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04-24-24 05:07 PM |
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0 users reading SM64DS ASM Hacking Template | 1 bot |
Main - General SM64DS hacking - SM64DS ASM Hacking Template | Hide post layouts | New reply |
Hiccup |
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Normal user Level: 58 Posts: 782/815 EXP: 1516489 Next: 61057 Since: 09-06-12 Last post: 1690 days ago Last view: 45 days ago |
I saw printf was listed in symbols.x. Is that used by the game? |
Gota7 |
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Paragoomba Star Wolf Level: 18 Posts: 45/66 EXP: 27192 Next: 2705 Since: 04-09-17 From: Same as above. ^ Last post: 2029 days ago Last view: 1274 days ago |
How could this be ported to the US version 1 ROM?
Join the SM64DS Hacking Discord: https://discord.gg/PhpA9Wt |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 284/331 EXP: 375530 Next: 29241 Since: 08-31-13 Last post: 1946 days ago Last view: 222 days ago |
By finding all the necessary function addresses in that version. ____________________ Current hack: Excerpt from Super Mario 256 |
CodingKoopa |
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Lakitu she/her Level: 48 Posts: 551/560 EXP: 781841 Next: 41702 Since: 10-13-14 Last post: 1006 days ago Last view: 235 days ago |
mibts |
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Panser =Josh65536 (Programmer) Level: 39 Posts: 288/331 EXP: 375530 Next: 29241 Since: 08-31-13 Last post: 1946 days ago Last view: 222 days ago |
Keep in mind that you also have to replace all the addresses in symbols.x because the functions may not be in the same places. ____________________ Current hack: Excerpt from Super Mario 256 |
dy |
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Member Normal user Level: 12 Posts: 24/30 EXP: 7732 Next: 189 Since: 04-02-18 Last post: 2176 days ago Last view: 2167 days ago |
I've created a small tweak to NSMBe which allows you to directly overwrite code or data in the ROM/overlays (rather than inserting a branch to new code).
It's useful for:
The code gets compiled with correct relative branch opcodes and inserted directly at the address specified. This allows you to directly overwrite code as well as data without hex editing, and helps you keep everything in the same place and with the same syntax. How to Use Overwrites must be contained in ".s" files. They follow the NSMBe syntax but using the "ovr_" keyword. Here's an example:
ovr_02013DDC: @ change starting character
.byte 0x01 @ Luigi ovr_020FF176_ov_02: @ change character speeds .hword 0x1000 @ Yoshi ovr_02128D18_ov_51: @ change Ice Block vtable pointers .word 0x020B382C @ onGroundPounded: change to BrickBlock:onGroundPounded .word new_IceBlockExploded @ onHitByExplosion: change to new_IceBlockExploded .align @ return to 4 byte alignment for below instructions new_IceBlockExploded: @ do nothing and return because lazy example bx r14 Usage Notes
Download Executable: here Modified source files: here (based on the latest official NSMBe source code from github) Backup version of official NSMBe source code (unmodified): here ____________________ - ASM resource for customising behaviour of player/objects/levels - NSMBe with direct overwrite feature |
dy |
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Member Normal user Level: 12 Posts: 26/30 EXP: 7732 Next: 189 Since: 04-02-18 Last post: 2176 days ago Last view: 2167 days ago |
Above post has been updated with an improved version of the direct overwrite feature.
Changes in v1.1:
Download link in above post. ____________________ - ASM resource for customising behaviour of player/objects/levels - NSMBe with direct overwrite feature |
dy |
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Member Normal user Level: 12 Posts: 30/30 EXP: 7732 Next: 189 Since: 04-02-18 Last post: 2176 days ago Last view: 2167 days ago |
A new version of the modified NSMBe (with direct overwrite) has been uploaded, with an important bug fix.
Changes in v1.2:
Download link and updated example in this post. ____________________ - ASM resource for customising behaviour of player/objects/levels - NSMBe with direct overwrite feature |
StarPants |
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Red Koopa Normal user Level: 24 Posts: 91/124 EXP: 74795 Next: 3330 Since: 04-12-16 Last post: 1370 days ago Last view: 10 days ago |
Just in case anyone wonders how to use the header files of the v2 template in NSMBe hooks...
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Main - General SM64DS hacking - SM64DS ASM Hacking Template | Hide post layouts | New reply |
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