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mibts
Posted on 08-24-17 07:41 PM Link | #87101
I do know that if Parameter 1 (the X rotation) for an exit is exactly 0, it acts like a painting; otherwise, it acts like a different warp.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

My Gaming Dreams
(post deleted) #87830

Spmario233
Posted on 09-17-17 07:53 AM Link | #88513
How soon will this tool support the rom of iQue Version?

I AM A GIRL
Posted on 09-17-17 07:51 PM (rev. 2 of 09-17-17 07:51 PM) Link | #88628
how do you change toads animation?

I AM A GIRL
Posted on 09-29-17 08:45 PM Link | #89671
when i try to load the castle grounds on my rom hack it comes up with a white screen

poudink
Posted on 09-29-17 09:19 PM Link | #89672
Delete the texture animations.

____________________
Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m.

I AM A GIRL
Posted on 09-30-17 07:54 AM (rev. 5 of 09-30-17 08:23 AM) Link | #89684
[image]
i would but texture animations don't work

NoThisIsStupider
Posted on 01-28-18 06:01 PM Link | #93008
So, I've tried to research this myself a ton, found every possible resource on model importing to SM64DS that I could get my hands on, and still no dice. Whenever I import a model, the texture's colours get messed up. Easiest way to explain is a picture:

[thumbnail]

Also, here's a link to the model in skp form and obj form, if this helps for figuring it out.

With that out of the way, I'll go into more detail just in case. The editor used for the imports in the picture is this fork, however the problem also occurs on the R104 official version grabbed from the locked and pinned last download thread.

I used Sketchup 2017's built in exporter to get the obj file, the textures were on the front (white) side of the model, and here's a picture of the export settings. [thumbnail]

If you're wondering why only a couple things are textured, I want to make sure it works before I do the whole model, so I don't end up redoing absolutely everything.

Thanks for your time.


____________________
Switch on latest firm happily playing Smash daily
PC with an i7-4790K, RX480, 16GB ram
Various other consoles that are hardly used due to emulation existing

StarPants
Posted on 01-28-18 07:34 PM Link | #93011
Open the mtl file and replace every line starting with "Kd" with "Kd 1 1 1" without quotes. This needs to be done because SketchUp imports the materials with some seemingly random diffuse lighting settings and these need to be neutralized or your models colours will look funny. You probably want to write a script to do this for you because replacing the lines manually is annoying and takes time and effort. I personally use daes more often so i don't have a one to share with you. Maybe this could be done in some code editors too, but i haven't found one yet.

NoThisIsStupider
Posted on 01-28-18 07:58 PM Link | #93012
Worked perfectly, thanks. Made a quick lua script to do it for me. For anyone interested:

io.output("new.mtl", a)

for line in io.lines("old.mtl") do
if string.sub(line, 1, 2) == "Kd" then
io.write("Kd 1 1 1\n")
else
io.write(line .. "\n")
end --if
end --for


____________________
Switch on latest firm happily playing Smash daily
PC with an i7-4790K, RX480, 16GB ram
Various other consoles that are hardly used due to emulation existing

StarPants
Posted on 01-28-18 08:11 PM Link | #93013
You're welcome! That script might come in handy or at least now i don't have to write it myself if i need to use objs for some reason.

FZone96
Posted on 02-01-18 04:48 PM Link | #93056
Hello, I'm new here. I just registered at this forum because there is one thing that bothers me in SM64DSe:
Whenever I try to replace the "primary" heads of the playable characters (Mario/Luigi/Wario with hat, Yoshi's head) the game crashes after selecting a save file, but I can edit the "secondary" heads just fine. (Mario/Luigi/Wario without hat, Yoshi's filled head)

Is there a way to fix this?

mibts
Posted on 02-02-18 07:33 AM (rev. 2 of 02-02-18 07:33 AM) Link | #93061
For one, try losing Mario's hat, saving & quitting, replacing Mario's secondary head model, and then opening that save file.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

FZone96
Posted on 02-03-18 10:53 AM Link | #93070
Posted by mibts
For one, try losing Mario's hat, saving & quitting, replacing Mario's secondary head model, and then opening that save file.


That does work, however, I'm gonna put my character over Yoshi. The only times we get to see his filled head is when he ate an enemy or has the power flower ability.

Perhaps I can leave Yoshi's head unused and to apply an ASM hack that gives Yoshi a permanent filled head and changes his moves to punching etc. just like Mario, Luigi and Wario do. (I never did an ASM hack before tho.)

Noob
Posted on 02-24-18 10:07 PM Link | #93371
How do you play sms64 on the phone, that's all I need

StarPants
Posted on 02-24-18 10:27 PM Link | #93372
Off-topic but imo the Drastic emulator is the best. It costs a few euros tho but it's faster than desmume.

I've never heard of sms64 but your post is even more off-topic than i initially thought when i misread 'sms64' to 'sm64ds'.

Islender
Posted on 02-24-18 10:28 PM (rev. 3 of 02-24-18 10:30 PM) Link | #93373
If you have android, get an emulator like Free DS Emulator or Drastic.

Search for those in the market

EDIT: Free DS Emulator is.. Free, but drastic is paid

____________________
https://discord.gg/pXdeUqb - if you want to contact me for some reason. Or you can just pop islender#3477 a friendo and DM me instead

Noob
Posted on 02-24-18 10:31 PM (rev. 2 of 02-24-18 10:31 PM) Link | #93374
I saw a video on yt about super Mario sunshine 64 ds, & I'm curious to see if it's playable. I know it's off topic but not sure where else to ask

StarPants
Posted on 02-24-18 10:35 PM Link | #93375
So you meant this? I was thinking about some sm64 hack (on nintendo 64) when i read 'sms64'. Anyway, i think that thread is the place to go.

Noob
Posted on 02-24-18 10:45 PM Link | #93376
Yeah that's it, not sure if it's playable but thanks man
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