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04-20-24 04:18 AM |
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Main - Posts by Arisotura |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 61/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
As you may already have noticed, the ObjectDB now shows 'object in-game data' for each object, like the NSMB SpriteDB. I wrote code to parse all of SMG1 and SMG2's levels and save informations about each and every object, namely, where and how it is used, the Obj_args used, etc...
According to some statistics of mine, there are 105 objects that are marked as Complete, but have varying Obj_args that are undocumented. (an undocumented Obj_arg is an Obj_arg that can have values other than 0xFFFFFFFF but isn't documented) Objects with undocumented Obj_args can't be marked Complete, so I'm tempted to set them back to Incomplete. I might also make it impossible to check the Complete checkbox if there are undocumented Obj_args or the object isn't properly named. Aside from this, all the objects and their possible Obj_args being into the database, it'll be easier to find out Obj_args and what they do. Similarly, we'll also know which file each object must be placed in. Or files. There are 5 objects which are used in two different types of files. For example, BlackHoleCube is mostly used in ObjInfo (Obj) but it's also used in AreaObjInfo (AreaObj). I appreciate the work that has been done on the ObjectDB so far, but it isn't a race, getting everything documented correctly no matter the time is better than getting everything done in one week imo. But of course, testing isn't really easy right now. That's why we should first work on making Whitehole usable... ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 62/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 63/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 64/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 65/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Nice job. However you might want to fix that part where the floor is transparent. Also, the track in general could use better texturing, like the rainbow following the track rather than being all straight, better borders, etc... and you could raise the 'death floor' too, it's annoying when you fall to stay falling for over 5 seconds before actually 'dying'... ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 66/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
There's also the part with that violent turnaround, where you keep hitting the wall. If you have to put a wall to prevent players from falling, you need to fix your track's design.
Edit- about that transparent floor part. Wouldn't it be related to backfaces? Or a quad with edges crossed or something? The DS renders improper quads weirdly or not at all, so make sure you don't have any of those (or have triangulated your model). ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 67/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 68/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Introductions are recommended but they're optional. In any case, Rydia comes from other boards among which Kafuka (linked in my sig).
Rydia: yes pretty much a second incarnation of Kuribo64. Like all those incarnations of Acmlm's Board (Kafuka being yet another one, kinda). ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 69/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Welcome to the board, Gerry, Rydia and anyone I may have missed; feel welcome here
MK7tester: Ay See Em El Em Acmlmboard. It's a nice unique board software. And you'd be right, I hope to meet lots of new people too ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 70/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 71/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 72/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
lol yeah, I saw the threads. They're still in the General forum, and Xkeeper's latest rereg was banned after 59 posts. That says something, really.
That reminds me of when I got unbanned. He also reregistered to complain about it. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 73/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 74/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 75/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Depends. If it's just matter of a one-instruction fix, it's easily doable. If the object's code was deleted, well, things get harder. It's possible to make it working but it'll never be like the original one. ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
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(post in restricted forum) |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 79/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Posted by ELMario >implying that you have a layout Also Rydia your layout is nice ____________________ NSMBHD - Kafuka - Jul melonDS the most fruity DS emulator there is zafkflzdasd |
Arisotura |
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Star Mario in this room you have a pile of apple pies Level: 163 Posts: 80/9019 EXP: 56225689 Next: 261955 Since: 07-03-12 From: in a box Last post: 8 days ago Last view: 3 days ago |
Main - Posts by Arisotura |
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