Kuribo64
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03-29-24 05:25 AM
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Main - Misc. ROM hacking - [SMG2] Objects that make sound Hide post layouts | New reply


TheSunCat
Posted on 09-03-17 03:01 AM Link | #87720
When I place an Airship in Whitehole, and I go near it ingame, I hear the sound of its rotors spinning. How is that done? Could I apply this to my models, too?

I know model animation is not yet possible, although it would be cool if it was. :)

JasonTGF
Posted on 09-03-17 03:52 AM Link | #87721
I don't think people have documented any of this yet. I'm gonna try take a look at this tomorrow.

____________________
Skek is a Fortnite god

HEYimHeroic
Posted on 09-03-17 04:51 AM (rev. 2 of 09-03-17 05:01 AM) Link | #87724
Oh, cool! Undocumented stuff of the game that shouldn't be too hard? I'll look around at it :P

EDIT: Looking around the KoopaShipA.arc, the only files I could find are the .bdl, .pa, and .kcl files (which obviously hold the model itself)

Another file I found was CollisionVersion. That's it. No extension. I tried turning it into a .arc file and extracting that, but nothing. It was the only thing I've tried so far with it. :P

The last file was a .bck file, which is known for containing the animations. We can't edit those yet (well, technically we can, but editing animations with a .txt file isn't very easy :P) but I'm assuming the sound stuff is in there. I doubt it's the CollisionVersion file, but who knows.

____________________
yeah

TheSunCat
Posted on 09-03-17 04:58 AM Link | #87725
Thanks to all of you for helping!

Maybe there is a piece of code that controls this...
Sadly, I do not know PPC, so I can't check. :c

SunakazeKun
Posted on 09-03-17 07:25 AM Link | #87727

TheSunCat
Posted on 09-03-17 11:47 AM Link | #87730
Thanks!

Where can I find that, and would it be as simple as just editing this bcsv?

TheSunCat
Posted on 09-07-17 06:43 PM Link | #88075
What is the location of this file?


Main - Misc. ROM hacking - [SMG2] Objects that make sound Hide post layouts | New reply

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