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02-09-25 01:30 AM |
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0 users reading SMG RUN: The first proper trailer! :O | 1 bot |
Main - Misc. ROM hacking - SMG RUN: The first proper trailer! :O | Hide post layouts | New reply |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 160/178 EXP: 138275 Next: 9610 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2106 days ago Last view: 1746 days ago |
Posted by Super Hackio Might be using vertex colors. super mario sunshine used vertex color to simulate shadows. Unfortunately, BMDview2 can't export vertex colors, so finding out may be difficult. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
natnew |
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![]() Bullet Bill Normal user Level: 47 ![]() Posts: 396/500 EXP: 745504 Next: 20699 Since: 12-07-12 Last post: 2197 days ago Last view: 2099 days ago |
Posted by Super Hackio But don't include the ones you didn't end up using, if you need to. ____________________ |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 117/876 EXP: 1431466 Next: 54462 Since: 10-05-16 From: The true North, Strong & free! Last post: 2159 days ago Last view: 1721 days ago |
Posted by pacmainia&luigi Vertex colors... Will look into that. Posted by natnew I knew that. ![]() ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 1166/1207 EXP: 2711884 Next: 16916 Since: 08-28-13 From: ._______________. Last post: 2252 days ago Last view: 1862 days ago |
Super Hackio, you need a specific 3rd-party OBJ exporter and a specific version of obj2bdl to get vertex colours from Blender onto your models ingame. I'll see if I can dig up some details or something when I get home. |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 119/876 EXP: 1431466 Next: 54462 Since: 10-05-16 From: The true North, Strong & free! Last post: 2159 days ago Last view: 1721 days ago |
Posted by Splitwirez Excellent! Also, What about GSL shaders? ya know, when you press G in BMDveiw2 and the model looks different? is that also vertex colors? ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 122/876 EXP: 1431466 Next: 54462 Since: 10-05-16 From: The true North, Strong & free! Last post: 2159 days ago Last view: 1721 days ago |
I just kinda relized this now, but... SHADOWS THAT ARE OUTSIDE ARE THE SAME SHADE! XD So, in that case, there will only be a need for 1 extra texture. So that saves me some work. Progress report: Spiral Field: 43% Overall Completetion Model 76% Complete Star 1 99% Complete Star 2 43% Complete Star 3 1% Complete Green stars 100% Complete ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 129/876 EXP: 1431466 Next: 54462 Since: 10-05-16 From: The true North, Strong & free! Last post: 2159 days ago Last view: 1721 days ago |
Time for another Video! Edit: THIS GALAXY HAS BEEN COMPLETE! ![]() ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 131/876 EXP: 1431466 Next: 54462 Since: 10-05-16 From: The true North, Strong & free! Last post: 2159 days ago Last view: 1721 days ago |
This guy (and whoever helped him) could be the answer to our little vertex issue https://kuribo64.net/board/thread.php?id=1610&page=9#52945 ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 1167/1207 EXP: 2711884 Next: 16916 Since: 08-28-13 From: ._______________. Last post: 2252 days ago Last view: 1862 days ago |
Posted by Super Hackio Better idea: https://mega.nz/#!pFhwwCqY!tj1WWpRW7PPoPFDC2ART-MUBsuIZyCQyhBMKhoj5AjU Contains the correct obj2bdl version and extended obj exporter addon for Blender, to get vertex colours from Blender to SMG2. I have no idea which version of obj2bdl this is (other than that it works for this), and no recollection of where I got either of those, so I was unable to track down the original links, but I can say they're not mine and they do the job. |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 132/876 EXP: 1431466 Next: 54462 Since: 10-05-16 From: The true North, Strong & free! Last post: 2159 days ago Last view: 1721 days ago |
Many thanks to you Splitwirez! I shall test this out! ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 133/876 EXP: 1431466 Next: 54462 Since: 10-05-16 From: The true North, Strong & free! Last post: 2159 days ago Last view: 1721 days ago |
Tested it. RESULTS: OBJ2BDL - Falure Traceback (most recent call last): File "obj2bdl.py", line 169, in textures.append(j3d.tex1.Texture(os.path.join(base_directory,mesh.texture_filename))) File "C:\Users\SUPERHACKIO\Desktop\ROMS\SMG 1-2\BDL CONVERSION\obj2bdl\j3d\tex1.py", line 46, in __init__ raise Exception('could not load image {}'.format(filename)) Exception: could not load image C:\\Users\\SUPERHACKIO\\Desktop\\Projects\\Blender\\SMG OBJ2BDL-nrm - Failure Traceback (most recent call last): File "obj2bdl.py", line 76, in v,vt = args.split('/')[0:2] ValueError: need more than 1 value to unpack Were off to a great start... (sarcasm) So, what has happened here? ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 1168/1207 EXP: 2711884 Next: 16916 Since: 08-28-13 From: ._______________. Last post: 2252 days ago Last view: 1862 days ago |
Yeah you have to use relative paths for textures in Blender and copy the textures to the Python folder along with the obj file. Also I've had issues with spaces in paths/names... |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 134/876 EXP: 1431466 Next: 54462 Since: 10-05-16 From: The true North, Strong & free! Last post: 2159 days ago Last view: 1721 days ago |
Posted by Splitwirez Who what now? Relative paths? .______. like C:place\obj is where the model is and C:place\obj\model is the model, and C:place\obj\MTL is the material. Under normal circumstances, there is also a folder called model_textures. Is that what is missing? will I have to by hand copy the materials? If so, where are they (likely) to be? SO MANY QUESTIONS! XD Sorry ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 1169/1207 EXP: 2711884 Next: 16916 Since: 08-28-13 From: ._______________. Last post: 2252 days ago Last view: 1862 days ago |
So if your Blender project is saved to "C:\Normal_Stuff\SMG\Potato.blend" and your texture is at "C:\Normal_Stuff\SMG\Potato\Potato.png", the relative path would be "//Potato\Potato.png". You'd want to use that path, export the extended obj file to "C:\Normal_Stuff\SML\Potato.obj", and copy both "Potato.obj" and the "Potato" folder to your python folder, along with the obj2bdl folder, before finally actually using the included obj2bdl.
Atleast, that's how I remember it. My god I'm out of practice... |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 135/876 EXP: 1431466 Next: 54462 Since: 10-05-16 From: The true North, Strong & free! Last post: 2159 days ago Last view: 1721 days ago |
OMG!! IT WORKED!!!! NO CONVERSION ERRORS! Now we just have to see it in-game ![]() EDIT: the face that was painted is just white. .__. Do I have to bake it or something? ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 136/876 EXP: 1431466 Next: 54462 Since: 10-05-16 From: The true North, Strong & free! Last post: 2159 days ago Last view: 1721 days ago |
I found this thread here: https://kuribo64.net/board/thread.php?id=1782#50534 Slacker Explained a lot. So Ill mess with blender and see what happens. ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 137/876 EXP: 1431466 Next: 54462 Since: 10-05-16 From: The true North, Strong & free! Last post: 2159 days ago Last view: 1721 days ago |
Think I've figured it out now: These simple cubes have no collision, but no assigned texture. VERTEX COLORS BABY!! (Sneak peek at Crossovers Galaxy In the background. ![]() ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
Splitwirez |
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Otherwise known as rob55rod. Should probably get back to SMG2 at some point... Level: 68 ![]() Posts: 1170/1207 EXP: 2711884 Next: 16916 Since: 08-28-13 From: ._______________. Last post: 2252 days ago Last view: 1862 days ago |
Oh good, it worked :V |
Super Hackio |
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![]() Red Super Koopa Normal user Level: 57 ![]() Posts: 140/876 EXP: 1431466 Next: 54462 Since: 10-05-16 From: The true North, Strong & free! Last post: 2159 days ago Last view: 1721 days ago |
I still have to figure out the kinks and looks, but yeah! If there is no tutorial already, I shall be the one to make it! ____________________ SMG RUN Progress: Not available here, for more information, check my Youtube Channel |
mustafa |
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Normal user Level: 27 Posts: 132/142 EXP: 105149 Next: 11010 Since: 07-15-14 Last post: 2003 days ago Last view: 1160 days ago |
I used to make custom 3d land levels.. I dont know if the same program can be used... But i show how to shade in 3d maya..
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Main - Misc. ROM hacking - SMG RUN: The first proper trailer! :O | Hide post layouts | New reply |
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