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03-28-24 01:09 PM
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Main - Misc. ROM hacking - Is there a way to have a certain music play underwater in SMG2 Hide post layouts | New reply


Lavalinater9000
Posted on 10-16-20 09:03 AM Link | #99620
Basically, im making another custom galaxy, im using water areas, and other things, and the music on the surface is fine, but when im underwater, i would like it to play a underwater variant of it. How do i go about doing that?


Since the Music fades away when i go too deep underwater and when i go back to the surface, it starts to play again.


LeftyGreenMario
Posted on 10-16-20 10:39 PM Link | #99624
If you're replacing existing music, I suppose you replace ones with the alternate tracks. You probably need to create a multi-stream music file (music that plays two files simultaneously), as if the "version" of the music fades out, it indicates there isn't music replaced for that channel of the file.

Lavalinater9000
Posted on 10-19-20 11:52 AM Link | #99687
hmmm...i think i get what your saying...but how do i go about doing this....like, would i have to mak the audio track have both of the songs i want together or after one plays, it immeidatly plays the next? im just trying to figure it out

FroggoTheDoggo
Posted on 11-11-20 12:05 PM Link | #99826
This IS actually possible. It requires some fancy AST setup and you must also replace Starshine Beach's AST file iirc.
Basically you have to have four channels of audio. First two are the Primary LR (above water) tracks, and the second two are the Secondary LR (under water).

If you wish to convert your AST with this setup, you should use XAYR's tool here.

Usage is:
mkast.exe "wav file" "ast file"

All you have to do to loop it is set loop points in the WAV file itself and the program will do the rest for you.

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Lavalinater9000
Posted on 11-16-20 03:19 PM Link | #99859
so when i tried using the program, it didn't work saying " a fatal error has occured" sooo im not sure if im missing something.

LeftyGreenMario
Posted on 11-17-20 04:59 AM Link | #99861
What kind of fatal error was it?

Lavalinater9000
Posted on 11-17-20 12:14 PM (rev. 2 of 11-17-20 12:14 PM) Link | #99862
Well it said this:
"A fatal error occured. the required library hostfxr.dll could not be found. If this is a self contained application, that library should exist in [D:\__\Documents\mkast_adpcm4_release_1.0\PREBUILT]. If this is a framework-dependent application, install the runtime in the global location [C:\Program files\dotnet] or use the DOTNET_ROOT enviromet variable to specify the runtime location or register the runtime location in [HKLM\SOFTWARE\dotnet\Setup\InstlledVersions\x64\InstallLocation].

The .NET Core runtime can be found a
-https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x64&rid=win10-x64

(i just typed it all out)


Main - Misc. ROM hacking - Is there a way to have a certain music play underwater in SMG2 Hide post layouts | New reply

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