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12-06-24 07:08 PM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 4 bots |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
pants64 |
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Red Koopa Normal user Level: 24 Posts: 83/124 EXP: 77623 Next: 502 Since: 04-12-16 Last post: 1596 days ago Last view: 1 day ago |
You need an r4 card. It's like a ds cartridge but you can put a micro sd card into it and play roms from it. Idk what's the best place to buy one nowadays though. |
natnew |
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Bullet Bill Normal user Level: 47 Posts: 462/500 EXP: 740097 Next: 26106 Since: 12-07-12 Last post: 2132 days ago Last view: 2035 days ago |
Summoned_Blade |
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Newcomer Normal user Level: 7 Posts: 7/8 EXP: 1120 Next: 328 Since: 03-22-18 Last post: 2058 days ago Last view: 2058 days ago |
How do I make it so that this message, "The ROM header is invalid. The device size has been increased to allow for the provided file size", doesn't pop up every time I open the rom with an emulator? |
Girl Hacking |
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Member Normal user Level: 9 Posts: 5/13 EXP: 2296 Next: 866 Since: 05-12-18 Last post: 735 days ago Last view: 735 days ago |
hello good I have a doubt when importing a map this is what happens what happens is that when you imported a super mario 64 map it turns to the right as I fix that :C |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 326/331 EXP: 386292 Next: 18479 Since: 08-31-13 Last post: 2173 days ago Last view: 150 days ago |
You open the ROM in a hex editor and increment the byte at offset 0x14. ____________________ Current hack: Excerpt from Super Mario 256 |
GlitchyTMKP |
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Newcomer Normal user Level: 7 Posts: 6/9 EXP: 1319 Next: 129 Since: 05-23-18 Last post: 2385 days ago Last view: 2385 days ago |
I wanted to replace the secret slide with bomb-omb battle field (because it's a hell lot better for battle maps In my opinion) and now matter what i do it doesn't apply the collision or the model, I have no idea why. (i also though to replace castle grounds but while the Collison did load the model will not)
and also this want mentioned in the editor (As far as i can tell)the super mushroom/red mushroom/big mushroom dosent work in V.S. mode it causes the player to stay still. |
hack mario 64 |
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Member Normal user Level: 9 Posts: 6/16 EXP: 3124 Next: 38 Since: 05-29-18 Last post: 2161 days ago Last view: 2157 days ago |
jap rom error
An error occured while patching your ROM. No changes have been made to your ROM. Try using a different ROM. If the error persists, report it to Mega-Mario, with the details below: インデックスが配列の境界外です。 場所 SM64DSe.NitroROM.Patch() 場所 C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\NitroROM_patch.cs:行 710 場所 SM64DSe.MainForm.LoadROM(String filename) 場所 C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\MainForm.cs:行 103 |
Pankake |
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Newcomer Ultra Nerd Level: 3 Posts: 1/1 EXP: 48 Next: 80 Since: 06-03-18 From: Mushroom Kingdom Last post: 2378 days ago Last view: 462 days ago |
How do I create stationary water in a level? I'm using Sketchup btw, and no, I won't switch to Blender, not yet. ____________________ Currently working on: Unnamed SM64DS hack |
8BitGamer |
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Newcomer Normal user Level: 3 Posts: 1/1 EXP: 48 Next: 80 Since: 07-03-18 Last post: 2348 days ago Last view: 2342 days ago |
I've made a .obj model to finally work in the editor but when I tested the level in game all the collisions were messed up and there invisible walls. How could I fix this problem? |
Aryan 10 |
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Newcomer Normal user Level: 4 Posts: 1/3 EXP: 247 Next: 32 Since: 09-21-18 From: Pallet Town, Kanto || India Last post: 2259 days ago Last view: 1881 days ago |
I am new, very new to SM64DS hacking, and so I have a few questions,
• Which rom verison should I pick? US1.1, EU or US1.0? • How to skip the intro stuff? • Is it possible to change who can use the Wing Feather or can perform Wall Jump and Luigi's Special Backflip? Or is it possible to have it avaliable for all four characters? Thanks in advance ____________________ Hiya! |
pants64 |
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Red Koopa Normal user Level: 24 Posts: 115/124 EXP: 77623 Next: 502 Since: 04-12-16 Last post: 1596 days ago Last view: 1 day ago |
1. If you want to make asm hacks, use other peoples asm hacks or make custom cutscenes then the european version is the best option. It doesn't have as much free ram as some other versions though.
2. You can skip the intro with that one "additional patch" in the editor 3. See this for the first thing. For the wall jumps, try this code i made #include "SM64DS_2.h"
extern "C" bool wallSlideOrNot() { static short angle; if ((unsigned)(PLAYER_ARR[0]->currState) != Player::ST_WALL_JUMP || PLAYER_ARR[0]->ang.y != angle) { angle = PLAYER_ARR[0]->ang.y; return true; } PLAYER_ARR[0]->ang.y += 0x8000; return false; } void nsub_020c1dbc() { asm ( "push {r1-r12, r14} \n\t" "bl wallSlideOrNot \n\t" "pop {r1-r12, r14} \n\t" "cmp r0, #0 \n\t" "beq 0x020c1e28 \n\t" "bne 0x020c1dc8 \n\t" ); } btw it prevents you from wall jumping from the same wall twice while staying in air because otherwise you could climb the walls infinitely with luigi Idk about the luigi backflip thing, but it sounds possible |
Aryan 10 |
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Newcomer Normal user Level: 4 Posts: 2/3 EXP: 247 Next: 32 Since: 09-21-18 From: Pallet Town, Kanto || India Last post: 2259 days ago Last view: 1881 days ago |
I think I have got a few more questions with this.
• How can I change who can open Big Star Doors? • How do I remove Bowser's text when entering the castle gor the first time and the text shown after entering Bob-omb Battlefield for the first time? Btw I am going with the EUR version. ____________________ Hiya! |
Aryan 10 |
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Newcomer Normal user Level: 4 Posts: 3/3 EXP: 247 Next: 32 Since: 09-21-18 From: Pallet Town, Kanto || India Last post: 2259 days ago Last view: 1881 days ago |
Posted by mibts Was your answer for "The ROM header is invalid. The device size has been increased to allow for the provided file size"? Sorry for the double post. ____________________ Hiya! |
SolarZ |
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Member Normal user Level: 12 Posts: 9/26 EXP: 6258 Next: 1663 Since: 10-30-18 Last post: 1591 days ago Last view: 461 days ago |
Posted by Aryan 10 Can't help with the Big Star door thing, but you can disable the entrance messages in he additional patches section of SM64DSE can anyone tell me how to get transparent, animated water? |
MicahdaPancake |
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Newcomer Normal user Level: 4 Posts: 1/2 EXP: 129 Next: 150 Since: 03-26-19 Last post: 2077 days ago Last view: 2074 days ago |
Ive been trying to export a .dae model of the playroom in sm64dse but it keeps coming up with the error Nullable object must have a value. I have tried every thing i know but nothing works. please help me! |
MicahdaPancake |
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Newcomer Normal user Level: 4 Posts: 2/2 EXP: 129 Next: 150 Since: 03-26-19 Last post: 2077 days ago Last view: 2074 days ago |
I keep trying to export the playroom as a dae in sm64dse but it keeps telling me that nullable object must have a value. however it works when i export it as a obj but when i reimport it it is just a mess of polygons. can you tell me how to fix this or leave a link for a playroom dae download? |
Summoned_Blade |
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Newcomer Normal user Level: 7 Posts: 8/8 EXP: 1120 Next: 328 Since: 03-22-18 Last post: 2058 days ago Last view: 2058 days ago |
Posted by Aryan 10 Yes, that is to remove the ROM header is invalid message. (Sorry for the really late response) |
SolarZ |
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Member Normal user Level: 12 Posts: 18/26 EXP: 6258 Next: 1663 Since: 10-30-18 Last post: 1591 days ago Last view: 461 days ago |
So, I've bee trying to get the rabbit to work in Cool Cool Mountain (as a test before I use it in a custom level) for a while now. So far I know that the rabbit's parameters I'm using needs 8 stars, all rabbits spawn on their last node, and they are all placed on their second node. I added a rabbit to CCM, gave it all parameters 0000, made path 0 with 3 nodes, and placed him on the 1st node. the level doesn't crash, but the rabbit doesn't appear. Can anyone help with this? |
trussive |
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Newcomer Spooky Boo Level: 2 Posts: 1/1 EXP: 43 Next: 3 Since: 11-03-19 Last post: 1859 days ago Last view: 1859 days ago |
Does anyone know why changing Yoshi's head model crash the game? |
pants64 |
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Red Koopa Normal user Level: 24 Posts: 123/124 EXP: 77623 Next: 502 Since: 04-12-16 Last post: 1596 days ago Last view: 1 day ago |
unlike the other head models it's animated so it needs to have the right bone structure and stuff |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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