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04-20-26 07:33 PM |
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| 0 users reading Create a model | 1 bot |
| Main - General SM64DS hacking - Create a model | Hide post layouts | New reply |
| Gerry |
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Normal user Level: 6 Posts: 2/4 EXP: 567 Next: 340 Since: 07-08-12 Last post: 4740 days ago Last view: 475 days ago |
I have created a model for super mario 64 ds, how can I do to make it read the editor? |
| Arisotura |
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![]() Star Mario hax Level: 168
Posts: 879/9105 EXP: 61677553 Next: 1070964 Since: 07-03-12 From: in a box
Last post: 98 days ago Last view: 22 hours ago |
| Gerry |
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Normal user Level: 6 Posts: 3/4 EXP: 567 Next: 340 Since: 07-08-12 Last post: 4740 days ago Last view: 475 days ago |
Sorry, I was wrong to express myself, I created a google sketchup model with only the models I export them in skp format |
| Fiachra |
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Local moderator Level: 66 Posts: 37/1065 EXP: 2426417 Next: 35434 Since: 12-15-12 From: Ireland Last post: 2885 days ago Last view: 835 days ago |
Download this plugin:
https://sites.google.com/site/messiaen64/level-importer/ObjExporter.rb?attredirects=0 Place it in C:/Program Files/Google/Google SketchUp 8/Plugins/ Open Sketchup, Plugins>OBJ Exporter Make sure you choose "Export front faces", not "Guess which faces to export". |
| natnew |
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![]() Bullet Bill Normal user Level: 48
Posts: 76/500 EXP: 781182 Next: 42361 Since: 12-07-12 Last post: 2632 days ago Last view: 2535 days ago |
uhh... how do you replace a level's model?
it keeps freezing on me EDIT: works, but I can't texture it, and it looks wierd... ____________________ |
| Fiachra |
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Local moderator Level: 66 Posts: 55/1065 EXP: 2426417 Next: 35434 Since: 12-15-12 From: Ireland Last post: 2885 days ago Last view: 835 days ago |
Posted by natnew You need to make sure you remove (or edit) texture animation - Texture Animation>Remove All so the game doesn't freeze. Texture images need vertically flipped before importing (just the images, not in the model). If you're talking about within the editor, it's either because their not 256-colour indexed images, (and/)or there's something wrong with your .mtl file (probably Kd values). If you mean within the game it's either the above reasons or there are too many textures - reduce their size - the DS can't handle many and messes them up if there are too many. Also, when asking for help, you need to be much clearer, is it the editor or the game that freezes? In what way do they look weird? etc. |
| natnew |
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![]() Bullet Bill Normal user Level: 48
Posts: 77/500 EXP: 781182 Next: 42361 Since: 12-07-12 Last post: 2632 days ago Last view: 2535 days ago |
Posted by Fiachra the editor freezes when I import, and what I'm talking about is above^ ____________________ |
| Fiachra |
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Local moderator Level: 66 Posts: 56/1065 EXP: 2426417 Next: 35434 Since: 12-15-12 From: Ireland Last post: 2885 days ago Last view: 835 days ago |
Don't use test map b - it makes the player a brick block for some reason. Try another level.
The editor freezes if there are too many materials (over 256, if this is the case there are likely duplicates, export with meshlab to remove them) or it can't find either the specified image file or the material referenced in the mtllib. If your computer's slow it'll take a while to import, during which it'll appear frozen. This is with any model. Also make sure your scale isn't too large that you're actually inside the model. If it's still not working I'd need to see the model, you can PM it and I'll look at it tomorrow or Friday. |
| natnew |
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![]() Bullet Bill Normal user Level: 48
Posts: 78/500 EXP: 781182 Next: 42361 Since: 12-07-12 Last post: 2632 days ago Last view: 2535 days ago |
I put it over peach castle floor 1, it works now.
just need lower-res. textures... ____________________ |
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