Kuribo64
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03-28-24 11:03 PM
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Main - SM64DS hacks - Excerpt from Super Mario 256 Hide post layouts | New reply

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TheRetroGamer02
Posted on 05-11-17 08:34 AM Link | #82952
How many stars are there going to be
256 ;D

or just around 72 with 16 courses

mibts
Posted on 05-11-17 10:39 AM (rev. 4 of 08-07-17 01:52 PM) Link | #82953
160. 256 is a bit too many for the puny DS to handle. Hence, "Excerpt from"

@SGC
Try this version: Excerpt from Super Mario 256: Invalidate Instruction Cache

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

SGC
Posted on 05-11-17 06:28 PM Link | #82958
I tried the patch you gave me, but it still crashes, sadly.

____________________
MKDS Hacking & Modding Discord:
https://discordapp.com/invite/CAktUYP

mibts
Posted on 05-11-17 07:07 PM (rev. 2 of 05-11-17 08:59 PM) Link | #82960
Same debug screen?

In addition, try this one: Excerpt from Super Mario 256: Invalidate Data Cache

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

King Geoshi Koopshi
Posted on 05-11-17 09:24 PM Link | #82969
How do i patch this ROM I did use xdelta3-3.0.11 but when i put the patch on the xdelta3 it jsut opens it with random code and does nothing?

mibts
Posted on 05-11-17 11:19 PM Link | #82971
You need to open the command prompt, cd to the folder of xdelta3.exe, and type xdelta3.exe -d -s <unmodified European SM64DS ROM filename> <Excerpt from SM256 xdelta fileame> <name of new ROM>.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

King Geoshi Koopshi
Posted on 05-12-17 05:13 AM Link | #82976
I am using Windows 7 and the command prompt it's not recognizing where the the directory is neither can it find it. I wish I could have a tutorial on how to do it I am very good with actual patch files but not this yet.

Fiachra
Posted on 05-12-17 05:59 AM Link | #82977
You may find it easier to just use the GUI. You'll need to delete the included xdelta.exe, rename the v3.0.11 executable to "xdelta.exe" and place it in the same directory as xdelteUI.exe.

JoshyJoshua
Posted on 05-12-17 12:56 PM Link | #82981
The game seems to crash when I entered the first level. How do I fix this?

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mibts
Posted on 05-12-17 02:53 PM Link | #82982
Posted by mibts
Can you pull up the debug screen?
(L+R+Left+A, Down+B, Start+Select)


And if you're using a flashcard, what flashcard are you using?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

Louiskovski
Posted on 05-12-17 05:05 PM (rev. 2 of 05-12-17 05:07 PM) Link | #82990
Man this hack looks really cool! ;D
Are you also planning to use custom characters? Maybe it is possible to import Waluigi without replacing another character via ASM hacking.

mibts
Posted on 05-12-17 06:36 PM (rev. 2 of 05-12-17 06:38 PM) Link | #82992
It will be extremely hard to do. The code all over the ROM assumes that there are 4 characters. The player's structure also assumes 4 characters, and changing that would mean changing the offsets of all the fields after that, which means more fixing.

TL;DR: Practically impossible.

It might, however, be possible to have one character behave as and look like a different one depending on a different field.

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

King Geoshi Koopshi
Posted on 05-12-17 07:21 PM (rev. 3 of 05-12-17 10:39 PM) Link | #82993
Posted by Fiachra
You may find it easier to just use the GUI. You'll need to delete the included xdelta.exe, rename the v3.0.11 executable to "xdelta.exe" and place it in the same directory as xdelteUI.exe.

I did those steps.
Used the patch for that said part.
Source file for the European ROM
Saved the output file and all I get is errors.

EDIT: I used the data cached version and it worked good.

JoshyJoshua
Posted on 05-12-17 11:56 PM (rev. 2 of 05-12-17 11:56 PM) Link | #83010
Posted by mibts
And if you're using a flashcard, what flashcard are you using?

I am using R4 3ds upgrade SDHC (I am not using a 3ds but it's still work with the ds)

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mibts
Posted on 05-13-17 12:11 AM (rev. 2 of 05-13-17 12:13 AM) Link | #83013
Posted by mibts



Posted by King Geoshi Koopshi
I did those steps.
Used the patch for that said part.
Source file for the European ROM
Saved the output file and all I get is errors.

EDIT: I used the data cached version and it worked good.

On a real DS?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.

JoshyJoshua
(post deleted) #83014

SGC
Posted on 05-13-17 12:23 AM Link | #83016
Posted by mibts
Same debug screen?

In addition, try this one: Excerpt from Super Mario 256: Invalidate Data Cache

Ah, thank you very much, it works perfectly now.

____________________
MKDS Hacking & Modding Discord:
https://discordapp.com/invite/CAktUYP

JoshyJoshua
Posted on 05-13-17 12:31 AM Link | #83017
It works. Thanks.

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King Geoshi Koopshi
Posted on 05-13-17 12:40 AM (rev. 2 of 05-13-17 12:42 AM) Link | #83018
Lol riding yoshi in this game feels so weird lol.
Even the ridable models of the Plumbers look incomplete.

mibts
Posted on 05-13-17 01:02 AM Link | #83019
no$gba and DeSmuME need to implement data caches.
StapleButter, can you implement a data cache in melonDS?

____________________
Current hack: Excerpt from Super Mario 256

Any map on a flat torus can be colored with at most 7 colors.
Pages: 1 2 3 4 5 6 7 8 9 10

Main - SM64DS hacks - Excerpt from Super Mario 256 Hide post layouts | New reply

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