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06-22-25 08:28 PM |
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0 users reading Super Mario Sunshine 64 DS | 1 bot |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
Sparsite |
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take your dumb self out of here. thank you. Level: 35 ![]() Posts: 212/270 EXP: 255629 Next: 24307 Since: 05-20-16 Last post: 3130 days ago Last view: 2990 days ago |
Fiachra, you should move the FLUDD HUD and Coin counter to the bottom screen since the DS screen is small and very limited in pixels so it could get annoying at times.
Also, how are you handling the counter for the fludd pack. Are you using some sort of print integer function? I've debugged how the game handled the coin counter, and each digit is handled separately. You should make an example of how to do this because if your handling each digit individually it could get confusing for some people. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
AmazeeDayzee |
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Newcomer Normal user Level: 5 Posts: 3/4 EXP: 449 Next: 80 Since: 10-26-16 Last post: 3159 days ago Last view: 3159 days ago |
Everything looks really nice so far. I just have one question. Are you gonna make custom courses so you can get up to the 15 main courses in SM64DS or are you just gonna use SMS courses? |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 139/178 EXP: 140977 Next: 6908 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2240 days ago Last view: 1880 days ago |
Posted by Sparsite Maybe total seconds you can use fldd? milliseconds, maybe? ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Sparsite |
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take your dumb self out of here. thank you. Level: 35 ![]() Posts: 267/270 EXP: 255629 Next: 24307 Since: 05-20-16 Last post: 3130 days ago Last view: 2990 days ago |
Posted by pacmainia&luigi What? I don't think you understand what I said. ____________________ ASMR: *quietly whispers* move r0 r7 push r4 to r14 load register r4 into r0 POP |
Slick9000 |
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Member Normal user Level: 8 Posts: 10/10 EXP: 1843 Next: 344 Since: 03-03-16 Last post: 3096 days ago Last view: 2357 days ago |
Fiachra here's an idea! You should shorten F.L.U.D.D's hover time because in your latest video F.L.U.D.D's hover time looks WAYYY too long and plus the game would be too easy.
Otherwise INCREDIBLE WORK!! When is it gonna be finished BTW? I'd love a response! |
GuyWithThePie |
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![]() Micro-Goomba Normal user Level: 11 ![]() Posts: 19/19 EXP: 5105 Next: 880 Since: 01-26-15 Last post: 3024 days ago Last view: 2942 days ago |
Hey, I don't mean to be rude or anything, but what happened here? Nobody's posted anything since December, Fiachra hasn't been online since September, and his last major video update was over a year ago. I know Fiachra is busy with life and all, but I'd like him to at least give us a short update post telling us whether this project is still alive or not. Then again, I suppose I've sat though longer hiatuses... ____________________ ![]() |
cros107 |
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Member Actually not active Level: 24 ![]() Posts: 105/120 EXP: 76088 Next: 2037 Since: 04-20-16 From: Melbourne, Australia Last post: 2759 days ago Last view: 2308 days ago |
I'm fairly sure it's dead. Not posting updates is one thing, but not logging on since September is a bit of a concern. Then again, projects like this have been revived in the past. So who knows? ____________________ No, not doing SM64DS hacking, just here for the waffles. |
CodingKoopa |
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![]() Lakitu she/her Level: 49 ![]() Posts: 515/560 EXP: 828107 Next: 55776 Since: 10-13-14 Last post: 1430 days ago Last view: 659 days ago |
papully |
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Newcomer Normal user Level: 6 ![]() Posts: 6/6 EXP: 858 Next: 49 Since: 02-18-16 Last post: 3015 days ago Last view: 3324 days ago |
Wind Waker into Phantom Hourglass next? |
SpriteDump |
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Newcomer Normal user Level: 3 Posts: 1/1 EXP: 54 Next: 74 Since: 04-01-17 Last post: 3004 days ago Last view: 2563 days ago |
Has this project been discontinued? |
Shilz |
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Member Normal user Level: 11 ![]() Posts: 14/21 EXP: 5666 Next: 319 Since: 12-26-15 Last post: 2951 days ago Last view: 2879 days ago |
Yes. Because everyone has been so impatient. |
Hiccup |
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Normal user Level: 59 Posts: 733/815 EXP: 1590392 Next: 82736 Since: 09-06-12 Last post: 2114 days ago Last view: 192 days ago |
Do you know that for certain, or are you just guessing? (or joking?) |
Shilz |
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Member Normal user Level: 11 ![]() Posts: 15/21 EXP: 5666 Next: 319 Since: 12-26-15 Last post: 2951 days ago Last view: 2879 days ago |
Posted by Hiccup that's me being sick and tired of the same question posted over and over again. People have lives outside of the internet. it just feels rude and, if I were to come back to my thread and see all that, it would be demoralizing. |
Fiachra |
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Local moderator Level: 66 Posts: 1000/1065 EXP: 2350052 Next: 111799 Since: 12-15-12 From: Ireland Last post: 2583 days ago Last view: 533 days ago |
It's looking unlikely that I'll ever finish this so I have decided to release the source code and assets for importing F.L.U.D.D. into SM64DS. You are free to make use of this code and its assets in a ROM hack of your own as long as you give credit for anything used.
The code is available at the following Github repo.: https://github.com/Fiachra1993/SuperMarioSunshine64DS Edit: To clarify, it's not definitely dead, I may well complete it or a scaled-back version but I can't commit to it which is why 1: I've released the F.L.U.D.D. code so that there's enough for someone interested to make a decent hack out of this in the meantime and 2: I've not released more than the F.L.U.D.D. code and assets. |
CyberTanuki |
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Always Watching Level: 28 ![]() Posts: 157/158 EXP: 125611 Next: 5727 Since: 07-10-14 From: Within the Shadows Last post: 2859 days ago Last view: 2596 days ago |
I kind of figured this was the case, but I respect your choice. Whether you're lacking motivation or just don't have time for it anymore, is completely understandable. |
that guy over there |
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![]() Red Paragoomba >:] Level: 18 ![]() Posts: 59/59 EXP: 27427 Next: 2470 Since: 06-13-15 From: over there... Duh. Last post: 2990 days ago Last view: 2831 days ago |
sad that it may not be finished but i'm looking forward to using the fludd assets ____________________ |
Shilz |
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Member Normal user Level: 11 ![]() Posts: 16/21 EXP: 5666 Next: 319 Since: 12-26-15 Last post: 2951 days ago Last view: 2879 days ago |
Oh, okay.
Wish I could implement this myself, but holy wow, I don't understand any of this. |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 161/178 EXP: 140977 Next: 6908 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2240 days ago Last view: 1880 days ago |
Idea: I'm giving you this because i'm too lazy to use it in my hack, lol. you could use your original mario model with three fludds and make it so that grabbing a cab doesn't actually change the model, so u could simulate the nozzle boxes lying around ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Fiachra |
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Local moderator Level: 66 Posts: 1015/1065 EXP: 2350052 Next: 111799 Since: 12-15-12 From: Ireland Last post: 2583 days ago Last view: 533 days ago |
The reason I switched to the multi-character model was because I wanted to use all 4 characters in my hack but by giving Mario all the F.L.U.D.D. abilities there'd have been very little for the others to do. By splitting them up it forces then player to use the full range of characters. |
pacmainia&luigi |
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![]() Red Paratroopa Hacker Level: 29 ![]() Posts: 162/178 EXP: 140977 Next: 6908 Since: 10-29-15 From: The Grandfather Paradox Time Loop Last post: 2240 days ago Last view: 1880 days ago |
Posted by Fiachra Ah. ____________________ Waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka waka......... |
Main - SM64DS hacks - Super Mario Sunshine 64 DS | Hide post layouts | New reply |
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