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12-15-25 05:31 AM |
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| 0 users reading CoinKiller -- NSMB2 editor upcoming | 1 guest | 1 bot |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
| RicBent |
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Administrator Level: 46
Posts: 194/466 EXP: 699005 Next: 12769 Since: 09-25-12 From: Germany Last post: 1621 days ago Last view: 775 days ago |
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![]() Paratroopa transphobe. Level: 27
Posts: 6/156 EXP: 115834 Next: 325 Since: 04-11-16 From: Local trash can Last post: 2552 days ago Last view: 964 days ago |
Here are some things that I'd like to see in the near future
-Path editing (including that yellow bar at the bottom of every level) -Speed editing and blocks traveled to the castle platforms in W1 |
| explos |
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| TRS |
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Member [insert title here] Level: 18
Posts: 11/59 EXP: 26456 Next: 3441 Since: 08-16-16 Last post: 2955 days ago Last view: 2399 days ago |
Posted by Mariomaster Until you add this feature to the editor, can you tell us how to do this manually? |
| RicBent |
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Administrator Level: 46
Posts: 195/466 EXP: 699005 Next: 12769 Since: 09-25-12 From: Germany Last post: 1621 days ago Last view: 775 days ago |
| gridatttack |
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![]() Giant Red Paratroopa K64 RPG Overlord Level: 75
Posts: 1267/1416 EXP: 3719675 Next: 107229 Since: 08-11-12 From: El Salvador Last post: 1671 days ago Last view: 470 days ago |
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| Hiccup |
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Normal user Level: 59 Posts: 624/815 EXP: 1619964 Next: 53164 Since: 09-06-12 Last post: 2289 days ago Last view: 367 days ago |
Maybe with world map modding. |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 4/15 EXP: 3375 Next: 1039 Since: 09-17-16 Last post: 3330 days ago Last view: 2746 days ago |
I was working on Coinkiller to edit a level and I've got my own tiles that I made, everything fits in smoothly etc. but when I play it on my 3ds all the tiles are change to rando ones (eg coin outlines, pipes, etc). What happened? And is there any way to fix it? |
| RicBent |
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Administrator Level: 46
Posts: 207/466 EXP: 699005 Next: 12769 Since: 09-25-12 From: Germany Last post: 1621 days ago Last view: 775 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 5/15 EXP: 3375 Next: 1039 Since: 09-17-16 Last post: 3330 days ago Last view: 2746 days ago |
What do you mean by that? |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 37/79 EXP: 41138 Next: 1301 Since: 07-22-16 From: Somewhere Last post: 2533 days ago Last view: 1520 days ago |
| iApplepet |
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Member dumb as a brick Level: 10 Posts: 9/15 EXP: 3375 Next: 1039 Since: 09-17-16 Last post: 3330 days ago Last view: 2746 days ago |
Does anyone know how to change the level background to a bunch of models? |
| RicBent |
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Administrator Level: 46
Posts: 210/466 EXP: 699005 Next: 12769 Since: 09-25-12 From: Germany Last post: 1621 days ago Last view: 775 days ago |
| Toms |
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![]() Paratroopa transphobe. Level: 27
Posts: 19/156 EXP: 115834 Next: 325 Since: 04-11-16 From: Local trash can Last post: 2552 days ago Last view: 964 days ago |
I think he's asking if it's possible to import custom background models into the game
And as far as I know, it's possible, but really hard, and the custom models don't scroll across the screen like regular backgrounds |
| RicBent |
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Administrator Level: 46
Posts: 217/466 EXP: 699005 Next: 12769 Since: 09-25-12 From: Germany Last post: 1621 days ago Last view: 775 days ago |
| LuigiXHero |
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Member Normal user Level: 11
Posts: 17/18 EXP: 4848 Next: 1137 Since: 12-02-14 Last post: 3330 days ago Last view: 2986 days ago |
I wonder how many tilesets the game can hold. Unique tileset for every level? |
| shibboleet |
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![]() Fire Mario DROP TABLE users; Level: 125 Posts: 4259/4661 EXP: 22294613 Next: 159551 Since: 07-07-12 Last post: 1948 days ago Last view: 960 days ago |
it doesn't exactly matter what size they are, it's how they're loaded. you don't want to load too many at once, and most of them just open, read, and close, so nothing is wasted when you load a new tileset.
so the only issue is disc space ____________________ a |
| iApplepet |
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| RicBent |
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Administrator Level: 46
Posts: 238/466 EXP: 699005 Next: 12769 Since: 09-25-12 From: Germany Last post: 1621 days ago Last view: 775 days ago |
| explos |
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![]() Paragoomba uʍop ǝpᴉsd∩ Level: 20
Posts: 67/79 EXP: 41138 Next: 1301 Since: 07-22-16 From: Somewhere Last post: 2533 days ago Last view: 1520 days ago |
| Main - NSMB2 hacking - CoinKiller -- NSMB2 editor upcoming | Hide post layouts | New reply |
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