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Main - Misc. ROM hacking - The Legend of Zelda: Breath of the Wild - Wii Port Progress Thread & Recruiting Hide post layouts | New reply

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JakoNintenCraft
Posted on 10-13-17 09:56 PM Link | #90435
Posted by Jesse
What are you gonna do?

Please elaborqte on that. Your question is pretty vague.

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Doopz_JK
Posted on 10-15-17 11:20 PM Link | #90494
I think he means like what is your position in this project, what are you going to do, reverse engineering, modeling, sounds?

JakoNintenCraft
Posted on 10-15-17 11:30 PM (rev. 3 of 10-15-17 11:31 PM) Link | #90497
Posted by Doopz_JK
I think he means like what is your position in this project, what are you going to do, reverse engineering, modeling, sounds?

Well, my job is to fill in for all of the positions I don't have people for yet. Which is every position right now.

I also lead the project, making sure stuff gets done and people don't loaf around and all that. :P

____________________
Irony is the spice of life.

You're inside a simulation, of a simulation, inside a simulation, of a simulation, inside the Matrix, inside a taco, inside a taco, within a Taco Bell, that's inside a KFC, within a mall, that's INSIDE YOUR BRAIN!; inside another giant simulation!


SGC
Posted on 10-18-17 03:02 AM Link | #90633
If you want my opinion, this project is pretty unrealistic , and a very overly ambitious, rarely anything like this ever gets done at all, from what I've seen, unless you're paying your team.

I hate to be the naysayer here, but it doesn't seem like you have any experience,
and the fact that you don't have any screenshots, or videos, or evidence that you can actually pull something like this off makes it feel even more questionable.

Feel free to correct me on anything that I may be wrong on.

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JakoNintenCraft
Posted on 10-18-17 05:23 PM Link | #90640
Posted by SGC
If you want my opinion, this project is pretty unrealistic , and a very overly ambitious, rarely anything like this ever gets done at all, from what I've seen, unless you're paying your team.

I hate to be the naysayer here, but it doesn't seem like you have any experience,
and the fact that you don't have any screenshots, or videos, or evidence that you can actually pull something like this off makes it feel even more questionable.

Feel free to correct me on anything that I may be wrong on.

True, while this is my first time doing something of this caliber, I have planned for this to take a lomg time because I have little experience. I'm learning on the fly. So while there is little here to go by, I intend to give this my best even if I don't finish.

What little experience I do have involves learning how to read PowerPC assembly (until the IDA PPC decompiler gets leaked), learning how to use the Nintendo Revolution SDK (which I happened to find online a few days ago) and learning C++.

____________________
Irony is the spice of life.

You're inside a simulation, of a simulation, inside a simulation, of a simulation, inside the Matrix, inside a taco, inside a taco, within a Taco Bell, that's inside a KFC, within a mall, that's INSIDE YOUR BRAIN!; inside another giant simulation!


Jesse
Posted on 10-20-17 09:53 PM Link | #90700
Decompiled PPC (or any assembly code) isn't gonna give you much information to work with nor workable code. Its just assembly code converted to what IDA thinks is an accurate representation of that code in C. You still have to understand what is going on underneath and give IDA as much information as you can. Like defining structures, data types etc.

I'd recommend you invest a lot more time into learning how to read and write PPC, writing applications in C/C++ and possibly games. I doubt doing this project and learning everything on the fly will get you far.

JakoNintenCraft
Posted on 10-20-17 11:02 PM Link | #90705
Maybe not, but I'll try.

Also I found a *modern* game engine that can make games for the Wii! It's called Shiva 3D. A quick Google search can find their website. The only caveat is that you have to have the Wii's Revolution SDK and the Wii versiom of CodeWorks installed. I believe I can't link to it here, but give a search for "Latest Wii SDK" and you should find a forum post that has a link to the latest version of the editor: version 3.2 patch 3. Don't download any one that says 4.5 as it's bogus.

____________________
Irony is the spice of life.

You're inside a simulation, of a simulation, inside a simulation, of a simulation, inside the Matrix, inside a taco, inside a taco, within a Taco Bell, that's inside a KFC, within a mall, that's INSIDE YOUR BRAIN!; inside another giant simulation!


BeardedOranges
Posted on 10-21-17 09:02 PM Link | #90730
Thats actually kinda cool! I hope this project goes well, even thought it seems pretty impossible. Good luck anyway though!

iyenal
Posted on 10-22-17 07:20 AM Link | #90748
Nothing is impossible ! We are doing research for this project, and I can tell you that we find a lot of things !

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HEYimHeroic
Posted on 10-23-17 01:57 PM Link | #90784
Posted by iyenal
Nothing is impossible ! We are doing research for this project, and I can tell you that we find a lot of things !

Trust him when he says "a lot"... the things he's finding are super cool c;

____________________
yeah

TheSunCat
Posted on 10-23-17 05:25 PM Link | #90786
I *may* be finding some stuff too, because I *may* (or may not) be exploring CodeWarrior, compiling .elf, and a few other things.

may

Doopz_JK
Posted on 10-24-17 09:52 PM (rev. 2 of 10-24-17 09:53 PM) Link | #90799
I agree with SGC, I think that this project is really big and you won't be able to do this with your current experience, you should try to do a simpler port first before you try to do something as big as this.

LAUROZZ
Posted on 08-02-18 05:32 PM Link | #95299
It is dead, right?

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JakoNintenCraft
Posted on 08-02-18 06:04 PM Link | #95301
No. Currently seeking a game engine to work with. Not dead by any means. I am the only person working on it directly, but I have some friends on Discord who have helped me a lot with getting connections. Thanks for the curiosity and as a reminder ports of games take years to produce, even with a professional team. Thanks and hope you stay interested!

____________________
Irony is the spice of life.

You're inside a simulation, of a simulation, inside a simulation, of a simulation, inside the Matrix, inside a taco, inside a taco, within a Taco Bell, that's inside a KFC, within a mall, that's INSIDE YOUR BRAIN!; inside another giant simulation!


LAUROZZ
Posted on 08-05-18 02:59 AM Link | #95326
Nice, this is awesome!! Good Luck!!!

____________________
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Discord:
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SMG2 Cosmic Clones Challenge:
https://kuribo64.net/board/thread.php?id=3630

SMG2 The New Green Stars:
https://kuribo64.net/board/thread.php?id=3511

Doopz JK
Posted on 08-08-18 11:03 PM Link | #95356
Is this project dead? It's ok if you can't do this, it is really ambitious anyway.

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TheGreatWaluigi
Posted on 08-09-18 06:33 AM Link | #95363
Is this project dead? It's ok if you can't do this, it is really ambitious anyway.


Doopz do you not pay attention to anything? If you would look up like 2 posts from yours you would find your answer.

Doopz_JK
Posted on 08-11-18 12:07 AM (rev. 3 of 08-11-18 12:09 AM) Link | #95415
Posted by TheGreatWaluigi
Doopz do you not pay attention to anything? If you would look up like 2 posts from yours you would find your answer.

That was like months ago though?

EDIT:
Oh nevermind it's a Month/Day/Year format

TheGreatWaluigi
Posted on 08-11-18 04:20 AM Link | #95422
L m a o nice.

Harumyne
Posted on 08-11-18 12:34 PM Link | #95425
But I tried to build a large ass map in Mario Kart Wii's engine, thing imploded multiple times, I don't think the wii has the beans for such an endeavour unless you do a minecraft and use distance fog not loading 1:999 of the rest of the map at a time.

I never got to play BoTW but I think I heard it has a huge single map to explore without warps between sections like OoT.


Mario kart wii wasn't even that graphically intensive, mind.
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Main - Misc. ROM hacking - The Legend of Zelda: Breath of the Wild - Wii Port Progress Thread & Recruiting Hide post layouts | New reply

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