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10-14-24 06:22 PM |
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0 users reading Excerpt from Super Mario 256 | 1 bot |
Main - SM64DS hacks - Excerpt from Super Mario 256 | Hide post layouts | New reply |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 294/331 EXP: 383795 Next: 20976 Since: 08-31-13 Last post: 2120 days ago Last view: 96 days ago |
No more of that annoying feeling of having 1 direction of movement when moving rather fast in the air!
____________________ Current hack: Excerpt from Super Mario 256 |
rafa4k |
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Red Goomba Normal user Level: 15 Posts: 11/40 EXP: 13162 Next: 3222 Since: 05-17-17 From: Brazil Last post: 1726 days ago Last view: 287 days ago |
wow you put another playable character this is awesome |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 400/616 EXP: 857922 Next: 25961 Since: 03-01-16 From: Québec (Canada) Last post: 1069 days ago Last view: 1003 days ago |
Peach's animations look off. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 295/331 EXP: 383795 Next: 20976 Since: 08-31-13 Last post: 2120 days ago Last view: 96 days ago |
I'm trying to save heap space by reusing Mario's animations, so that will have to do. ____________________ Current hack: Excerpt from Super Mario 256 |
pacmainia&luigi |
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Red Paratroopa Hacker Level: 29 Posts: 168/178 EXP: 135862 Next: 12023 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 1989 days ago Last view: 1629 days ago |
Posted by mibts Whoa, amazing! just a suggestion, I would remove Luigi's ability to hover, since you now added peach. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 405/616 EXP: 857922 Next: 25961 Since: 03-01-16 From: Québec (Canada) Last post: 1069 days ago Last view: 1003 days ago |
Peach's hover is very different compared to peach's tho, and even in games where both are playable he still has his hover ability. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
SGC |
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Yellow Level: 40 Posts: 303/369 EXP: 430452 Next: 10857 Since: 09-09-14 Last post: 1720 days ago Last view: 1391 days ago |
Posted by mibts I'm curious, how did you manage to add Peach's voice samples? I mean, you must have had to modify the SEQArcs in the Sdat, and such, right? If you know how to do this please tell, I'm in need of the ability to modify such things for my MKDS Hack. ____________________ MKDS Hacking & Modding Discord: https://discordapp.com/invite/CAktUYP |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 296/331 EXP: 383795 Next: 20976 Since: 08-31-13 Last post: 2120 days ago Last view: 96 days ago |
Yes, the sequence archives need to be modified. I somehow acquired the Nintendo SDK, which can convert a .sarc (text file that references all the sound data, also in text or .wav or .mid files) into a .sdat. There's no converter backward, so I wrote one in my version of SM64DSe, converted the .sdat into a .sarc, edited the .mus (sequence archive) files that came, added the appropriate .wav files, and used the SDK converter to convert it back to the binary .sdat.
TL;DR: I acquired the Nintendo SDK and used it. ____________________ Current hack: Excerpt from Super Mario 256 |
poudink |
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Bob-Omb [sic] Level: 49 Posts: 409/616 EXP: 857922 Next: 25961 Since: 03-01-16 From: Québec (Canada) Last post: 1069 days ago Last view: 1003 days ago |
Dunno if I'm allowed to ask this but could you send me the sdk? ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
SGC |
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Yellow Level: 40 Posts: 304/369 EXP: 430452 Next: 10857 Since: 09-09-14 Last post: 1720 days ago Last view: 1391 days ago |
Posted by mibts I have the SDK, as well, I assume you used the TWL SDK? Or perhaps an earlier version? (The TWL, and Nitro SDK really isn't something rare to come across, in all honestly, I already knew a lot of this, since I use the tools from it so often). I actually have most if not all of the SDK, and a few people I have even written their own games with it, I tend to use the tools for the graphics, and such in my hack. Would you mind sending me a PM of some sort with a guide, and the version of SM64DSe you used? I need this so I can modify R.O.B, an Dry Bone's voice SSEQs, which are different from the other, so that it keeps the characters that replace them from sounding right. ____________________ MKDS Hacking & Modding Discord: https://discordapp.com/invite/CAktUYP |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 297/331 EXP: 383795 Next: 20976 Since: 08-31-13 Last post: 2120 days ago Last view: 96 days ago |
If you're replacing characters, couldn't you just replace the wave archives? ____________________ Current hack: Excerpt from Super Mario 256 |
SGC |
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Yellow Level: 40 Posts: 305/369 EXP: 430452 Next: 10857 Since: 09-09-14 Last post: 1720 days ago Last view: 1391 days ago |
No, I can't, it's not that simple in this case, because Dry Bone's and ROB use special SEQs for their voices, and I need to replace those SEQs in the SEQArc in order for them to sound correct.
(Plus there are other sound effects I want to modify that depend on modifying the SEQArcs). You see, in MKDS ROB, and Dry Bones use SEQs that are more complex than that of the other characters, so if I were to just simply replace them Wavs without modifying the voice SEQs, whoever would go over ROB would sound robotic, and whoever would go over Dry Bones would sound like they're laughing manically, which are results that are not in my best interest. ____________________ MKDS Hacking & Modding Discord: https://discordapp.com/invite/CAktUYP |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 298/331 EXP: 383795 Next: 20976 Since: 08-31-13 Last post: 2120 days ago Last view: 96 days ago |
Could you send the .sdat file? There are some assumptions I took advantage of when writing the back-converter for SM64DS's .sdat, such as the nonexistence of streams and stream players, and the fact that if a sequence inside a sequence archive uses a null bank, the bank ID is 4. If the MKDS .sdat has any streams or stream players (especially streams), that can suck. ____________________ Current hack: Excerpt from Super Mario 256 |
SGC |
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Yellow Level: 40 Posts: 306/369 EXP: 430452 Next: 10857 Since: 09-09-14 Last post: 1720 days ago Last view: 1391 days ago |
Oh heavens no, MKDS doesn't use any streams, that would totally over flow the RAM, and mute the game, but I'll send you the sdat, anyway.
(I sent it through PM, since I don't want anyone else getting it). ____________________ MKDS Hacking & Modding Discord: https://discordapp.com/invite/CAktUYP |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 299/331 EXP: 383795 Next: 20976 Since: 08-31-13 Last post: 2120 days ago Last view: 96 days ago |
It looks like MKDS's sdat doesn't have a symbol block. Symbol blocks store the names of various resources such as wave archives, banks, sequences (both independent and inside archives), and sequence archives. My converter relies on this existing right now. ____________________ Current hack: Excerpt from Super Mario 256 |
SGC |
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Yellow Level: 40 Posts: 307/369 EXP: 430452 Next: 10857 Since: 09-09-14 Last post: 1720 days ago Last view: 1391 days ago |
Hmm, do you think there's a chance you could get it to work? ____________________ MKDS Hacking & Modding Discord: https://discordapp.com/invite/CAktUYP |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 300/331 EXP: 383795 Next: 20976 Since: 08-31-13 Last post: 2120 days ago Last view: 96 days ago |
Yeah, but everything will be numbered instead of named. ____________________ Current hack: Excerpt from Super Mario 256 |
SGC |
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Yellow Level: 40 Posts: 308/369 EXP: 430452 Next: 10857 Since: 09-09-14 Last post: 1720 days ago Last view: 1391 days ago |
Not to worry, I've always worked with numbered, I know the MKDS Sdat like the back of my hand. ____________________ MKDS Hacking & Modding Discord: https://discordapp.com/invite/CAktUYP |
I AM A GIRL |
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Member bigots not welcome here Level: 13 Posts: 20/32 EXP: 9575 Next: 692 Since: 02-15-17 Last post: 1690 days ago Last view: 1059 days ago |
hi mibits |
Hiccup |
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Normal user Level: 58 Posts: 799/815 EXP: 1547068 Next: 30478 Since: 09-06-12 Last post: 1863 days ago Last view: 219 days ago |
I'm pretty sure MKDS's SDAT does have names though. If you open it in MKDSCM it seems to. |
Main - SM64DS hacks - Excerpt from Super Mario 256 | Hide post layouts | New reply |
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