM, in Custom SMG Levels Link | #67102
BRAVO! Seriously that is flawless! I love how you used the alcove that's near the top! Great work man! Keep it up! :D

FireMario74
Posted on 01-21-16 01:44 AM, in SM64DS Editor Help Thread - Post your questions here Link | #67126
Something must have gone wrong when it imported. It works fine for me when I import the map into a test rom.

FireMario74
Posted on 01-21-16 05:19 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 3 of 01-27-16 02:10 PM) Link | #67134
It seems to have worked! Thank you for taking the time and patience!

EDIT:
Well I think I figured out exactly what the issue was. I changed the act selector ID in the level settings to 29 instead of 21 in the level when I first modified it. That ended up causing the glitch. Sorry for the trouble, but thanks for the help!

EDIT 2:
I have another question. How do I modify the required stars to open a star door? Thanks!

FireMario74
Posted on 01-22-16 03:25 AM, in [SSEQ] SM64DS Custom Music Imports Link | #67141
Do you take requests here?

FireMario74
Posted on 01-22-16 03:29 AM, in Replace Green Yoshi with a multplayer Yoshi Link | #67142
This tutorial shows how to texture hack characters with nsmb editor. Hope it helps.
https://www.youtube.com/watch?v=iouvNiuW2Cw

FireMario74
Posted on 01-29-16 09:30 PM, in SM64DS Editor Help Thread - Post your questions here Link | #67362
Okay thanks! I'm going to look into that soon. I've stumbled across another issue. When I change the CLPS to water and assign it to my water terrain, I can walk through it. I ended up assign it to grass earlier by total accident and it worked fine then but it doesn't want to work on my water texture. And clue what the problem could be? Thanks!

FireMario74
Posted on 01-30-16 05:11 PM, in SM64DS Editor Help Thread - Post your questions here (rev. 4 of 02-05-16 10:05 PM) Link | #67385
It worked! It was a rather large body of water. Thank you! :D
EDIT: How do I assign the nodes to Koopa the Quick in a Koopa the Quick race? Thanks
EDIT2: I should have figured that part out myself. Sorry about that.
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Main - Posts by FireMario74

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