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02-17-25 11:50 PM |
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0 users reading trying to import weegeepie head model to sm64ds | 1 bot |
Main - General SM64DS hacking - trying to import weegeepie head model to sm64ds | Hide post layouts | New reply |
The Best NSMB |
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Member I make things, I guess. Level: 9 ![]() Posts: 8/13 EXP: 2310 Next: 852 Since: 06-26-18 Last post: 1580 days ago Last view: 589 days ago |
I tried replacing luigi's head model with this one, but the game crashes when I get to the castle grounds. I just don't know why, all I did was add headphones, and that's it. Why is this happening?
http://www.mediafire.com/file/b9og079cdsnfmjp/Weegeepie_head_model.7z/file |
Shugabush |
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Member Normal user Level: 19 ![]() Posts: 66/76 EXP: 33906 Next: 1871 Since: 12-18-17 Last post: 1557 days ago Last view: 476 days ago |
I think you need to have all the material groups, textures, and palettes named exactly the same as the original. And you can use obj. It doesn't have to be dae. ____________________ check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit |
Main - General SM64DS hacking - trying to import weegeepie head model to sm64ds | Hide post layouts | New reply |
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