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03-21-25 08:43 PM |
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0 users reading help with custom mario galaxy 2 hacking | 1 bot |
Main - Misc. ROM hacking - help with custom mario galaxy 2 hacking | Hide post layouts | New reply |
meme_man64 |
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Member Meme Man Level: 20 ![]() Posts: 1/80 EXP: 37737 Next: 4702 Since: 08-09-17 Last post: 2476 days ago Last view: 2405 days ago |
so i made a mario galaxy level but upon loading it the game crashes can someone help me |
Arisotura |
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![]() Star Mario in this room you have a pile of apple pies Level: 165 ![]() Posts: 7644/9055 EXP: 58724465 Next: 211216 Since: 07-03-12 From: in a box ![]() Last post: 25 days ago Last view: 3 days ago |
meme_man64 |
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Member Meme Man Level: 20 ![]() Posts: 2/80 EXP: 37737 Next: 4702 Since: 08-09-17 Last post: 2476 days ago Last view: 2405 days ago |
Posted by StapleButter but how would i need to find a solution then? |
JakoNintenCraft |
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![]() Ninji The Relic of the Jakostanis Level: 33 ![]() Posts: 159/234 EXP: 211010 Next: 18169 Since: 09-15-15 Last post: 2201 days ago Last view: 616 days ago |
Tell them stuff about in the level, like:
Did you use custom models or models already in-game? If the former, how many polygons and textures are being used for it? What size(s) are the texture(s)? What enemies/items/power-ups/etc. did you use? Did you use any NPCs? If so, did you add text so they could speak without a game crash? If you used launch stars, do they all have paths assigned? Also there is a debug screen for game crashes that has to be enabled through Riivolution (I assume you know how Riivolution works.) Click here for more info on that. You can run the debug screen patch alongside your mod so that when the game crashes it has one of two options: 1) It will bring up a black screen filled with numbers and code. If this happens, one of the objects in the level wasn't set up correctly. If you can't tell which one, look in the SMG/2 object database (click here) for more info. Also send a picture of the part of the debug screen at and below the part where it says "LR Save". This is at the bottom of the debug screen so use the D-Pad on the Wii remote to scroll down until it's all in view. 2) The debug screen doesn't appear even when it's enabled. This means the game is trying to load something but can't because it's missing or too large. This happens most when custom models are used that have too many triangles/polygons or use too many or too large textures. A nice rule of thumb I use: never have a model with more than 55,000 polygons and textures no larger than 256 by 256 pixels large (any size larger than that is unnecessary due to the Wii's low resolution.) Hope this helps! ![]() ____________________ Irony is the spice of life. |
meme_man64 |
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Member Meme Man Level: 20 ![]() Posts: 3/80 EXP: 37737 Next: 4702 Since: 08-09-17 Last post: 2476 days ago Last view: 2405 days ago |
Posted by JakoNintenCraft i used no npc's and no custom models i also have a lot of twhomps (it's the level theme) placed with mostly the sizes 1 and 0.5 i tried to play it on dolphin and it pops up a lot of errors then when i click ok on all of them dolphin shuts down so hope you can help me (it would really helpfull if you downloaded the level but i don't force you to do that i am not a troll and when you click the link you can see exactly what you download it is also a rar file so it has no ability to kill your computer) |
HEYimHeroic |
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![]() Lantern Ghost i'm alice Level: 53 ![]() Posts: 4/770 EXP: 1127955 Next: 29164 Since: 08-04-17 Last post: 414 days ago Last view: 121 days ago |
Actually, .rar files can do much worse.
Also, if it's Dolphin giving you a bunch of errors, then it's probably because some settings aren't configured properly. An actual Wii system won't give you errors like that and shut off. ____________________ yeah |
TheSunCat |
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![]() Bullet Bill Passively Working on a Mod Since 1998 Level: 44 ![]() Posts: 42/502 EXP: 602437 Next: 8848 Since: 05-13-17 Last post: 2189 days ago Last view: 618 days ago |
Do you mean errors like: Invalid read from 0x000000, PC=0x1234567 ?
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meme_man64 |
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Member Meme Man Level: 20 ![]() Posts: 4/80 EXP: 37737 Next: 4702 Since: 08-09-17 Last post: 2476 days ago Last view: 2405 days ago |
Posted by TheSunCat yes i use the run from a folder method these are the errors: invalid read from 0x41474252, PC = 0x80070aac intCPU Unknown instruction 00000000 at PC = 00000008 last_PC = 8132ffc8 LR = 80070ac4 would you be satisfied if i change the download format to .zip it is the hacked galaxy maybe you can have a look at if i did something wrong thanks in advance |
JakoNintenCraft |
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![]() Ninji The Relic of the Jakostanis Level: 33 ![]() Posts: 163/234 EXP: 211010 Next: 18169 Since: 09-15-15 Last post: 2201 days ago Last view: 616 days ago |
Oh I see… Thwomps need paths to walk on. If you don't know, there are objects in the game called paths that determine the direction an object can go. All of your Thwomps requires paths so they know where to walk; they don't walk around randomly like in other games such as Super Mario 64. To assign a path to a Thwomp, on the obj_arg panel scroll down until you find the argument that says something like "PathID". Fill this in with the number of the path it will use. Then move the path points around until it makes the path you want the Thwomp to go in. Repeat for every Thwomp.
On another note, some enemies require paths to operate or the game will crash. A few examples are koopas, magikoopas, thwomps, flying goombas, etc. Look in the object database I linked in my previous post to see whether or not any object you're using requires paths. ____________________ Irony is the spice of life. |
meme_man64 |
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Member Meme Man Level: 20 ![]() Posts: 5/80 EXP: 37737 Next: 4702 Since: 08-09-17 Last post: 2476 days ago Last view: 2405 days ago |
Posted by JakoNintenCraft ah thanks does this apply for the thwomps falling up and down to or only whomps (the walking ones) |
shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 124 Posts: 4448/4661 EXP: 21676600 Next: 160001 Since: 07-07-12 Last post: 1679 days ago Last view: 692 days ago |
thwomps don’t need paths, whomps do. ____________________ a |
meme_man64 |
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Member Meme Man Level: 20 ![]() Posts: 6/80 EXP: 37737 Next: 4702 Since: 08-09-17 Last post: 2476 days ago Last view: 2405 days ago |
ok one last question because i did add all the paths but it still crashes do the planets need something else? and what about those mario's alre those sort of checkpoints and do i need them?
here is the level if you want to look for yourself not that it does't directly download i am not a troll i just want help http://www.fileconvoy.com/dfl.php?id=g6836dd3d74535f5d999986536bf7aed5becec1fb1 |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 571/876 EXP: 1441014 Next: 44914 Since: 10-05-16 From: The true North, Strong & free! Last post: 2200 days ago Last view: 1762 days ago |
... I'll check it out for ya. ![]() But if my computer gets a virus, YOU ARE IN BIG TROUBLE! XD EDIT: Ok no virus. That's good. So... 1. WHY are you using about a billion death barriers? 2. WHY are you modding Yoshi star galaxy and not Flip Swap Galaxy? (Flip Swap Galaxy is less prone to crashing, which is why we make custom levels over it and THEN port them over other galaxies) It would appear to me that you have an unmodified boss. Now, It might be screwed up somehow. However, you didn't even include all of the zones in the download! You missed: BossJugumZone & MiniGravityZone ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
meme_man64 |
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Member Meme Man Level: 20 ![]() Posts: 7/80 EXP: 37737 Next: 4702 Since: 08-09-17 Last post: 2476 days ago Last view: 2405 days ago |
Posted by Super Hackio Sorry that i am a complete beginner I will try to remake the level in flip swap galaxy how do i port it back over then and how do i add king whomp boss fight? thanks in advance you all really helped me out |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 573/876 EXP: 1441014 Next: 44914 Since: 10-05-16 From: The true North, Strong & free! Last post: 2200 days ago Last view: 1762 days ago |
I know nothing about this boss fight ATM. But porting back over is really easy. BUT we'll cross that bridge when we get there ![]() ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
SunakazeKun |
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![]() Boss Bass Normal user Level: 76 ![]() Posts: 1479/1551 EXP: 3830462 Next: 175598 Since: 06-15-14 From: Germany Last post: 2616 days ago Last view: 2589 days ago |
The Whomp King boss requires cutscenes and activation switches, like any other boss. Also, a properly set up Scenario file is required as well. Take a look at the zones that have these objects. Youtube | Github | Neo Mario Galaxy | Super Mario Galaxy & Super Mario 3D Land Modding |
meme_man64 |
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Member Meme Man Level: 20 ![]() Posts: 8/80 EXP: 37737 Next: 4702 Since: 08-09-17 Last post: 2476 days ago Last view: 2405 days ago |
also does someone know how to add zones and if it is really nessesairy to have multiple (for a big galaxy) |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 574/876 EXP: 1441014 Next: 44914 Since: 10-05-16 From: The true North, Strong & free! Last post: 2200 days ago Last view: 1762 days ago |
Galaxys have multiple zones, I'm not sure if that's the reason though... Adding zones is... Not easy, but not extremely difficult either. Just add the zone to the zone listing. Easier said than done though... ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
meme_man64 |
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Member Meme Man Level: 20 ![]() Posts: 9/80 EXP: 37737 Next: 4702 Since: 08-09-17 Last post: 2476 days ago Last view: 2405 days ago |
Posted by Super Hackio ok my custom level is done what i want to fo now is: -port it to the first level (so not the second one anymore) - change the name of scenario and galaxy - i think my brain doesn't understand the death area that mutch - and i dont know how to change the opening cutscene when it shows you where the star is thanks in advance |
TheSunCat |
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![]() Bullet Bill Passively Working on a Mod Since 1998 Level: 44 ![]() Posts: 214/502 EXP: 602437 Next: 8848 Since: 05-13-17 Last post: 2189 days ago Last view: 618 days ago |
About the death area: It is an area that, when entered, kills Mario. Like when he falls into the void. You can see the area of effect if you click settings, show area size.
The name: Names are stored in MSBT files. You can extract them using WiiExplorer and edit them with Nuntius Novus. The filepath for level names are /LocalizeData/UsEnglish/SystemMessage.arc/GalaxyName.msbt /LocalizeData/UsEnglish/SystemMessage.arc/GalaxyNameShort.msbt |
Main - Misc. ROM hacking - help with custom mario galaxy 2 hacking | Hide post layouts | New reply |
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