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03-28-25 05:55 AM |
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0 users reading SM64DS Editor Help Thread - Post your questions here | 1 guest | 1 bot |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 285/331 EXP: 391488 Next: 13283 Since: 08-31-13 Last post: 2284 days ago Last view: 261 days ago |
I do know that if Parameter 1 (the X rotation) for an exit is exactly 0, it acts like a painting; otherwise, it acts like a different warp. ____________________ Current hack: Excerpt from Super Mario 256 |
ShaneMGD |
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Spmario233 |
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Newcomer Normal user Level: 3 Posts: 1/1 EXP: 52 Next: 76 Since: 09-17-17 Last post: 2748 days ago Last view: 2748 days ago |
How soon will this tool support the rom of iQue Version? |
I AM A GIRL |
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Member bigots not welcome here Level: 13 ![]() Posts: 1/32 EXP: 9852 Next: 415 Since: 02-15-17 Last post: 1855 days ago Last view: 1223 days ago |
how do you change toads animation? |
I AM A GIRL |
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Member bigots not welcome here Level: 13 ![]() Posts: 5/32 EXP: 9852 Next: 415 Since: 02-15-17 Last post: 1855 days ago Last view: 1223 days ago |
when i try to load the castle grounds on my rom hack it comes up with a white screen |
poudink |
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![]() Bob-Omb [sic] Level: 49 ![]() Posts: 414/616 EXP: 880044 Next: 3839 Since: 03-01-16 From: Québec (Canada) Last post: 1234 days ago Last view: 1168 days ago |
Delete the texture animations. ____________________ Nothing to say, so jadnjkfmnjamnfjkldnajfnjkanfjdksan jsdnvj m. |
I AM A GIRL |
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Member bigots not welcome here Level: 13 ![]() Posts: 6/32 EXP: 9852 Next: 415 Since: 02-15-17 Last post: 1855 days ago Last view: 1223 days ago |
![]() i would but texture animations don't work |
NoThisIsStupider |
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Normal user Level: 32 ![]() Posts: 201/207 EXP: 189123 Next: 17319 Since: 03-13-14 Last post: 2257 days ago Last view: 2026 days ago |
So, I've tried to research this myself a ton, found every possible resource on model importing to SM64DS that I could get my hands on, and still no dice. Whenever I import a model, the texture's colours get messed up. Easiest way to explain is a picture:
![]() Also, here's a link to the model in skp form and obj form, if this helps for figuring it out. With that out of the way, I'll go into more detail just in case. The editor used for the imports in the picture is this fork, however the problem also occurs on the R104 official version grabbed from the locked and pinned last download thread. I used Sketchup 2017's built in exporter to get the obj file, the textures were on the front (white) side of the model, and here's a picture of the export settings. ![]() If you're wondering why only a couple things are textured, I want to make sure it works before I do the whole model, so I don't end up redoing absolutely everything. Thanks for your time. ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 14/125 EXP: 79938 Next: 9682 Since: 04-12-16 Last post: 79 days ago Last view: 1 day ago |
Open the mtl file and replace every line starting with "Kd" with "Kd 1 1 1" without quotes. This needs to be done because SketchUp imports the materials with some seemingly random diffuse lighting settings and these need to be neutralized or your models colours will look funny. You probably want to write a script to do this for you because replacing the lines manually is annoying and takes time and effort. I personally use daes more often so i don't have a one to share with you. Maybe this could be done in some code editors too, but i haven't found one yet. |
NoThisIsStupider |
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Normal user Level: 32 ![]() Posts: 203/207 EXP: 189123 Next: 17319 Since: 03-13-14 Last post: 2257 days ago Last view: 2026 days ago |
Worked perfectly, thanks. Made a quick lua script to do it for me. For anyone interested:
io.output("new.mtl", a) for line in io.lines("old.mtl") do if string.sub(line, 1, 2) == "Kd" then io.write("Kd 1 1 1\n") else io.write(line .. "\n") end --if end --for ____________________ Switch on latest firm happily playing Smash daily PC with an i7-4790K, RX480, 16GB ram Various other consoles that are hardly used due to emulation existing |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 15/125 EXP: 79938 Next: 9682 Since: 04-12-16 Last post: 79 days ago Last view: 1 day ago |
You're welcome! That script might come in handy or at least now i don't have to write it myself if i need to use objs for some reason. |
FZone96 |
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Newcomer Normal user Level: 5 ![]() Posts: 1/4 EXP: 408 Next: 121 Since: 02-01-18 From: Germany Last post: 2518 days ago Last view: 2451 days ago |
Hello, I'm new here. I just registered at this forum because there is one thing that bothers me in SM64DSe:
Whenever I try to replace the "primary" heads of the playable characters (Mario/Luigi/Wario with hat, Yoshi's head) the game crashes after selecting a save file, but I can edit the "secondary" heads just fine. (Mario/Luigi/Wario without hat, Yoshi's filled head) Is there a way to fix this? |
mibts |
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![]() Panser =Josh65536 (Programmer) Level: 39 ![]() Posts: 323/331 EXP: 391488 Next: 13283 Since: 08-31-13 Last post: 2284 days ago Last view: 261 days ago |
For one, try losing Mario's hat, saving & quitting, replacing Mario's secondary head model, and then opening that save file. ____________________ Current hack: Excerpt from Super Mario 256 |
FZone96 |
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Newcomer Normal user Level: 5 ![]() Posts: 2/4 EXP: 408 Next: 121 Since: 02-01-18 From: Germany Last post: 2518 days ago Last view: 2451 days ago |
Posted by mibts That does work, however, I'm gonna put my character over Yoshi. The only times we get to see his filled head is when he ate an enemy or has the power flower ability. Perhaps I can leave Yoshi's head unused and to apply an ASM hack that gives Yoshi a permanent filled head and changes his moves to punching etc. just like Mario, Luigi and Wario do. (I never did an ASM hack before tho.) |
Noob |
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Newcomer Normal user Level: 4 Posts: 1/3 EXP: 264 Next: 15 Since: 02-24-18 Last post: 2588 days ago Last view: 2587 days ago |
How do you play sms64 on the phone, that's all I need |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 32/125 EXP: 79938 Next: 9682 Since: 04-12-16 Last post: 79 days ago Last view: 1 day ago |
I've never heard of sms64 but your post is even more off-topic than i initially thought when i misread 'sms64' to 'sm64ds'. |
Islender |
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![]() Goomba I'm still hacking SMG2 :o Level: 13 ![]() Posts: 12/34 EXP: 10169 Next: 98 Since: 01-12-18 From: Dusty Dunes Galaxy Last post: 1746 days ago Last view: 590 days ago |
If you have android, get an emulator like Free DS Emulator or Drastic.
Search for those in the market EDIT: Free DS Emulator is.. Free, but drastic is paid ____________________ https://discord.gg/pXdeUqb - if you want to contact me for some reason. Or you can just pop islender#3477 a friendo and DM me instead |
Noob |
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Newcomer Normal user Level: 4 Posts: 2/3 EXP: 264 Next: 15 Since: 02-24-18 Last post: 2588 days ago Last view: 2587 days ago |
I saw a video on yt about super Mario sunshine 64 ds, & I'm curious to see if it's playable. I know it's off topic but not sure where else to ask |
pants64 |
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![]() Red Koopa Normal user Level: 25 ![]() Posts: 33/125 EXP: 79938 Next: 9682 Since: 04-12-16 Last post: 79 days ago Last view: 1 day ago |
So you meant this? I was thinking about some sm64 hack (on nintendo 64) when i read 'sms64'. Anyway, i think that thread is the place to go. |
Noob |
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Newcomer Normal user Level: 4 Posts: 3/3 EXP: 264 Next: 15 Since: 02-24-18 Last post: 2588 days ago Last view: 2587 days ago |
Yeah that's it, not sure if it's playable but thanks man |
Main - General SM64DS hacking - SM64DS Editor Help Thread - Post your questions here | Hide post layouts | New reply |
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