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09-07-24 03:07 PM |
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0 users reading Editor development | 1 bot |
Main - General SM64DS hacking - Editor development | Hide post layouts | New reply |
Fiachra |
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Local moderator Level: 65 Posts: 1048/1065 EXP: 2274772 Next: 60856 Since: 12-15-12 From: Ireland Last post: 2295 days ago Last view: 244 days ago |
SM64DSe R104 v2.3.5 2017/07/05
Changes: - Fix issue whereby saving a level caused it to become corrupt for non-European ROM's - Fix issue whereby adding a new collision type within the KCL editor would cause an index-out-of-bounds exception Download in SM64DSe Git repo and last download thread. |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 22/66 EXP: 27901 Next: 1996 Since: 04-09-17 From: Same as above. ^ Last post: 2165 days ago Last view: 1410 days ago |
Might want to fix the mouse wheel glitch... Using the mouse wheel on an object will not work properly.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 33/66 EXP: 27901 Next: 1996 Since: 04-09-17 From: Same as above. ^ Last post: 2165 days ago Last view: 1410 days ago |
A cool feature would be placing coin lines. Since coins are usually .15 apart, would it be possible to generate a coin line from a coin object? It's a pain to place them.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
Hiccup |
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Normal user Level: 58 Posts: 774/815 EXP: 1540558 Next: 36988 Since: 09-06-12 Last post: 1826 days ago Last view: 181 days ago |
I've found two bugs:
* Using the scroll wheel to move objects closer/farther doesn't work [affects r100 up to the current version (r104)] * clicking on blank space in the search window causes a non-fatal error (e.g. while searching for "1-Up") [affects many versions (I don't remember a version when it didn't happen)] Also, two requests * Support for the Korean and Chinese ROMs. |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 38/66 EXP: 27901 Next: 1996 Since: 04-09-17 From: Same as above. ^ Last post: 2165 days ago Last view: 1410 days ago |
Having the Entrances Parameter 4 be simpler. The user can input the ViewID, the AreaID, and the Mode and have it create the hex automatically. Adding mibs' type 14 object in the game (star cameras). IDK what the sound editor is, or whatever, but it seems like something useful to be added.
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 449/500 EXP: 732443 Next: 33760 Since: 12-07-12 Last post: 2042 days ago Last view: 1945 days ago |
Q: how do you run SM64DSe?
The latest version isn't an exe, so it's just a bunch of files. Some people know how to run it. I don't. So, how is it run? ____________________ |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 57/124 EXP: 76508 Next: 1617 Since: 04-12-16 Last post: 1506 days ago Last view: 12 days ago |
The exe appears to be in SM64DSe\bin\Release as always |
dy |
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Member Normal user Level: 13 Posts: 4/30 EXP: 7966 Next: 2301 Since: 04-02-18 Last post: 2312 days ago Last view: 2303 days ago |
Is it just me, or does SM64DSe cause it to freeze on trying to load the "Dire Dire Docks" level?
Using EUR ROM and latest SM64DSe off github (R104). Completely clean ROM - no changes other than opening with SM64DSe. Tried with both an old save and new game. Freezes whether entering via map select or through the castle normally... ____________________ - ASM resource for customising behaviour of player/objects/levels - NSMBe with direct overwrite feature |
Fiachra |
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Local moderator Level: 65 Posts: 1062/1065 EXP: 2274772 Next: 60856 Since: 12-15-12 From: Ireland Last post: 2295 days ago Last view: 244 days ago |
SM64DSe R105 v2.4.0 2017/08/28
Changes: - Merge many level editor improvements by juhape64 - Fix bug whereby texture animation material names were not 4 byte aligned causing some levels to crash when loaded by SM64DS Download in SM64DSe Git repo and last download thread. |
Fiachra |
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Local moderator Level: 65 Posts: 1063/1065 EXP: 2274772 Next: 60856 Since: 12-15-12 From: Ireland Last post: 2295 days ago Last view: 244 days ago |
SM64DSe R106 v2.4.1 2018/05/17
Changes: - Fix bug where the raw parameter editor was updating the wrong object parameters Download in SM64DSe Git repo and last download thread. |
hack mario 64 |
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Member Normal user Level: 9 Posts: 4/16 EXP: 3064 Next: 98 Since: 05-29-18 Last post: 2071 days ago Last view: 2067 days ago |
(jap) error
An error occured while patching your ROM. No changes have been made to your ROM. Try using a different ROM. If the error persists, report it to Mega-Mario, with the details below: インデックスが配列の境界外です。 場所 SM64DSe.NitroROM.Patch() 場所 C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\NitroROM_patch.cs:行 710 場所 SM64DSe.MainForm.LoadROM(String filename) 場所 C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\MainForm.cs:行 103 |
Hiccup |
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Normal user Level: 58 Posts: 807/815 EXP: 1540558 Next: 36988 Since: 09-06-12 Last post: 1826 days ago Last view: 181 days ago |
https://github.com/StapleButter/SM64DSe/issues |
Hiccup |
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Normal user Level: 58 Posts: 809/815 EXP: 1540558 Next: 36988 Since: 09-06-12 Last post: 1826 days ago Last view: 181 days ago |
Wasn't there once an option to move all objects in a level? I can't find it. |
littlelum |
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Newcomer Normal user Level: 3 Posts: 2/2 EXP: 110 Next: 18 Since: 06-23-20 Last post: 1536 days ago Last view: 1416 days ago |
I found some errors. Whenever I try to create a texture animation, I either get an error or it crashes.
Also, Importing an xml also gives an error. |
Main - General SM64DS hacking - Editor development | Hide post layouts | New reply |
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