Views: 20,052,597 |
Home
| Forums
| Uploader
| Wiki
| Object databases
| IRC
Rules/FAQ | Memberlist | Calendar | Stats | Online users | Last posts | Search |
04-25-24 06:27 AM |
Guest: |
0 users reading Modding more than one galaxy? | 1 bot |
Main - Misc. ROM hacking - Modding more than one galaxy? | Hide post layouts | New reply |
Snarky Sceptile |
| ||
Koopa Spring Mushroom Enthusiast Level: 21 Posts: 90/114 EXP: 44580 Next: 5363 Since: 08-22-20 From: Route 111 Last post: 617 days ago Last view: 369 days ago |
So, question. How do you mod any galaxy that isn't Flip-Swap? I just don't want to guess and permanently screw it up :p
Also, is there any benefit to using zones, or are they just Nintendo's way of organizing objects? ____________________ Heh... how hilarious. Current project: Spring Mario Galaxy 2 (It's exactly what it sounds like. Production of this mod will have to slow down a bit due to other things Sadge) Galaxies finished: 35/49 |
TheGreatWaluigi |
| ||
Red Paragoomba Normal user Level: 17 Posts: 62/64 EXP: 23983 Next: 760 Since: 04-23-18 Last post: 1154 days ago Last view: 207 days ago |
What do you mean permanently screw it up.
And yea zones just help keep things tidy. |
Snarky Sceptile |
| ||
Koopa Spring Mushroom Enthusiast Level: 21 Posts: 91/114 EXP: 44580 Next: 5363 Since: 08-22-20 From: Route 111 Last post: 617 days ago Last view: 369 days ago |
You know, if i make a mistake beyond repair
But anyway how do you make a fully custom level in a galaxy that isn't flipswap? ____________________ Heh... how hilarious. Current project: Spring Mario Galaxy 2 (It's exactly what it sounds like. Production of this mod will have to slow down a bit due to other things Sadge) Galaxies finished: 35/49 |
Main - Misc. ROM hacking - Modding more than one galaxy? | Hide post layouts | New reply |
Page rendered in 0.023 seconds. (2048KB of memory used) MySQL - queries: 28, rows: 198/198, time: 0.013 seconds. Acmlmboard 2.064 (2018-07-20) © 2005-2008 Acmlm, Xkeeper, blackhole89 et al. |