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04-20-24 09:00 AM |
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0 users reading Is it possible to recreate other SMG1 bosses in SMG2? (AKA not boss blitz) | 1 bot |
Main - Misc. ROM hacking - Is it possible to recreate other SMG1 bosses in SMG2? (AKA not boss blitz) | Hide post layouts | New reply |
Smg1hacking |
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Member Normal user Level: 11 Posts: 2/21 EXP: 4744 Next: 1241 Since: 08-25-17 Last post: 2143 days ago Last view: 2135 days ago |
I was wondering if I could re-create bosses like megaleg and tarantox in SMG2. Could I port their objects, camera settings, animations, and other movement option things?
Yea this is a bit much. |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 257/502 EXP: 566117 Next: 45168 Since: 05-13-17 Last post: 1853 days ago Last view: 282 days ago |
Nope. Not for now.
This would basically require editing the source code of the game. If you want to add custom bosses, you should probably look into NSMBW hacking. SMG1 and SMG2 are very hard to hack. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 707/876 EXP: 1360514 Next: 37662 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
That OR you could fake it. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Wilford |
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Newcomer Normal user Level: 6 Posts: 6/6 EXP: 724 Next: 183 Since: 08-25-17 Last post: 2428 days ago Last view: 2410 days ago |
That's interesting. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 708/876 EXP: 1360514 Next: 37662 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
I think faking Kamella would be possible, actually. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
JakoNintenCraft |
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Ninji The Relic of the Jakostanis Level: 32 Posts: 185/234 EXP: 200566 Next: 5876 Since: 09-15-15 Last post: 1866 days ago Last view: 280 days ago |
Posted by Super Hackio How would that come to be? Could you give us a possible suggestion? ____________________ Irony is the spice of life. |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 709/876 EXP: 1360514 Next: 37662 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
Well, Kamella wouldn't be animated. But we can import the model from SMG1 as a Moving MapPart. Then, we can have her shoot... Something. I dunno. (Maybe Attach some Electric ball shooters?) Place her on a path and watch her go! ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 261/502 EXP: 566117 Next: 45168 Since: 05-13-17 Last post: 1853 days ago Last view: 282 days ago |
Nice idea! You could use Kameks (Kamella's minions) that shoot shells to get ammunition. You throw the shells at her.
Next step requires making her collisionless (go through). I do this by scaling planets by 1.0001 on any axis. Somehow that removes the collision for many of them. Then you have to place enemies behind her that are on a path and move at the same speed as her. Have a Group Switch Watcher (I use this, but apparently the Extermination Checker is a better option) keep track of all the enemies behind "Kamella". When all have been killed, spawn a power star. Done |
Super Hackio |
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Red Super Koopa Normal user Level: 56 Posts: 710/876 EXP: 1360514 Next: 37662 Since: 10-05-16 From: The true North, Strong & free! Last post: 1864 days ago Last view: 1427 days ago |
Smart. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 265/502 EXP: 566117 Next: 45168 Since: 05-13-17 Last post: 1853 days ago Last view: 282 days ago |
Thanks xD |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 Posts: 1184/1207 EXP: 2614600 Next: 114200 Since: 08-28-13 From: ._______________. Last post: 1957 days ago Last view: 1567 days ago |
IMO Megaleg is probably one of the most feasible SMG1 bosses to replicate in SMG2...
...I tried a while ago, actually. Note to self: Get back to that. |
JasonTGF |
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Ninji SMG2 crashes are asinine. Level: 32 Posts: 68/244 EXP: 189901 Next: 16541 Since: 07-03-17 From: Good Egg Galaxy Last post: 1566 days ago Last view: 77 days ago |
Posted by Splitwirez Mega-leg is the boss that I really want to port to smg2 also, but I have no idea where to get started. ____________________ Skek is a Fortnite god |
TheSunCat |
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Bullet Bill Passively Working on a Mod Since 1998 Level: 44 Posts: 281/502 EXP: 566117 Next: 45168 Since: 05-13-17 Last post: 1853 days ago Last view: 282 days ago |
How would you port it? |
Main - Misc. ROM hacking - Is it possible to recreate other SMG1 bosses in SMG2? (AKA not boss blitz) | Hide post layouts | New reply |
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