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10-04-24 06:28 PM
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Main - Misc. ROM hacking - How to use BTK files [BETA TUTORIAL AVAILIBLE] Hide post layouts | New reply

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JakoNintenCraft
Posted on 07-24-17 07:09 PM Link | #85102
Just a hunch, the first problem you had was caused by your model. Look at your model again. There might be duplicate vertices or something that's causing this. If you have it, run your model through through Blender or Meshlab and look up a tutorial on how to remove duplicate vertices and apply it to your model. That's usually the culprit when models get wonky.

____________________
Irony is the spice of life.

You're inside a simulation, of a simulation, inside a simulation, of a simulation, inside the Matrix, inside a taco, inside a taco, within a Taco Bell, that's inside a KFC, within a mall, that's INSIDE YOUR BRAIN!; inside another giant simulation!


Super Hackio
Posted on 07-24-17 08:25 PM Link | #85107



Nice worldmap layout ;)

I suggest making a default camera...

Wait, Maybe it was just an emulation error.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MeTheMarioMan
Posted on 07-24-17 08:31 PM Link | #85109
Posted by JakoNintenCraft
Just a hunch, the first problem you had was caused by your model. Look at your model again. There might be duplicate vertices or something that's causing this. If you have it, run your model through through Blender or Meshlab and look up a tutorial on how to remove duplicate vertices and apply it to your model. That's usually the culprit when models get wonky.

Are you referring to the error I fixed where Mario wouldn't respawn or the error in the video? Because the one in the video doesn't work even after I cleaned up the model.

Posted by Super Hackio
Nice worldmap layout ;)

I suggest making a default camera...

Wait, Maybe it was just an emulation error.

I'm nowhere near done with the level. I'm going to add all the other fluff like vertex coloring once I get the scrolling textures working.

Super Hackio
Posted on 07-24-17 08:39 PM Link | #85111



Did you do it on an emulator though?

Would you get the same problem if you sub out your lava texture for the one that comes with the Template .BTK? (You might want to try it.)

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MeTheMarioMan
Posted on 07-24-17 09:02 PM Link | #85113
It works fine on Dolphin. This weirdness only happens on the console.

Yes.

Super Hackio
Posted on 07-24-17 09:22 PM Link | #85115



Only on console??

Odd.

Try dividing up the faces that the lava uses. (If it's two big triangles, you might want to make more triangles.)

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MeTheMarioMan
Posted on 07-24-17 09:53 PM Link | #85120
Already tried that. Doesn't work.

Super Hackio
Posted on 07-24-17 10:02 PM Link | #85121



Simplify the faces. Maybe the faces are getting screwed up.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MeTheMarioMan
Posted on 07-24-17 10:36 PM Link | #85124
Also already tried that.

I really don't know if it is the model or the btk file that's causing this. I just don't understand why it doesn't work once you enter the galaxy the first time and die, but then after re entering it and dying it works just fine. I feel like if the model was screwed up then shouldn't it not work at all?

Super Hackio
Posted on 07-24-17 10:40 PM Link | #85125



So do I.

What program are you using?

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

JakoNintenCraft
Posted on 07-24-17 11:19 PM (rev. 2 of 07-24-17 11:55 PM) Link | #85129
Super Hackio run a test to see. Go onto a level that has scrolling textures that you made with 4 lives and then die (preferably in the same way the video shows). If the textures go wonky in your level then it is the BTK's fault; otherwise it's the model's fault.

MeTheMarioMan try some of these scenarios:
*Die without landing in the lava.
*Die with five or more lives (hunch: it might only do it when the life counter moves to 3. Crazy but might work).

EDIT: If these don't reproduce the same effect it's the model's fault, else it's the BTK's fault.

Hope this helps.

____________________
Irony is the spice of life.

You're inside a simulation, of a simulation, inside a simulation, of a simulation, inside the Matrix, inside a taco, inside a taco, within a Taco Bell, that's inside a KFC, within a mall, that's INSIDE YOUR BRAIN!; inside another giant simulation!


Super Hackio
Posted on 07-24-17 11:53 PM Link | #85131



Other way around: If these don't reproduce the same effect it's the model's fault, else it's the BTK's fault.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

MeTheMarioMan
Posted on 07-25-17 02:00 PM Link | #85143
Well, quite the predicament I'm in right now.

I tried using the same btk with a different model using the same texture name and all, and it works fine, including after dying on the first time entering the galaxy.

So apparently it has to do with my original model, but I have no clue what is wrong, since I've checked duplicate faces, vertices, edges, and ran several different tools and cleanups to get the model as basic as it could get.

Also, I found out that the error where Mario wouldn't respawn at all was caused because I had both of my models using scrolling textures at the same time. I guess because one of the models is screwed up and the other isn't, it crashes the game. But IDK if that's why, but I do know that I have no idea what I am supposed to do to fix this...

Super Hackio
Posted on 07-25-17 02:45 PM Link | #85144



Ok, I had a few Mario Respawning issues a while ago too. I fixed them, but I can't remember how I did it. :/

I suggest you use blender if you aren't already.

If you are though, I think you might want to make the lava a Water Model.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

Jesse
Posted on 07-30-17 10:23 AM Link | #85365
maybe you did something wrong with the materials. or maybe something in that level was programmed to change the texture matrices or something like that.

TheSunCat
Posted on 08-12-17 06:43 PM Link | #86087
Does the [BETA] part mean you will change it/add more stuff/troubleshooting/discuss more things?

Super Hackio
Posted on 08-12-17 09:42 PM Link | #86126



Yes.

____________________
SMG RUN Progress: Not available here, for more information, check my Youtube Channel

TheSunCat
Posted on 08-12-17 10:09 PM Link | #86134
Great!
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Main - Misc. ROM hacking - How to use BTK files [BETA TUTORIAL AVAILIBLE] Hide post layouts | New reply

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