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04-27-24 05:07 AM |
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0 users reading SM64DS ASM Hacking Template | 1 bot |
Main - General SM64DS hacking - SM64DS ASM Hacking Template | Hide post layouts | New reply |
Hiccup |
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Normal user Level: 58 Posts: 782/815 EXP: 1516936 Next: 60610 Since: 09-06-12 Last post: 1692 days ago Last view: 48 days ago |
I saw printf was listed in symbols.x. Is that used by the game? |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 45/66 EXP: 27205 Next: 2692 Since: 04-09-17 From: Same as above. ^ Last post: 2032 days ago Last view: 1277 days ago |
How could this be ported to the US version 1 ROM?
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 284/331 EXP: 375651 Next: 29120 Since: 08-31-13 Last post: 1949 days ago Last view: 225 days ago |
By finding all the necessary function addresses in that version. ____________________ Current hack: Excerpt from Super Mario 256 |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 551/560 EXP: 782122 Next: 41421 Since: 10-13-14 Last post: 1009 days ago Last view: 238 days ago |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 288/331 EXP: 375651 Next: 29120 Since: 08-31-13 Last post: 1949 days ago Last view: 225 days ago |
Keep in mind that you also have to replace all the addresses in symbols.x because the functions may not be in the same places. ____________________ Current hack: Excerpt from Super Mario 256 |
dy |
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Member Normal user Level: 12 Posts: 24/30 EXP: 7736 Next: 185 Since: 04-02-18 Last post: 2178 days ago Last view: 2170 days ago |
I've created a small tweak to NSMBe which allows you to directly overwrite code or data in the ROM/overlays (rather than inserting a branch to new code).
It's useful for:
The code gets compiled with correct relative branch opcodes and inserted directly at the address specified. This allows you to directly overwrite code as well as data without hex editing, and helps you keep everything in the same place and with the same syntax. How to Use Overwrites must be contained in ".s" files. They follow the NSMBe syntax but using the "ovr_" keyword. Here's an example:
ovr_02013DDC: @ change starting character
.byte 0x01 @ Luigi ovr_020FF176_ov_02: @ change character speeds .hword 0x1000 @ Yoshi ovr_02128D18_ov_51: @ change Ice Block vtable pointers .word 0x020B382C @ onGroundPounded: change to BrickBlock:onGroundPounded .word new_IceBlockExploded @ onHitByExplosion: change to new_IceBlockExploded .align @ return to 4 byte alignment for below instructions new_IceBlockExploded: @ do nothing and return because lazy example bx r14 Usage Notes
Download Executable: here Modified source files: here (based on the latest official NSMBe source code from github) Backup version of official NSMBe source code (unmodified): here ____________________ - ASM resource for customising behaviour of player/objects/levels - NSMBe with direct overwrite feature |
dy |
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Member Normal user Level: 12 Posts: 26/30 EXP: 7736 Next: 185 Since: 04-02-18 Last post: 2178 days ago Last view: 2170 days ago |
Above post has been updated with an improved version of the direct overwrite feature.
Changes in v1.1:
Download link in above post. ____________________ - ASM resource for customising behaviour of player/objects/levels - NSMBe with direct overwrite feature |
dy |
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Member Normal user Level: 12 Posts: 30/30 EXP: 7736 Next: 185 Since: 04-02-18 Last post: 2178 days ago Last view: 2170 days ago |
A new version of the modified NSMBe (with direct overwrite) has been uploaded, with an important bug fix.
Changes in v1.2:
Download link and updated example in this post. ____________________ - ASM resource for customising behaviour of player/objects/levels - NSMBe with direct overwrite feature |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 91/124 EXP: 74827 Next: 3298 Since: 04-12-16 Last post: 1372 days ago Last view: 13 days ago |
Just in case anyone wonders how to use the header files of the v2 template in NSMBe hooks...
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Main - General SM64DS hacking - SM64DS ASM Hacking Template | Hide post layouts | New reply |
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