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Main - General SM64DS hacking - SM64DSe Problem Hide post layouts | New reply


Danny26
Posted on 06-25-18 12:48 PM (rev. 2 of 06-25-18 12:50 PM) Link | #94828
Hi,
when I try to edit the Playroom level, an error appears as soon as I click "Edit Level":
"System.IndexOutOfRangeException: Index Out Of Range.
in SM64DSe.INitroROMBlock.Read32(UInt32 addr) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\NitroROM.cs:riga 687
in SM64DSe.BMD..ctor(NitroFile file) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\SM64DSFormats\BMD.cs:riga 283
in SM64DSe.ModelCache.GetModel(String name) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\ModelCache.cs:riga 50
in SM64DSe.NormalBMDRenderer.Construct(String filename, Single scale) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\ObjectRenderer.cs:riga 947
in SM64DSe.ObjectRenderer.FromLevelObject(LevelObject obj) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\ObjectRenderer.cs:riga 79
in SM64DSe.StandardObject..ctor(INitroROMBlock data, Int32 num, Int32 layer, Int32 area) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\LevelObject.cs:riga 193
in SM64DSe.Level.ReadObjectTable(NitroOverlay ovl, UInt32 offset, Int32 area) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\Level.cs:riga 183
in SM64DSe.Level..ctor(Int32 levelID, NitroOverlay overlay) in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\Level.cs:riga 102
in SM64DSe.LevelEditorForm.LoadLevelData() in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\LevelEditorForm.cs:riga 158
in SM64DSe.LevelEditorForm.InitialiseLevel() in C:\Users\Fiachra\Documents\Visual Studio 2010\Projects\SM64DSe Mono\SM64DSe\LevelEditorForm.cs:riga 1032
in System.Windows.Forms.UserControl.OnLoad(EventArgs e)
in System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
in System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
in System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
in System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
in System.Windows.Forms.Control.CreateControl()
in System.Windows.Forms.Control.WmShowWindow(Message& m)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.Form.WmShowWindow(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)"
Is there a way to solve this?

Arisotura
Posted on 06-25-18 12:51 PM (rev. 2 of 06-25-18 12:51 PM) Link | #94829
moving this to adequate forum

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StarPants
Posted on 06-25-18 04:10 PM Link | #94832
which version of the rom are you using?

you could wait until someone fixes that bug or try with a rom from a different region

Shugabush
Posted on 06-25-18 10:08 PM Link | #94835
Try loading the bmd model in the model editor in the tools bar.

____________________
check out my CLPS Document: https://docs.google.com/document/d/11tHJ77km4EPITucU9RMdhW5ImPEvCyxPxUAbxqzm6Ks/edit


Main - General SM64DS hacking - SM64DSe Problem Hide post layouts | New reply

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